Player Matchup

Hachiman
Hachiman
Cadini
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
KitchenClutcher
Ah Puch
Level 126
God Stats
5W - 2L
1,694 SR
Queue Stats
22W - 27L
1,424 Elo+
Party 1
Vamana
Vamana
Mr24Hz
Vamana
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,020 Elo+
Party 3
Jing Wei
Jing Wei
Nooblesoup
Jing Wei
Level 3
God Stats
1W - 1L
1,694 SR
Queue Stats
3W - 3L
1,428 Elo+
Party 1
Agni
Agni
majorjok
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,407 Elo+
Party 3
Team Averages
Level 42
1,578 SR
1,340 Elo+

VS

Team Averages
Level 62
1,533 SR
1,369 Elo+
Bastet
Bastet
DarkAnime18
Bastet
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 38L
1,360 Elo+
Party 4
Janus
Janus
Martyguy
Janus
Level 43
God Stats
1W - 4L
1,450 SR
Queue Stats
29W - 42L
1,356 Elo+
Solo
Charybdis
Charybdis
Samdia7-73
Charybdis
Level 18
God Stats
3W - 3L
1,744 SR
Queue Stats
16W - 32L
1,311 Elo+
Party 2
Fafnir
Fafnir
urSaltyyy3481
Fafnir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 35L
1,360 Elo+
Party 4
Nemesis
Nemesis
vrgamerSE
Nemesis
Level 120
God Stats
18W - 20L
1,469 SR
Queue Stats
263W - 307L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cadini
Hachiman
14
1 / 7 / 0
9,174
917
8,598
14,415
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 2
9,747
975
10,535
8,872
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
Mr24Hz
Vamana
14
1 / 6 / 1
9,328
933
6,903
16,822
11,631
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Nooblesoup
Jing Wei
14
0 / 6 / 1
8,963
896
10,029
18,258
7,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
14
0 / 6 / 2
8,885
889
5,991
9,383
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

148

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
3 / 1 / 14
10,154
1,015
15,348
8,970
5,084
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Martyguy
Janus
16
5 / 1 / 13
10,955
1,096
16,441
7,557
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Samdia7-73
Charybdis
16
3 / 0 / 9
10,233
1,023
10,317
8,026
4,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
2 / 0 / 16
10,300
1,030
4,001
9,863
16,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
vrgamerSE
Nemesis
18
14 / 0 / 10
13,339
1,334
19,090
12,478
7,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
89
2
Kills
27
27
Deaths
2
6
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Cadini
Hachiman
1
7
0
0.14
W
Bastet
3
1
14
10
L
0
2
2
0.5
W
Janus
Martyguy
Janus
5
1
13
11.5
L
Vamana
Mr24Hz
Vamana
1
6
1
0.25
L
Jing Wei
Nooblesoup
Jing Wei
0
6
1
0.08
W
Charybdis
Samdia7-73
Charybdis
3
0
9
7.5
L
Agni
0
6
2
0.17
W
2
0
16
10
W
Nemesis
vrgamerSE
Nemesis
14
0
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,056
Damage
65,197
67,750
Taken
46,894
30,763
Mitigated
37,158
2,794
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Cadini
Hachiman
8,598
7,459
0
1,085
14,415
5,387
0
5,504
8,911
0
14,081
W
Bastet
15,348
2,380
0
1,078
8,970
5,084
0
3,239
5,506
0
21,323
L
10,535
418
0
252
8,872
3,500
0
3,341
5,531
52,991
0
W
Janus
Martyguy
Janus
16,441
478
90
1,543
7,557
4,095
0
3,047
4,341
37,113
0
L
Vamana
Mr24Hz
Vamana
6,903
3,437
0
632
16,822
11,631
0
4,515
12,307
0
15,201
L
Jing Wei
Nooblesoup
Jing Wei
10,029
7,341
0
810
18,258
7,039
0
3,521
14,737
0
19,864
W
Charybdis
Samdia7-73
Charybdis
10,317
3,534
0
631
8,026
4,176
0
2,934
5,044
0
37,852
L
Agni
5,991
664
0
15
9,383
3,206
0
3,561
5,822
10,373
0
W
4,001
610
0
793
9,863
16,749
0
3,901
5,775
7,540
0
W
Nemesis
vrgamerSE
Nemesis
19,090
11,895
0
2,203
12,478
7,054
0
3,405
9,024
0
38,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,097
Gold Earned
54,981
163
Minions Killed
193
3
Camps Cleared
10
822,648
Distance Traveled
1,018,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,174
917
8
1
0
151,060
0
W
Bastet
10,154
1,015
10
1
0
219,551
0
L
Ah Puch
9,747
975
96
10
0
167,867
0
W
Janus
10,955
1,096
55
6
4
184,038
0
L
Vamana
9,328
933
26
3
1
185,769
0
L
Jing Wei
8,963
896
19
2
0
177,397
0
W
Charybdis
10,233
1,023
79
8
1
191,770
0
L
Agni
8,885
889
14
1
2
140,555
0
W
Fafnir
10,300
1,030
4
0
0
185,789
0
W
Nemesis
13,339
1,334
45
5
5
237,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role