Player Matchup

Lancelot
Lancelot
Dutchilles
Lancelot
Level 157
God Stats
0W - 1L
1,772 SR
Queue Stats
5W - 17L
1,274 Elo+
Party 2
Ah Puch
Ah Puch
MapTheMilkman
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
SlumpGod16
Kuzenbo
Level 110
God Stats
0W - 1L
1,220 SR
Queue Stats
0W - 3L
1,172 Elo+
Party 2
Team Averages
Level 111
1,497 SR
1,315 Elo+

VS

Team Averages
Level 54
1,456 SR
1,375 Elo+
Atlas
Atlas
Abom5150ttv
Atlas
Level 26
God Stats
5W - 9L
1,382 SR
Queue Stats
36W - 45L
1,386 Elo+
Party 1
Zhong Kui
Zhong Kui
marvelousj15
Zhong Kui
Level 66
God Stats
18W - 18L
1,523 SR
Queue Stats
45W - 59L
1,393 Elo+
Party 1
Ishtar
Ishtar
xRAW FATALITYx
Ishtar
Level 69
God Stats
6W - 3L
1,462 SR
Queue Stats
106W - 106L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dutchilles
Lancelot
10
0 / 4 / 1
6,128
613
2,531
9,321
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
11
0 / 1 / 1
6,462
646
6,077
4,615
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kuzenbo
SlumpGod16
Kuzenbo
11
1 / 0 / 0
6,371
637
3,838
8,267
10,640
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
7,753
775
6,399
7,558
5,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
marvelousj15
Zhong Kui
13
3 / 0 / 1
7,544
754
6,277
3,323
2,620
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 1 / 2
7,245
725
5,961
7,553
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
5
5
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Lancelot
Dutchilles
Lancelot
0
4
1
0.13
L
Ah Puch
0
1
1
0.5
L
Kuzenbo
SlumpGod16
Kuzenbo
1
0
0
1
W
Zhong Kui
marvelousj15
Zhong Kui
3
0
1
3.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,446
Damage
18,637
22,203
Taken
18,434
16,704
Mitigated
11,742
1,988
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,399
2,395
1,677
2,021
7,558
5,904
330
4,767
2,791
25,030
0
L
Lancelot
Dutchilles
Lancelot
2,531
214
0
484
9,321
4,018
0
5,391
3,930
0
14,953
L
Ah Puch
6,077
239
0
736
4,615
2,046
0
2,979
1,636
24,007
0
L
Kuzenbo
SlumpGod16
Kuzenbo
3,838
1,411
253
515
8,267
10,640
18
4,326
3,941
14,997
0
W
Zhong Kui
marvelousj15
Zhong Kui
6,277
1,027
230
1,843
3,323
2,620
916
1,785
1,538
25,267
0
W
5,961
4,077
0
904
7,553
3,218
225
3,400
4,153
0
28,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,961
Gold Earned
22,542
94
Minions Killed
156
0
Camps Cleared
0
572,380
Distance Traveled
507,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,753
775
34
3
0
156,930
0
L
Lancelot
6,128
613
30
3
0
201,358
0
L
Ah Puch
6,462
646
47
5
0
175,833
0
L
Kuzenbo
6,371
637
17
2
0
195,189
0
W
Zhong Kui
7,544
754
70
7
0
179,714
0
W
Ishtar
7,245
725
52
5
0
171,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role