Player Matchup

Chang'e
Chang'e
GenmaSage
Chang'e
Level 159
God Stats
3W - 3L
1,727 SR
Queue Stats
499W - 460L
1,532 Elo+
Party 1
Thanatos
Thanatos
NextDN
Thanatos
Level 159
God Stats
11W - 14L
1,765 SR
Queue Stats
355W - 314L
1,566 Elo+
Party 1
Tyr
Tyr
SetoK
Tyr
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 86L
1,563 Elo+
Party 1
Bacchus
Bacchus
TheMadHatta
Bacchus
Level 149
God Stats
16W - 17L
1,590 SR
Queue Stats
28W - 31L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
WickedJae
Jing Wei
Level 118
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 149
1,608 SR
1,526 Elo+

VS

Team Averages
Level 122
1,545 SR
1,484 Elo+
Bastet
Bastet
Beausus
Bastet
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 72L
1,570 Elo+
Party 2
Skadi
Skadi
Mr Hoarder
Skadi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,423 Elo+
Party 2
Persephone
Persephone
The Wandit
Persephone
Level 145
God Stats
1W - 0L
1,612 SR
Queue Stats
42W - 52L
1,393 Elo+
Party 3
Vamana
Vamana
cujo64
Vamana
Level 123
God Stats
4W - 0L
1,447 SR
Queue Stats
22W - 22L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
sSiegfried
Cthulhu
Level 144
God Stats
10W - 9L
1,667 SR
Queue Stats
59W - 50L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GenmaSage
Chang'e
15
1 / 3 / 2
8,396
700
9,869
12,373
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
NextDN
Thanatos
16
6 / 2 / 0
9,296
775
10,080
12,566
5,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tyr
SetoK
Tyr
16
3 / 0 / 4
8,926
744
6,818
10,498
12,720
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
TheMadHatta
Bacchus
14
0 / 3 / 4
8,274
690
7,762
16,598
23,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
WickedJae
Jing Wei
14
0 / 7 / 2
7,991
666
3,629
11,957
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Beausus
Bastet
17
6 / 1 / 5
9,610
801
9,188
12,414
5,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
14
1 / 4 / 6
8,070
673
8,277
10,018
3,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Persephone
The Wandit
Persephone
16
4 / 3 / 3
9,231
769
11,679
6,889
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
cujo64
Vamana
17
3 / 0 / 7
9,271
773
12,391
8,667
8,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
sSiegfried
Cthulhu
15
1 / 2 / 7
8,496
708
8,120
11,906
13,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
10
Kills
15
15
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
Beausus
Bastet
6
1
5
8.5
L
Chang'e
GenmaSage
Chang'e
1
3
2
0.67
W
Skadi
1
4
6
1
L
Thanatos
NextDN
Thanatos
6
2
0
3
L
Tyr
SetoK
Tyr
3
0
4
5
W
Persephone
The Wandit
Persephone
4
3
3
1.83
L
Bacchus
TheMadHatta
Bacchus
0
3
4
0.67
L
Jing Wei
WickedJae
Jing Wei
0
7
2
0.14
W
Vamana
cujo64
Vamana
3
0
7
6.5
W
Cthulhu
sSiegfried
Cthulhu
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,158
Damage
49,655
63,992
Taken
49,894
52,412
Mitigated
34,261
18,243
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Beausus
Bastet
9,188
3,314
0
2,128
12,414
5,842
0
4,077
8,337
0
30,244
L
Chang'e
GenmaSage
Chang'e
9,869
361
1,181
2,223
12,373
5,000
33
5,266
7,107
38,230
0
W
Skadi
8,277
4,283
0
0
10,018
3,990
71
2,994
7,024
0
20,836
L
Thanatos
NextDN
Thanatos
10,080
1,572
0
9,679
12,566
5,693
0
4,805
7,761
0
32,587
L
Tyr
SetoK
Tyr
6,818
923
0
633
10,498
12,720
0
3,035
7,463
0
16,354
W
Persephone
The Wandit
Persephone
11,679
635
0
446
6,889
2,451
0
2,547
4,332
40,309
0
L
Bacchus
TheMadHatta
Bacchus
7,762
750
1,132
2,809
16,598
23,628
0
4,029
12,569
19,842
0
L
Jing Wei
WickedJae
Jing Wei
3,629
3,000
0
586
11,957
5,371
1,682
2,664
9,293
0
17,839
W
Vamana
cujo64
Vamana
12,391
4,592
0
687
8,667
8,719
330
3,679
4,988
0
38,953
W
Cthulhu
sSiegfried
Cthulhu
8,120
794
99
2,204
11,906
13,259
18
4,334
7,572
33,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,883
Gold Earned
44,678
207
Minions Killed
240
0
Camps Cleared
0
1,202,305
Distance Traveled
1,281,323
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,610
801
35
3
0
275,048
0
L
Chang'e
8,396
700
67
6
0
222,300
3
W
Skadi
8,070
673
32
3
0
222,023
0
L
Thanatos
9,296
775
45
4
0
270,482
0
L
Tyr
8,926
744
31
3
0
277,946
0
W
Persephone
9,231
769
53
4
0
244,076
0
L
Bacchus
8,274
690
29
2
0
234,777
2
L
Jing Wei
7,991
666
35
3
0
196,800
0
W
Vamana
9,271
773
73
6
0
281,675
0
W
Cthulhu
8,496
708
47
4
0
258,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role