Player Matchup

Scylla
Scylla
Gold II
Lunaorf
Scylla
Gold II
Level 116
God Stats
179W - 195L
1,573 SR
Queue Stats
940W - 1,047L
1,656 MMR
Party 1
Medusa
Medusa
Gold IV
Sweaty star7895
Medusa
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,703 MMR
Solo
Guan Yu
Guan Yu
Platinum V
tufai
Guan Yu
Platinum V
Level 124
God Stats
297W - 282L
1,620 SR
Queue Stats
934W - 1,033L
1,809 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,564 SR
1,722 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,702 SR
1,723 MMR
Chiron
Chiron
Platinum V
VinnyLV87
Chiron
Platinum V
Level 157
God Stats
4W - 11L
1,762 SR
Queue Stats
577W - 611L
1,694 MMR
Solo
Ganesha
Ganesha
Platinum V
Welcxme Hxme
Ganesha
Platinum V
Level 145
God Stats
17W - 20L
1,593 SR
Queue Stats
528W - 597L
1,744 MMR
Solo
Ah Puch
Ah Puch
Platinum V
WiiCkiiD
Ah Puch
Platinum V
Level 147
God Stats
41W - 24L
1,751 SR
Queue Stats
610W - 677L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lunaorf
Scylla
16
0 / 3 / 2
9,953
664
8,961
10,958
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 6 / 0
10,590
706
14,666
16,798
6,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
tufai
Guan Yu
15
0 / 4 / 2
10,040
669
6,056
26,302
32,212
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaAphroditeAo KuangVamanaAchilles

VS

Bans
MartichorasXbalanqueChang'eHorusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
VinnyLV87
Chiron
17
4 / 2 / 6
11,398
760
17,269
12,912
6,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Welcxme Hxme
Ganesha
17
1 / 0 / 12
11,842
789
10,914
17,053
23,367
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
WiiCkiiD
Ah Puch
16
8 / 1 / 4
12,007
800
20,181
12,958
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Scylla
Lunaorf
Scylla
0
3
2
0.33
L
3
6
0
0.5
W
Chiron
VinnyLV87
Chiron
4
2
6
3.5
W
Ganesha
Welcxme Hxme
Ganesha
1
0
12
7
W
Ah Puch
WiiCkiiD
Ah Puch
8
1
4
10
L
Guan Yu
tufai
Guan Yu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,683
Damage
48,364
54,058
Taken
42,923
42,922
Mitigated
36,524
11,863
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Lunaorf
Scylla
8,961
225
0
1,528
10,958
4,382
0
6,145
4,542
53,376
0
L
14,666
7,561
0
1,661
16,798
6,328
96
11,766
4,650
0
41,955
W
Chiron
VinnyLV87
Chiron
17,269
8,779
603
4,049
12,912
6,605
3,193
2,691
10,170
0
69,874
W
Ganesha
Welcxme Hxme
Ganesha
10,914
1,092
2,784
5,566
17,053
23,367
398
4,451
12,602
32,574
0
W
Ah Puch
WiiCkiiD
Ah Puch
20,181
673
0
4,439
12,958
6,552
330
1,959
10,999
58,897
0
L
Guan Yu
tufai
Guan Yu
6,056
433
2,368
6,306
26,302
32,212
0
12,062
13,655
34
23,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
35,247
195
Minions Killed
177
0
Camps Cleared
0
894,765
Distance Traveled
908,191
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,953
664
101
7
0
306,545
0
L
Medusa
10,590
706
52
3
0
273,556
0
W
Chiron
11,398
760
104
7
0
286,336
0
W
Ganesha
11,842
789
1
0
0
321,034
7
W
Ah Puch
12,007
800
72
5
0
300,821
5
L
Guan Yu
10,040
669
42
3
0
314,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role