Player Matchup

Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold V
EL_PERRODELCIELO
Charybdis
Gold V
Level 146
God Stats
3W - 2L
1,721 SR
Queue Stats
16W - 10L
1,509 MMR
Party 3
Bacchus
Bacchus
Bronze III
FaullGuy
Bacchus
Bronze III
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,462 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
G_A_L_E_
Cu Chulainn
Gold III
Level 106
God Stats
46W - 36L
1,624 SR
Queue Stats
142W - 134L
1,478 MMR
Solo
Janus
Janus
Silver II
aPairlessSock
Janus
Silver II
Level 157
God Stats
1W - 0L
1,461 SR
Queue Stats
15W - 10L
1,453 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,561 SR
1,480 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,590 SR
1,488 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
FireDarkMax117
Hou Yi
Gold II
Level 187
God Stats
9W - 6L
1,708 SR
Queue Stats
184W - 180L
1,493 MMR
Party 2
He Bo
He Bo
Gold I
Skryllz
He Bo
Gold I
Level 159
God Stats
3W - 7L
1,527 SR
Queue Stats
131W - 127L
1,493 MMR
Party 2
Awilix
Awilix
Bronze III
extracreamy
Awilix
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,477 MMR
Solo
Ne Zha
Ne Zha
Silver I
renzo666
Ne Zha
Silver I
Level 156
God Stats
23W - 18L
1,713 SR
Queue Stats
101W - 82L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
6 / 0 / 5
6,660
666
6,980
5,057
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
10
0 / 2 / 2
5,908
591
3,555
5,757
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
FaullGuy
Bacchus
9
1 / 0 / 5
5,693
569
2,832
4,126
2,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
G_A_L_E_
Cu Chulainn
12
1 / 0 / 0
7,071
707
2,091
4,882
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 3
6,806
681
2,871
3,898
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
VamanaHerculesBakasura

VS

Bans
AphroditeMartichorasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 1
5,140
514
2,153
7,949
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 1
5,235
524
3,381
5,956
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Skryllz
He Bo
10
0 / 3 / 0
5,239
524
677
5,280
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
8
0 / 3 / 2
4,846
485
2,182
7,031
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
renzo666
Ne Zha
8
0 / 1 / 0
4,732
473
1,391
4,963
1,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
2
2
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
0
5
8.5
L
Sobek
 
Sobek
1
2
1
0.75
W
Charybdis
0
2
2
0.5
W
Bacchus
FaullGuy
Bacchus
1
0
5
3.5
L
1
2
1
0.75
W
Cu Chulainn
G_A_L_E_
Cu Chulainn
1
0
0
1
L
He Bo
Skryllz
He Bo
0
3
0
0
W
3
0
3
4.5
L
Awilix
0
3
2
0.33
L
Ne Zha
renzo666
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,329
Damage
9,784
23,720
Taken
31,179
10,864
Mitigated
13,405
10,068
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,980
1,356
0
5,045
5,057
1,800
0
656
4,401
0
37,823
L
Sobek
 
Sobek
2,153
263
0
3,315
7,949
6,331
0
2,456
5,493
11,403
0
W
Charybdis
3,555
2,286
0
1,419
5,757
2,061
0
664
5,093
0
38,478
W
Bacchus
FaullGuy
Bacchus
2,832
308
0
1,078
4,126
2,720
0
1,227
2,899
13,181
0
L
3,381
1,661
0
1,082
5,956
1,813
0
705
5,251
0
34,747
W
Cu Chulainn
G_A_L_E_
Cu Chulainn
2,091
461
0
1,110
4,882
2,973
0
0
4,522
0
57,063
L
He Bo
Skryllz
He Bo
677
85
0
1,090
5,280
1,229
0
607
4,673
33,472
0
W
2,871
135
70
1,346
3,898
1,310
0
1,018
2,880
55,315
0
L
Awilix
2,182
834
0
486
7,031
2,064
0
1,935
5,096
0
26,950
L
Ne Zha
renzo666
Ne Zha
1,391
376
0
2,130
4,963
1,968
0
0
4,963
0
23,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
25,192
339
Minions Killed
248
0
Camps Cleared
0
1,064,207
Distance Traveled
938,146
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,660
666
61
6
0
258,149
1
L
Sobek
5,140
514
11
1
0
194,340
3
W
Charybdis
5,908
591
73
7
0
192,026
1
W
Bacchus
5,693
569
16
2
0
225,025
0
L
Hou Yi
5,235
524
65
7
0
181,029
1
W
Cu Chulainn
7,071
707
101
10
0
178,994
0
L
He Bo
5,239
524
74
7
0
174,407
0
W
Janus
6,806
681
88
9
0
210,013
0
L
Awilix
4,846
485
55
6
0
221,077
0
L
Ne Zha
4,732
473
43
4
0
167,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role