Player Matchup

Loki
Loki
Frisky4r33
Loki
Level 82
God Stats
3W - 1L
1,529 SR
Queue Stats
113W - 132L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
OccupiedClaw
Gilgamesh
Level 69
God Stats
5W - 5L
1,368 SR
Queue Stats
68W - 75L
1,430 Elo+
Party 1
Olorun
Olorun
ShadyMango26959
Olorun
Level 67
God Stats
3W - 1L
1,393 SR
Queue Stats
64W - 59L
1,472 Elo+
Party 1
Nike
Nike
cobraCHITIVA
Nike
Level 53
God Stats
1W - 0L
1,759 SR
Queue Stats
35W - 37L
1,431 Elo+
Solo
Yu Huang
Yu Huang
rhino663
Yu Huang
Level 79
God Stats
21W - 16L
1,505 SR
Queue Stats
125W - 143L
1,407 Elo+
Solo
Team Averages
Level 70
1,511 SR
1,436 Elo+

VS

Team Averages
Level 84
1,644 SR
1,443 Elo+
Jing Wei
Jing Wei
Arnorki
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 222L
1,414 Elo+
Solo
Set
Set
JosepCop21
Set
Level 66
God Stats
2W - 1L
1,759 SR
Queue Stats
30W - 24L
1,466 Elo+
Party 2
Khepri
Khepri
TheGgames13
Khepri
Level 102
God Stats
1W - 2L
1,744 SR
Queue Stats
90W - 88L
1,482 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WhiskeySpirits
Morgan Le Fay
Level 66
God Stats
7W - 15L
1,467 SR
Queue Stats
74W - 70L
1,459 Elo+
Solo
Bellona
Bellona
fartnoodle638
Bellona
Level 63
God Stats
3W - 1L
1,751 SR
Queue Stats
23W - 23L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 3
10,844
638
7,184
12,415
6,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Gilgamesh
OccupiedClaw
Gilgamesh
14
7 / 1 / 7
10,171
598
6,844
15,931
12,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

14
5 / 1 / 8
8,980
528
13,876
10,598
4,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 6 / 4
8,958
527
12,062
17,393
9,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
rhino663
Yu Huang
11
0 / 4 / 2
7,601
447
6,608
10,855
3,783
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arnorki
Jing Wei
12
1 / 5 / 0
7,537
443
6,080
11,648
4,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 4
8,559
503
7,940
17,137
9,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
11
0 / 5 / 2
7,436
437
3,415
16,228
15,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
WhiskeySpirits
Morgan Le Fay
14
5 / 3 / 2
9,346
550
14,367
10,648
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
13
2 / 2 / 3
8,172
481
7,457
17,631
22,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
17
Kills
12
14
Deaths
17
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Arnorki
Jing Wei
1
5
0
0.2
W
3
2
3
2.25
L
4
2
4
3
W
Gilgamesh
OccupiedClaw
Gilgamesh
7
1
7
10.5
W
5
1
8
9
L
Khepri
0
5
2
0.2
L
Morgan Le Fay
WhiskeySpirits
Morgan Le Fay
5
3
2
2
W
2
6
4
0.67
L
Bellona
2
2
3
1.75
W
Yu Huang
rhino663
Yu Huang
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,574
Damage
39,259
67,192
Taken
73,292
37,301
Mitigated
57,392
22,232
Healing
14,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Arnorki
Jing Wei
6,080
3,959
0
2,724
11,648
4,824
886
4,071
7,577
0
54,338
W
7,184
1,805
0
3,988
12,415
6,716
143
1,456
10,959
0
113,863
L
7,940
4,143
0
1,606
17,137
9,401
128
3,141
13,996
0
58,481
W
Gilgamesh
OccupiedClaw
Gilgamesh
6,844
1,750
2,249
4,220
15,931
12,979
81
3,995
11,936
0
18,593
W
13,876
8,842
399
4,721
10,598
4,348
2,265
2,944
7,654
64,617
0
L
Khepri
3,415
68
0
3,419
16,228
15,483
235
8,405
7,823
25,451
0
L
Morgan Le Fay
WhiskeySpirits
Morgan Le Fay
14,367
898
0
3,003
10,648
4,716
56
2,339
8,309
77,536
0
W
12,062
1,658
0
3,990
17,393
9,475
401
2,178
15,215
376
61,855
L
Bellona
7,457
2,823
0
3,349
17,631
22,968
0
2,724
14,907
0
51,417
W
Yu Huang
rhino663
Yu Huang
6,608
1,062
246
2,419
10,855
3,783
1,104
7,209
3,646
49,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,554
Gold Earned
41,050
438
Minions Killed
367
0
Camps Cleared
0
1,668,189
Distance Traveled
1,664,494
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,537
443
81
5
0
316,275
0
W
Loki
10,844
638
157
9
0
416,151
2
L
Set
8,559
503
73
4
0
397,160
0
W
Gilgamesh
10,171
598
13
1
0
381,346
5
W
Olorun
8,980
528
103
6
0
331,178
1
L
Khepri
7,436
437
30
2
0
325,538
0
L
Morgan Le Fay
9,346
550
118
7
0
337,740
7
W
Nike
8,958
527
80
5
0
260,720
1
L
Bellona
8,172
481
65
4
0
287,781
4
W
Yu Huang
7,601
447
85
5
0
278,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role