Player Matchup

Bacchus
Bacchus
C0ASTK1LLA
Bacchus
Level 69
God Stats
8W - 5L
1,818 SR
Queue Stats
11W - 14L
1,497 Elo+
Party 3
Ne Zha
Ne Zha
FearedShadow
Ne Zha
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
378W - 360L
1,464 Elo+
Party 3
Janus
Janus
JMILLZ56
Janus
Level 135
God Stats
15W - 18L
1,498 SR
Queue Stats
62W - 55L
1,496 Elo+
Party 3
Charybdis
Charybdis
PoB DaeV
Charybdis
Level 119
God Stats
11W - 6L
1,643 SR
Queue Stats
272W - 263L
1,490 Elo+
Party 2
Nike
Nike
xPBx DeaD CandY
Nike
Level 107
God Stats
3W - 2L
1,227 SR
Queue Stats
197W - 196L
1,490 Elo+
Party 2
Team Averages
Level 117
1,537 SR
1,488 Elo+

VS

Team Averages
Level 111
1,506 SR
1,482 Elo+
Persephone
Persephone
 
Persephone
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Okami Kins
Danzaburou
Level 86
God Stats
8W - 5L
1,548 SR
Queue Stats
93W - 94L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
Zero023
Sylvanus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 126L
1,507 Elo+
Party 4
Vamana
Vamana
dominothegreat
Vamana
Level 121
God Stats
9W - 6L
1,444 SR
Queue Stats
162W - 163L
1,443 Elo+
Solo
Mercury
Mercury
reyarturo1234
Mercury
Level 111
God Stats
25W - 9L
1,540 SR
Queue Stats
275W - 239L
1,503 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C0ASTK1LLA
Bacchus
10
1 / 2 / 1
6,649
443
2,609
9,382
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
13
3 / 3 / 1
7,718
515
6,772
11,627
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Janus
JMILLZ56
Janus
14
2 / 2 / 1
8,199
547
5,737
9,117
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
PoB DaeV
Charybdis
12
0 / 2 / 3
6,741
449
3,026
8,923
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 0
7,745
516
7,935
11,911
14,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
2 / 2 / 2
7,782
519
4,278
6,691
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Okami Kins
Danzaburou
12
0 / 2 / 4
7,304
487
6,540
8,152
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Zero023
Sylvanus
11
1 / 1 / 6
8,041
536
6,220
10,213
8,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
0 / 0 / 0
7,959
531
6,665
11,541
9,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
15
6 / 1 / 1
8,782
585
6,883
12,299
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
9
9
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
2
2
1.5
L
Bacchus
C0ASTK1LLA
Bacchus
1
2
1
0.75
L
Ne Zha
3
3
1
1.17
L
Janus
JMILLZ56
Janus
2
2
1
1.25
W
Danzaburou
Okami Kins
Danzaburou
0
2
4
1
L
Charybdis
PoB DaeV
Charybdis
0
2
3
0.75
W
Sylvanus
Zero023
Sylvanus
1
1
6
4
W
0
0
0
0
W
Mercury
6
1
1
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,079
Damage
30,586
50,960
Taken
48,896
34,508
Mitigated
27,842
11,531
Healing
13,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,278
359
0
1,319
6,691
2,118
642
2,241
4,446
55,133
0
L
Bacchus
C0ASTK1LLA
Bacchus
2,609
318
95
1,958
9,382
7,833
0
3,209
6,173
15,189
0
L
Ne Zha
6,772
1,324
0
2,074
11,627
5,277
0
2,127
9,500
0
70,228
L
Janus
JMILLZ56
Janus
5,737
198
0
810
9,117
3,724
0
3,180
5,937
69,048
0
W
Danzaburou
Okami Kins
Danzaburou
6,540
2,162
0
3,713
8,152
2,762
159
984
7,168
0
43,572
L
Charybdis
PoB DaeV
Charybdis
3,026
1,475
119
3,755
8,923
3,002
0
1,675
7,248
0
52,997
W
Sylvanus
Zero023
Sylvanus
6,220
1,681
3,403
3,387
10,213
8,623
0
1,731
8,482
31,969
0
W
6,665
3,888
0
1,157
11,541
9,554
1,124
319
11,222
0
68,190
W
Mercury
6,883
2,594
0
750
12,299
4,785
0
3,444
8,855
0
70,884
L
7,935
725
0
2,720
11,911
14,672
0
307
11,604
793
66,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
39,868
478
Minions Killed
425
0
Camps Cleared
0
1,483,779
Distance Traveled
1,443,206
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,782
519
88
6
0
254,102
4
L
Bacchus
6,649
443
15
1
0
311,805
0
L
Ne Zha
7,718
515
103
7
0
316,937
1
L
Janus
8,199
547
137
9
0
317,425
2
W
Danzaburou
7,304
487
70
5
0
254,562
5
L
Charybdis
6,741
449
106
7
0
275,332
5
W
Sylvanus
8,041
536
41
3
0
243,940
4
W
Vamana
7,959
531
125
8
0
313,705
0
W
Mercury
8,782
585
101
7
0
376,897
0
L
Nike
7,745
516
117
8
0
262,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role