Player Matchup

Fafnir
Fafnir
Charcoalnarcos
Fafnir
Level 7
God Stats
3W - 1L
1,841 SR
Queue Stats
12W - 10L
1,490 Elo+
Party 3
Hachiman
Hachiman
CoffinCat
Hachiman
Level 127
God Stats
2W - 8L
1,246 SR
Queue Stats
456W - 439L
1,430 Elo+
Party 1
Mercury
Mercury
Great_Heimdallr
Mercury
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
221W - 188L
1,601 Elo+
Party 1
Vamana
Vamana
SNAKEzzEYES
Vamana
Level 85
God Stats
8W - 4L
1,904 SR
Queue Stats
245W - 211L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Tortuga6
Nu Wa
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 17L
1,576 Elo+
Party 3
Team Averages
Level 91
1,598 SR
1,518 Elo+

VS

Team Averages
Level 129
1,608 SR
1,458 Elo+
Danzaburou
Danzaburou
FriendlyUncle14
Danzaburou
Level 89
God Stats
1W - 0L
1,728 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Athena
Athena
Glendenning9222
Athena
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,300 Elo+
Party 2
Surtr
Surtr
SpunqMonke
Surtr
Level 145
God Stats
2W - 0L
1,837 SR
Queue Stats
4W - 3L
1,495 Elo+
Party 2
Thor
Thor
Strolll云端
Thor
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
498W - 465L
1,575 Elo+
Solo
Chang'e
Chang'e
TheElegantLemon
Chang'e
Level 128
God Stats
20W - 11L
1,476 SR
Queue Stats
386W - 363L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 1
4,422
632
2,827
5,181
4,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
CoffinCat
Hachiman
7
1 / 0 / 0
4,224
603
3,021
2,990
811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 1 / 0
3,329
476
460
2,087
511
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
8
0 / 0 / 0
4,598
657
3,208
4,778
2,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nu Wa
Tortuga6
Nu Wa
9
1 / 2 / 2
5,400
771
3,733
3,665
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FriendlyUncle14
Danzaburou
7
0 / 0 / 1
4,213
602
2,108
3,473
1,132
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 2
4,165
595
2,224
5,576
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
8
0 / 0 / 1
4,816
688
3,497
6,584
3,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 1 / 0
5,184
741
2,754
6,323
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
4,820
689
993
3,922
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
4
4
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Hachiman
CoffinCat
Hachiman
1
0
0
1
W
Danzaburou
FriendlyUncle14
Danzaburou
0
0
1
0.5
W
0
2
2
0.5
L
0
1
0
0
L
Vamana
0
0
0
0
W
Surtr
0
0
1
0.5
W
4
1
0
4
W
0
1
1
0.5
L
Nu Wa
Tortuga6
Nu Wa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,249
Damage
11,576
18,701
Taken
25,878
9,182
Mitigated
12,245
6,612
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,827
1,137
0
1,617
5,181
4,352
0
1,635
3,546
6,276
0
L
Hachiman
CoffinCat
Hachiman
3,021
2,275
0
1,085
2,990
811
0
269
2,721
0
20,153
W
Danzaburou
FriendlyUncle14
Danzaburou
2,108
944
0
639
3,473
1,132
0
1,068
2,395
0
22,050
W
2,224
1,114
0
2,019
5,576
3,950
0
2,314
3,216
9,623
0
L
460
200
0
258
2,087
511
0
303
1,784
0
2,899
L
Vamana
3,208
857
0
2,966
4,778
2,326
0
83
4,695
0
31,353
W
Surtr
3,497
1,395
0
3,417
6,584
3,495
0
162
5,788
501
31,469
W
2,754
1,015
0
1,455
6,323
2,468
0
1,710
4,557
0
32,482
W
993
0
160
1,993
3,922
1,200
394
1,120
2,738
38,145
0
L
Nu Wa
Tortuga6
Nu Wa
3,733
1,316
0
686
3,665
1,182
0
1,010
2,655
36,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,973
Gold Earned
23,198
198
Minions Killed
242
0
Camps Cleared
0
729,197
Distance Traveled
759,712
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,422
632
3
0
0
176,083
4
L
Hachiman
4,224
603
41
6
0
136,703
1
W
Danzaburou
4,213
602
35
5
0
126,166
0
W
Athena
4,165
595
15
2
0
139,798
0
L
Mercury
3,329
476
9
1
0
103,225
0
L
Vamana
4,598
657
67
10
0
152,650
0
W
Surtr
4,816
688
64
9
0
159,306
0
W
Thor
5,184
741
59
8
0
170,383
0
W
Chang'e
4,820
689
69
10
0
164,059
4
L
Nu Wa
5,400
771
78
11
0
160,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role