Player Matchup

Jormungandr
Jormungandr
Hilario6114
Jormungandr
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
253W - 332L
1,363 Elo+
Solo
Ix Chel
Ix Chel
OroroXIV
Ix Chel
Level 40
God Stats
8W - 11L
1,296 SR
Queue Stats
27W - 27L
1,312 Elo+
Solo
Thanatos
Thanatos
iTyrus x
Thanatos
Level 35
God Stats
4W - 6L
1,500 SR
Queue Stats
10W - 14L
1,514 Elo+
Solo
Team Averages
Level 41
1,432 SR
1,396 Elo+

VS

Team Averages
Level 52
1,514 SR
1,317 Elo+
Chang'e
Chang'e
ImAShortyyy
Chang'e
Level 67
God Stats
10W - 13L
1,503 SR
Queue Stats
10W - 16L
1,273 Elo+
Solo
Sun Wukong
Sun Wukong
jaguarphorskin
Sun Wukong
Level 31
God Stats
5W - 7L
1,400 SR
Queue Stats
20W - 18L
1,257 Elo+
Solo
Danzaburou
Danzaburou
shetdedoe
Danzaburou
Level 59
God Stats
22W - 9L
1,638 SR
Queue Stats
30W - 20L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hilario6114
Jormungandr
15
2 / 2 / 8
9,757
697
9,766
13,334
16,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
OroroXIV
Ix Chel
15
5 / 5 / 7
10,466
748
14,254
12,252
5,960
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
iTyrus x
Thanatos
16
6 / 3 / 5
10,791
771
10,998
9,743
4,357
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ImAShortyyy
Chang'e
12
0 / 5 / 3
8,203
586
3,599
10,143
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jaguarphorskin
Sun Wukong
16
3 / 3 / 7
10,019
716
11,632
15,353
10,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
shetdedoe
Danzaburou
17
7 / 5 / 0
11,312
808
12,225
15,246
5,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
13
Kills
10
10
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Hilario6114
Jormungandr
2
2
8
3
L
Chang'e
ImAShortyyy
Chang'e
0
5
3
0.3
W
Ix Chel
OroroXIV
Ix Chel
5
5
7
1.7
W
Thanatos
iTyrus x
Thanatos
6
3
5
2.83
L
Sun Wukong
jaguarphorskin
Sun Wukong
3
3
7
2.17
L
Danzaburou
shetdedoe
Danzaburou
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,018
Damage
27,456
35,329
Taken
40,742
26,736
Mitigated
19,087
8,508
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Hilario6114
Jormungandr
9,766
1,991
0
845
13,334
16,419
0
1,515
11,521
34,178
0
L
Chang'e
ImAShortyyy
Chang'e
3,599
272
987
1,778
10,143
2,869
173
6,091
3,787
11,635
0
W
Ix Chel
OroroXIV
Ix Chel
14,254
1,892
1,284
1,339
12,252
5,960
102
714
11,438
46,113
0
W
Thanatos
iTyrus x
Thanatos
10,998
3,007
53
4,987
9,743
4,357
108
929
8,726
0
19,971
L
Sun Wukong
jaguarphorskin
Sun Wukong
11,632
2,010
0
2,740
15,353
10,464
236
7,221
7,523
0
30,459
L
Danzaburou
shetdedoe
Danzaburou
12,225
5,836
0
5,531
15,246
5,754
1,105
9,375
5,408
0
55,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,014
Gold Earned
29,534
136
Minions Killed
149
0
Camps Cleared
0
703,588
Distance Traveled
700,414
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,757
697
42
3
0
215,180
0
L
Chang'e
8,203
586
25
2
0
185,878
0
W
Ix Chel
10,466
748
69
5
0
221,246
4
W
Thanatos
10,791
771
25
2
0
267,162
0
L
Sun Wukong
10,019
716
35
3
0
259,499
0
L
Danzaburou
11,312
808
89
6
0
255,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role