Player Matchup

Charybdis
Charybdis
AZTEKAKİÇĶĄŞŞ
Charybdis
Level 124
God Stats
1W - 0L
1,662 SR
Queue Stats
7W - 7L
1,542 Elo+
Party 2
Tiamat
Tiamat
Ivy2438884
Tiamat
Level 85
God Stats
3W - 3L
1,426 SR
Queue Stats
407W - 455L
1,455 Elo+
Solo
Nike
Nike
MadThadpolitics
Nike
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,193 Elo+
Party 2
Ra
Ra
Rodblockk-Steppa
Ra
Level 38
God Stats
4W - 2L
1,363 SR
Queue Stats
185W - 223L
1,388 Elo+
Solo
Kukulkan
Kukulkan
oboeman64
Kukulkan
Level 104
God Stats
15W - 5L
1,652 SR
Queue Stats
356W - 371L
1,396 Elo+
Solo
Team Averages
Level 88
1,521 SR
1,395 Elo+

VS

Team Averages
Level 70
1,374 SR
1,431 Elo+
Guan Yu
Guan Yu
HOGGBOXIMUSPRIME
Guan Yu
Level 21
God Stats
0W - 2L
1,234 SR
Queue Stats
49W - 67L
1,359 Elo+
Party 1
Cernunnos
Cernunnos
Rvanillagorilla
Cernunnos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,475 Elo+
Solo
Achilles
Achilles
SnoopySwine69
Achilles
Level 128
God Stats
8W - 15L
1,184 SR
Queue Stats
480W - 477L
1,444 Elo+
Party 1
Khepri
Khepri
TwistedJester777
Khepri
Level 89
God Stats
1W - 4L
1,358 SR
Queue Stats
366W - 364L
1,448 Elo+
Solo
Scylla
Scylla
mack n cheeze3
Scylla
Level 89
God Stats
0W - 1L
1,595 SR
Queue Stats
17W - 20L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 8
11,469
882
13,436
10,839
7,041
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Ivy2438884
Tiamat
2
0 / 0 / 0
4,030
310
0
0
0
20
8 / 5 / 7
11,773
906
15,824
17,981
23,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 4 / 8
10,685
822
15,719
13,313
8,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
oboeman64
Kukulkan
18
2 / 5 / 12
10,844
834
18,054
11,947
6,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 9
10,917
840
4,163
20,952
26,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Rvanillagorilla
Cernunnos
12
1 / 5 / 5
8,640
665
3,118
10,194
4,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SnoopySwine69
Achilles
19
8 / 3 / 6
11,120
855
18,343
21,554
38,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 5 / 7
9,536
734
4,214
17,849
24,270
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 3 / 6
11,049
850
13,251
11,580
6,140
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
48
20
Kills
15
16
Deaths
20
35
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
2
4
9
1.63
W
Tiamat
Ivy2438884
Tiamat
0
0
0
0
W
8
5
7
2.3
W
4
4
8
2
L
Cernunnos
Rvanillagorilla
Cernunnos
1
5
5
0.7
L
Achilles
SnoopySwine69
Achilles
8
3
6
3.67
L
1
5
7
0.9
L
3
3
6
2
W
Kukulkan
oboeman64
Kukulkan
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,033
Damage
43,089
54,080
Taken
82,129
44,762
Mitigated
99,954
19,094
Healing
33,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,436
9,443
1,093
2,081
10,839
7,041
4,250
3,035
7,448
0
26,315
L
4,163
495
9,628
8,422
20,952
26,239
696
7,283
13,569
0
9,871
W
Tiamat
Ivy2438884
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
15,824
1,113
469
2,271
17,981
23,214
222
5,015
9,806
2,062
23,023
W
15,719
494
5,555
5,708
13,313
8,372
978
4,912
8,005
30,801
0
L
Cernunnos
Rvanillagorilla
Cernunnos
3,118
1,074
869
638
10,194
4,942
1,721
5,234
4,905
0
7,436
L
Achilles
SnoopySwine69
Achilles
18,343
1,380
1,551
4,912
21,554
38,363
544
7,737
13,817
0
25,386
L
4,214
225
902
1,427
17,849
24,270
150
8,292
9,557
11,612
0
L
13,251
524
2,925
2,577
11,580
6,140
1,158
5,921
5,558
41,591
0
W
Kukulkan
oboeman64
Kukulkan
18,054
1,298
507
1,410
11,947
6,135
2,470
4,503
7,084
48,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,801
Gold Earned
51,262
138
Minions Killed
128
0
Camps Cleared
0
826,056
Distance Traveled
1,169,011
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,469
882
24
2
0
135,871
0
L
Guan Yu
10,917
840
7
1
0
277,967
1
W
Tiamat
4,030
310
0
0
0
0
0
W
Nike
11,773
906
14
1
0
228,784
0
W
Ra
10,685
822
41
3
0
236,532
0
L
Cernunnos
8,640
665
5
0
0
146,576
0
L
Achilles
11,120
855
11
1
0
267,058
0
L
Khepri
9,536
734
8
1
0
221,388
0
L
Scylla
11,049
850
97
7
0
256,022
0
W
Kukulkan
10,844
834
59
5
0
224,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role