Player Matchup

Odin
Odin
Diamond I
BoiMcCoy
Odin
Diamond I
Level 149
God Stats
0W - 2L
1,318 SR
Queue Stats
97W - 61L
2,493 MMR
Party 2
Artemis
Artemis
Diamond I
justyyn
Artemis
Diamond I
Level 143
God Stats
22W - 10L
1,932 SR
Queue Stats
97W - 61L
2,493 MMR
Party 2
Thoth
Thoth
Diamond I
Λstra
Thoth
Diamond I
Level 156
God Stats
41W - 20L
1,851 SR
Queue Stats
97W - 61L
2,493 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,700 SR
2,493 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,593 SR
1,955 MMR
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Diamond II
Juliυs
Vulcan
Diamond II
Level 103
God Stats
10W - 6L
1,779 SR
Queue Stats
60W - 39L
2,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
3 / 1 / 4
12,340
726
10,287
18,451
25,157
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Artemis
justyyn
Artemis
15
1 / 7 / 7
11,086
652
19,311
17,793
10,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Λstra
Thoth
18
5 / 6 / 4
12,643
744
14,700
11,028
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AphroditeNe ZhaMartichorasGuan YuAchilles

VS

Bans
AtlasHerculesSerqetChironChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
5 / 4 / 8
13,315
783
10,869
23,832
33,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
 
Fenrir
17
5 / 4 / 5
13,269
781
11,906
24,491
25,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Juliυs
Vulcan
19
4 / 1 / 8
12,720
748
18,846
10,744
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
14
14
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
4
8
2.25
W
Fenrir
 
Fenrir
5
4
5
1.88
L
Odin
3
1
4
5
W
Vulcan
Juliυs
Vulcan
4
1
8
8
L
Artemis
justyyn
Artemis
1
7
7
0.64
L
Thoth
Λstra
Thoth
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,298
Damage
41,621
47,272
Taken
59,067
40,650
Mitigated
67,875
9,199
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,869
819
3,092
5,193
23,832
33,776
1,089
3,387
20,445
26,865
0
W
Fenrir
 
Fenrir
11,906
3,007
0
6,455
24,491
25,901
463
6,668
17,823
0
44,283
L
Odin
10,287
2,312
0
5,241
18,451
25,157
0
12,379
6,072
0
31,504
W
Vulcan
Juliυs
Vulcan
18,846
6,618
0
1,749
10,744
8,198
1,438
4,723
6,021
101,777
0
L
Artemis
justyyn
Artemis
19,311
9,191
0
3,668
17,793
10,214
0
12,528
5,265
0
53,505
L
Thoth
Λstra
Thoth
14,700
711
0
290
11,028
5,279
0
4,854
6,174
65,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,069
Gold Earned
39,304
209
Minions Killed
229
0
Camps Cleared
0
952,277
Distance Traveled
997,457
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,315
783
22
1
0
317,125
0
W
Fenrir
13,269
781
47
3
0
330,277
0
L
Odin
12,340
726
49
3
0
347,232
0
W
Vulcan
12,720
748
160
9
0
350,055
2
L
Artemis
11,086
652
65
4
0
283,832
0
L
Thoth
12,643
744
95
6
0
321,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role