Player Matchup

Jormungandr
Jormungandr
II_Pekoe_II
Jormungandr
Level 23
God Stats
4W - 0L
1,723 SR
Queue Stats
8W - 1L
1,689 Elo+
Party 2
Baron Samedi
Baron Samedi
IScorpionTragic
Baron Samedi
Level 110
God Stats
18W - 6L
1,640 SR
Queue Stats
209W - 196L
1,461 Elo+
Party 2
Medusa
Medusa
Scorpionsuelto
Medusa
Level 85
God Stats
23W - 13L
1,646 SR
Queue Stats
114W - 108L
1,488 Elo+
Party 2
Team Averages
Level 73
1,670 SR
1,546 Elo+

VS

Team Averages
Level 67
1,619 SR
1,417 Elo+
Athena
Athena
Bowtiet123
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 64L
1,396 Elo+
Party 1
Vamana
Vamana
IceAttPow
Vamana
Level 74
God Stats
0W - 1L
1,685 SR
Queue Stats
51W - 60L
1,396 Elo+
Party 1
Merlin
Merlin
NichDW
Merlin
Level 100
God Stats
4W - 3L
1,673 SR
Queue Stats
19W - 19L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
II_Pekoe_II
Jormungandr
16
2 / 0 / 15
10,664
762
11,170
15,500
19,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
IScorpionTragic
Baron Samedi
18
11 / 0 / 7
12,241
874
14,691
7,312
4,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 3 / 12
10,699
764
16,065
15,760
7,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bowtiet123
Athena
13
0 / 6 / 2
8,358
597
6,012
17,908
13,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
IceAttPow
Vamana
13
1 / 8 / 1
9,156
654
9,889
17,881
15,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
NichDW
Merlin
16
2 / 4 / 1
9,963
712
10,500
10,340
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
18
Kills
3
3
Deaths
18
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
Bowtiet123
Athena
0
6
2
0.17
W
Jormungandr
II_Pekoe_II
Jormungandr
2
0
15
9.5
W
Baron Samedi
IScorpionTragic
Baron Samedi
11
0
7
14.5
L
Vamana
IceAttPow
Vamana
1
8
1
0.19
L
Merlin
NichDW
Merlin
2
4
1
0.63
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,926
Damage
26,401
38,572
Taken
46,129
31,036
Mitigated
33,471
15,443
Healing
934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bowtiet123
Athena
6,012
2,154
0
281
17,908
13,379
0
10,003
7,572
14,530
0
W
Jormungandr
II_Pekoe_II
Jormungandr
11,170
1,965
84
2,355
15,500
19,170
559
6,758
8,537
39,762
575
W
Baron Samedi
IScorpionTragic
Baron Samedi
14,691
875
2,290
2,942
7,312
4,600
1,043
2,829
4,205
64,535
0
L
Vamana
IceAttPow
Vamana
9,889
5,708
0
653
17,881
15,866
0
8,716
8,866
0
28,120
L
Merlin
NichDW
Merlin
10,500
239
0
0
10,340
4,226
0
5,518
4,343
62,630
0
W
16,065
8,572
435
7,337
15,760
7,266
2,442
7,152
8,187
0
43,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,604
Gold Earned
27,477
207
Minions Killed
157
0
Camps Cleared
0
844,096
Distance Traveled
721,811
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,358
597
17
1
0
226,070
0
W
Jormungandr
10,664
762
64
5
0
298,299
0
W
Baron Samedi
12,241
874
100
7
0
280,370
3
L
Vamana
9,156
654
44
3
0
262,160
1
L
Merlin
9,963
712
96
7
0
233,581
2
W
Medusa
10,699
764
43
3
0
265,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role