Player Matchup

Arachne
Arachne
Arturo_Plateado4
Arachne
Level 49
God Stats
57W - 54L
1,533 SR
Queue Stats
353W - 394L
1,510 Elo+
Party 1
Hercules
Hercules
HFC_EZ_01
Hercules
Level 29
God Stats
4W - 7L
1,551 SR
Queue Stats
47W - 62L
1,426 Elo+
Party 1
Jing Wei
Jing Wei
Imaperson2567
Jing Wei
Level 67
God Stats
52W - 46L
1,557 SR
Queue Stats
399W - 398L
1,504 Elo+
Party 1
Geb
Geb
kiddeath1991
Geb
Level 155
God Stats
3W - 2L
1,733 SR
Queue Stats
377W - 353L
1,495 Elo+
Party 1
Hades
Hades
kingdrago619
Hades
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
274W - 305L
1,326 Elo+
Party 1
Team Averages
Level 65
1,575 SR
1,452 Elo+

VS

Team Averages
Level 67
1,561 SR
1,496 Elo+
King Arthur
King Arthur
ElChiino247
King Arthur
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 126L
1,455 Elo+
Party 2
Hun Batz
Hun Batz
Mk ultra4043
Hun Batz
Level 74
God Stats
2W - 0L
1,542 SR
Queue Stats
473W - 417L
1,549 Elo+
Solo
Zhong Kui
Zhong Kui
OverladenNine82
Zhong Kui
Level 64
God Stats
5W - 5L
1,508 SR
Queue Stats
294W - 263L
1,439 Elo+
Party 2
Cernunnos
Cernunnos
PonsFZ
Cernunnos
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 21L
1,455 Elo+
Party 2
Shiva
Shiva
Weedhead_Mercury
Shiva
Level 121
God Stats
39W - 24L
1,755 SR
Queue Stats
167W - 133L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,189
512
4,555
15,474
6,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
HFC_EZ_01
Hercules
14
2 / 1 / 0
8,556
535
8,335
13,881
13,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
Imaperson2567
Jing Wei
14
0 / 4 / 1
8,224
514
5,471
12,594
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
6,591
412
5,727
14,296
13,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 5 / 2
7,521
470
3,183
13,072
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElChiino247
King Arthur
12
0 / 2 / 2
7,000
438
5,499
13,330
12,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Mk ultra4043
Hun Batz
16
7 / 1 / 3
9,712
607
10,324
12,223
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
OverladenNine82
Zhong Kui
15
5 / 1 / 3
9,213
576
12,911
7,134
6,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
PonsFZ
Cernunnos
14
3 / 1 / 2
8,257
516
10,075
9,958
4,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 7
8,548
534
8,881
12,927
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
16
16
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
King Arthur
ElChiino247
King Arthur
0
2
2
0.5
L
Hercules
HFC_EZ_01
Hercules
2
1
0
2
L
Jing Wei
Imaperson2567
Jing Wei
0
4
1
0.13
W
Hun Batz
Mk ultra4043
Hun Batz
7
1
3
8.5
W
Zhong Kui
OverladenNine82
Zhong Kui
5
1
3
6.5
W
Cernunnos
PonsFZ
Cernunnos
3
1
2
4
W
1
0
7
4.5
L
0
2
1
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,271
Damage
47,690
69,317
Taken
55,572
43,798
Mitigated
37,751
16,597
Healing
22,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,555
3,259
0
1,993
15,474
6,213
35
7,031
8,197
0
49,570
W
King Arthur
ElChiino247
King Arthur
5,499
1,176
0
2,590
13,330
12,141
198
222
13,108
1,556
33,421
L
Hercules
HFC_EZ_01
Hercules
8,335
3,753
0
5,213
13,881
13,922
633
599
13,276
0
65,070
L
Jing Wei
Imaperson2567
Jing Wei
5,471
4,411
0
4,039
12,594
5,102
0
150
12,444
0
77,299
W
Hun Batz
Mk ultra4043
Hun Batz
10,324
4,046
0
5,271
12,223
4,979
0
2,438
9,785
0
87,448
W
Zhong Kui
OverladenNine82
Zhong Kui
12,911
2,026
0
2,765
7,134
6,032
1,264
1,686
5,448
63,613
0
W
Cernunnos
PonsFZ
Cernunnos
10,075
5,434
0
5,584
9,958
4,152
472
1,839
8,119
0
67,692
W
8,881
1,642
1,037
5,345
12,927
10,447
271
2,725
10,202
0
44,826
L
5,727
974
0
3,580
14,296
13,171
0
545
13,735
23,448
0
L
3,183
553
35
1,737
13,072
5,390
80
4,442
8,349
37,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,081
Gold Earned
42,730
387
Minions Killed
472
0
Camps Cleared
0
1,515,967
Distance Traveled
1,605,199
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,189
512
82
5
0
342,664
0
W
King Arthur
7,000
438
45
3
0
328,911
2
L
Hercules
8,556
535
97
6
0
295,909
1
L
Jing Wei
8,224
514
129
8
0
300,871
2
W
Hun Batz
9,712
607
132
8
0
376,152
0
W
Zhong Kui
9,213
576
123
8
0
293,315
2
W
Cernunnos
8,257
516
134
8
0
287,549
1
W
Shiva
8,548
534
38
2
0
319,272
4
L
Geb
6,591
412
20
1
0
309,831
2
L
Hades
7,521
470
59
4
0
266,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role