Player Matchup

Ravana
Ravana
Silver III
Deku-Duck
Ravana
Silver III
Level 100
God Stats
7W - 6L
1,588 SR
Queue Stats
18W - 25L
1,425 MMR
Party 1
Izanami
Izanami
Bronze III
Mad_Dart_0515
Izanami
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver III
iTrippyDeo
Aphrodite
Silver III
Level 79
God Stats
4W - 1L
1,902 SR
Queue Stats
18W - 22L
1,481 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,663 SR
1,469 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,524 SR
1,484 MMR
Sobek
Sobek
Bronze III
BIG-_-FUNK
Sobek
Bronze III
Level 113
God Stats
6W - 6L
1,500 SR
Queue Stats
92W - 79L
1,500 MMR
Party 2
Skadi
Skadi
Silver III
Nocturnal321
Skadi
Silver III
Level 127
God Stats
1W - 0L
1,571 SR
Queue Stats
2W - 4L
1,453 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Valkyries_Rage
Cu Chulainn
Bronze III
Level 128
God Stats
3W - 6L
1,500 SR
Queue Stats
111W - 99L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Deku-Duck
Ravana
14
0 / 5 / 1
8,905
594
11,482
18,220
25,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
15
0 / 4 / 0
9,804
654
8,025
13,261
6,200
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
iTrippyDeo
Aphrodite
16
1 / 3 / 0
9,989
666
11,149
16,514
12,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
BastetBacchusCupidChang'eNox

VS

Bans
Guan YuHelYemojaAh PuchArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
1 / 0 / 8
11,423
762
8,363
13,826
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
9 / 1 / 2
12,489
833
14,359
8,678
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Valkyries_Rage
Cu Chulainn
17
2 / 0 / 10
11,298
753
18,704
16,732
24,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
12
12
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
0
8
5
L
Ravana
Deku-Duck
Ravana
0
5
1
0.1
L
Izanami
0
4
0
0
W
9
1
2
10
W
Cu Chulainn
Valkyries_Rage
Cu Chulainn
2
0
10
7
L
Aphrodite
iTrippyDeo
Aphrodite
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,656
Damage
41,426
47,995
Taken
39,236
44,167
Mitigated
51,585
18,859
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
8,363
529
0
5,470
13,826
21,414
180
4,860
8,966
30,296
0
L
Ravana
Deku-Duck
Ravana
11,482
2,713
295
2,977
18,220
25,360
39
3,529
14,105
0
24,831
L
Izanami
8,025
5,491
0
2,546
13,261
6,200
294
1,842
10,946
0
52,541
W
14,359
5,960
0
1,227
8,678
5,625
2,907
2,518
6,160
0
88,932
W
Cu Chulainn
Valkyries_Rage
Cu Chulainn
18,704
2,456
0
4,885
16,732
24,546
22
3,987
12,745
446
43,314
L
Aphrodite
iTrippyDeo
Aphrodite
11,149
505
5,251
7,790
16,514
12,607
24
3,416
12,727
34,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,698
Gold Earned
35,210
184
Minions Killed
222
0
Camps Cleared
0
832,149
Distance Traveled
905,422
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,423
762
23
2
0
310,886
0
L
Ravana
8,905
594
22
1
0
284,014
4
L
Izanami
9,804
654
109
7
0
253,151
8
W
Skadi
12,489
833
148
10
0
261,514
0
W
Cu Chulainn
11,298
753
51
3
0
333,022
0
L
Aphrodite
9,989
666
53
4
0
294,984
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role