Player Matchup

Fenrir
Fenrir
Gold V
Rikubito
Fenrir
Gold V
Level 156
God Stats
0W - 1L
1,192 SR
Queue Stats
6W - 5L
1,555 MMR
Party 2
Tyr
Tyr
Silver III
Sclippy
Tyr
Silver III
Level 119
God Stats
0W - 3L
1,211 SR
Queue Stats
3W - 4L
1,429 MMR
Party 2
Ao Kuang
Ao Kuang
Silver III
ThatBlueGdSTi
Ao Kuang
Silver III
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
80W - 111L
984 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,301 SR
1,323 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,548 SR
1,148 MMR
Zhong Kui
Zhong Kui
Gold V
DillardWillard
Zhong Kui
Gold V
Level 154
God Stats
16W - 19L
1,529 SR
Queue Stats
489W - 543L
1,210 MMR
Party 1
Artemis
Artemis
Silver I
NazTy-_-N3AL
Artemis
Silver I
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 86L
1,155 MMR
Party 1
Khepri
Khepri
Silver II
thaoneguyy
Khepri
Silver II
Level 98
God Stats
6W - 4L
1,615 SR
Queue Stats
357W - 380L
1,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rikubito
Fenrir
19
3 / 4 / 8
13,997
667
13,271
25,387
16,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
18
3 / 5 / 9
14,008
667
15,917
28,681
42,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ao Kuang
ThatBlueGdSTi
Ao Kuang
20
7 / 5 / 3
14,829
706
13,286
20,978
13,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
SurtrMartichorasThothHerculesHorus

VS

Bans
AphroditeGuan YuScyllaGilgameshPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DillardWillard
Zhong Kui
20
6 / 4 / 4
15,387
733
22,163
12,044
11,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
NazTy-_-N3AL
Artemis
20
6 / 6 / 5
15,496
738
22,153
19,219
9,318
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Khepri
thaoneguyy
Khepri
19
1 / 3 / 10
14,978
713
8,169
17,143
26,101
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
13
Kills
13
14
Deaths
13
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DillardWillard
Zhong Kui
6
4
4
2
W
Artemis
NazTy-_-N3AL
Artemis
6
6
5
1.42
L
Fenrir
Rikubito
Fenrir
3
4
8
1.75
L
Tyr
3
5
9
1.5
L
Ao Kuang
ThatBlueGdSTi
Ao Kuang
7
5
3
1.7
W
Khepri
thaoneguyy
Khepri
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,474
Damage
52,485
75,046
Taken
48,406
72,546
Mitigated
46,770
18,304
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DillardWillard
Zhong Kui
22,163
1,146
0
2,057
12,044
11,351
1,665
3,617
8,075
66,689
0
W
Artemis
NazTy-_-N3AL
Artemis
22,153
11,893
0
3,074
19,219
9,318
1,335
2,975
16,013
0
88,042
L
Fenrir
Rikubito
Fenrir
13,271
3,253
0
5,676
25,387
16,977
1,355
9,637
15,750
0
73,587
L
Tyr
15,917
1,383
0
6,056
28,681
42,146
433
10,652
18,029
796
35,774
L
Ao Kuang
ThatBlueGdSTi
Ao Kuang
13,286
3,034
0
6,572
20,978
13,423
0
10,803
10,175
74,252
0
W
Khepri
thaoneguyy
Khepri
8,169
564
0
2,119
17,143
26,101
360
6,587
10,229
29,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,834
Gold Earned
45,861
215
Minions Killed
230
0
Camps Cleared
0
1,138,638
Distance Traveled
1,174,826
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
15,387
733
89
4
0
407,140
0
W
Artemis
15,496
738
99
5
0
348,578
0
L
Fenrir
13,997
667
78
4
0
401,177
0
L
Tyr
14,008
667
36
2
0
396,057
0
L
Ao Kuang
14,829
706
101
5
0
341,404
4
W
Khepri
14,978
713
42
2
0
419,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role