Player Matchup

Arachne
Arachne
DrEmanuel
Arachne
Level 145
God Stats
6W - 2L
1,238 SR
Queue Stats
308W - 299L
1,465 Elo+
Solo
Anubis
Anubis
IncandescentBull
Anubis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 53L
1,381 Elo+
Solo
Cerberus
Cerberus
SchyRoxx
Cerberus
Level 141
God Stats
1W - 0L
1,275 SR
Queue Stats
24W - 25L
1,708 Elo+
Solo
Surtr
Surtr
SuSpIro0-0
Surtr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 28L
1,314 Elo+
Solo
Lancelot
Lancelot
packirby
Lancelot
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,312 Elo+
Solo
Team Averages
Level 99
1,403 SR
1,436 Elo+

VS

Team Averages
Level 89
1,371 SR
1,433 Elo+
Medusa
Medusa
CorkAntelope954
Medusa
Level 102
God Stats
2W - 6L
1,252 SR
Queue Stats
141W - 165L
1,461 Elo+
Solo
Surtr
Surtr
Lewzzer
Surtr
Level 123
God Stats
3W - 4L
1,601 SR
Queue Stats
446W - 432L
1,470 Elo+
Party 1
Thoth
Thoth
RafaelSanzio
Thoth
Level 64
God Stats
1W - 3L
1,502 SR
Queue Stats
131W - 152L
1,380 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SraGalan
Cu Chulainn
Level 88
God Stats
0W - 2L
1,208 SR
Queue Stats
146W - 170L
1,384 Elo+
Party 2
Danzaburou
Danzaburou
trnhup
Danzaburou
Level 67
God Stats
7W - 2L
1,294 SR
Queue Stats
128W - 134L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DrEmanuel
Arachne
17
2 / 2 / 17
9,531
866
11,181
11,248
10,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
3 / 5 / 15
9,608
873
14,413
10,281
6,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
SchyRoxx
Cerberus
15
4 / 3 / 16
9,549
868
10,564
15,592
22,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
16
7 / 2 / 12
9,630
875
9,287
13,362
17,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
packirby
Lancelot
17
9 / 4 / 6
10,241
931
12,836
12,602
10,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 3
7,944
722
11,490
12,422
5,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Lewzzer
Surtr
17
7 / 3 / 9
10,150
923
11,258
18,043
17,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 3 / 8
9,260
842
11,616
8,164
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
SraGalan
Cu Chulainn
14
2 / 6 / 7
8,632
785
6,028
14,805
16,590
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
trnhup
Danzaburou
15
2 / 6 / 7
9,363
851
10,240
11,297
5,052
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
25
Kills
16
16
Deaths
25
66
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
Arachne
DrEmanuel
Arachne
2
2
17
5.25
W
3
5
15
2.1
L
Surtr
Lewzzer
Surtr
7
3
9
3.83
L
2
3
8
2
W
Cerberus
SchyRoxx
Cerberus
4
3
16
4
L
Cu Chulainn
SraGalan
Cu Chulainn
2
6
7
0.92
W
Surtr
7
2
12
6.5
W
Lancelot
packirby
Lancelot
9
4
6
3
L
Danzaburou
trnhup
Danzaburou
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,281
Damage
50,632
63,085
Taken
64,731
67,009
Mitigated
48,410
21,772
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,490
4,909
533
752
12,422
5,291
0
4,796
7,626
0
19,698
W
Arachne
DrEmanuel
Arachne
11,181
9,385
2,210
3,177
11,248
10,678
603
2,652
8,409
0
19,517
W
14,413
493
289
2,425
10,281
6,105
2,053
2,344
7,854
31,229
0
L
Surtr
Lewzzer
Surtr
11,258
3,619
88
5,194
18,043
17,741
42
5,402
12,641
419
20,186
L
11,616
1,398
690
2,240
8,164
3,736
987
2,545
5,619
31,409
0
W
Cerberus
SchyRoxx
Cerberus
10,564
447
595
4,977
15,592
22,411
0
2,626
12,697
20,814
686
L
Cu Chulainn
SraGalan
Cu Chulainn
6,028
1,285
1,193
2,292
14,805
16,590
90
7,132
7,673
615
14,370
W
Surtr
9,287
4,592
1,343
4,815
13,362
17,109
704
2,696
10,455
1,714
18,146
W
Lancelot
packirby
Lancelot
12,836
2,978
221
1,720
12,602
10,706
564
1,995
10,482
0
27,444
L
Danzaburou
trnhup
Danzaburou
10,240
3,396
0
813
11,297
5,052
0
4,653
6,644
0
28,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,559
Gold Earned
45,349
186
Minions Killed
169
0
Camps Cleared
0
1,060,168
Distance Traveled
887,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,944
722
29
3
0
170,188
0
W
Arachne
9,531
866
20
2
0
219,763
0
W
Anubis
9,608
873
48
4
0
163,080
0
L
Surtr
10,150
923
30
3
0
202,489
0
L
Thoth
9,260
842
51
5
0
161,412
0
W
Cerberus
9,549
868
54
5
0
200,392
0
L
Cu Chulainn
8,632
785
14
1
0
187,307
0
W
Surtr
9,630
875
39
4
0
220,692
0
W
Lancelot
10,241
931
25
2
0
256,241
0
L
Danzaburou
9,363
851
45
4
0
165,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role