Player Matchup

Nox
Nox
Kiakojouri
Nox
Level 118
God Stats
0W - 2L
1,767 SR
Queue Stats
186W - 178L
1,606 Elo+
Party 1
Ix Chel
Ix Chel
cerr6363
Ix Chel
Level 103
God Stats
1W - 2L
1,919 SR
Queue Stats
185W - 181L
1,604 Elo+
Party 1
Sol
Sol
spirame
Sol
Level 86
God Stats
2W - 5L
1,395 SR
Queue Stats
165W - 164L
1,593 Elo+
Party 1
Team Averages
Level 102
1,694 SR
1,601 Elo+

VS

Team Averages
Level 124
1,712 SR
1,683 Elo+
Hades
Hades
BeardedSniper17
Hades
Level 128
God Stats
2W - 0L
1,583 SR
Queue Stats
99W - 72L
1,694 Elo+
Party 2
Artio
Artio
BeeboTC
Artio
Level 107
God Stats
4W - 0L
1,863 SR
Queue Stats
63W - 46L
1,665 Elo+
Party 2
Rama
Rama
LeoVYT
Rama
Level 137
God Stats
4W - 0L
1,690 SR
Queue Stats
106W - 73L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,370
737
3,928
11,478
10,665
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
cerr6363
Ix Chel
12
1 / 3 / 3
7,041
704
8,280
9,219
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
10
2 / 4 / 1
6,708
671
9,411
9,751
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
7,571
757
11,859
10,310
8,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
BeeboTC
Artio
12
0 / 1 / 7
7,784
778
2,715
10,562
10,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
LeoVYT
Rama
14
7 / 1 / 1
8,710
871
12,251
9,654
4,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Artio
BeeboTC
Artio
0
1
7
3.5
L
1
2
3
1.25
W
Rama
LeoVYT
Rama
7
1
1
7.5
L
Ix Chel
cerr6363
Ix Chel
1
3
3
0.83
L
Sol
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
26,825
30,448
Taken
30,526
17,597
Mitigated
23,784
5,908
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,859
1,723
865
4,130
10,310
8,761
933
8,290
2,020
34,953
0
W
Artio
BeeboTC
Artio
2,715
259
2,578
4,239
10,562
10,649
155
6,629
3,933
8,411
0
L
3,928
1,086
325
1,672
11,478
10,665
0
6,017
5,461
14,263
0
W
Rama
LeoVYT
Rama
12,251
9,987
0
3,088
9,654
4,374
1,454
6,727
2,927
0
47,009
L
Ix Chel
cerr6363
Ix Chel
8,280
1,205
724
1,799
9,219
3,599
0
5,206
4,013
27,415
0
L
Sol
9,411
4,300
0
1,388
9,751
3,333
0
3,379
6,372
26,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,119
Gold Earned
24,065
104
Minions Killed
130
0
Camps Cleared
0
509,533
Distance Traveled
573,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,571
757
51
5
0
177,762
0
W
Artio
7,784
778
10
1
0
206,246
0
L
Nox
7,370
737
27
3
0
168,143
0
W
Rama
8,710
871
69
7
0
189,794
0
L
Ix Chel
7,041
704
41
4
0
179,415
0
L
Sol
6,708
671
36
4
0
161,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role