Player Matchup

Cernunnos
Cernunnos
Damsense
Cernunnos
Level 69
God Stats
4W - 0L
1,669 SR
Queue Stats
31W - 30L
1,414 Elo+
Solo
Mulan
Mulan
MONTA_4_PRES
Mulan
Level 84
God Stats
26W - 30L
1,574 SR
Queue Stats
563W - 497L
1,525 Elo+
Solo
Horus
Horus
PhoenixTearss
Horus
Level 126
God Stats
31W - 29L
1,544 SR
Queue Stats
418W - 436L
1,506 Elo+
Solo
Hera
Hera
francisav
Hera
Level 59
God Stats
3W - 1L
1,688 SR
Queue Stats
345W - 324L
1,461 Elo+
Solo
Hun Batz
Hun Batz
gary_winthorpe42
Hun Batz
Level 107
God Stats
2W - 2L
1,742 SR
Queue Stats
113W - 106L
1,561 Elo+
Solo
Team Averages
Level 89
1,643 SR
1,494 Elo+

VS

Team Averages
Level 71
1,509 SR
1,497 Elo+
Ra
Ra
DemonKing-Rank-S
Ra
Level 68
God Stats
1W - 1L
1,522 SR
Queue Stats
1W - 1L
1,730 Elo+
Solo
Tsukuyomi
Tsukuyomi
FaZe_Leche11
Tsukuyomi
Level 61
God Stats
9W - 6L
1,552 SR
Queue Stats
12W - 18L
1,316 Elo+
Solo
Thor
Thor
Lokki_A_God
Thor
Level 61
God Stats
33W - 25L
1,606 SR
Queue Stats
89W - 74L
1,585 Elo+
Solo
Ganesha
Ganesha
amejk
Ganesha
Level 125
God Stats
8W - 6L
1,484 SR
Queue Stats
92W - 76L
1,483 Elo+
Solo
Ishtar
Ishtar
xi_MisTeRiOuS_i
Ishtar
Level 39
God Stats
4W - 10L
1,381 SR
Queue Stats
91W - 107L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Damsense
Cernunnos
17
8 / 3 / 4
10,539
586
12,480
11,712
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 8
9,032
502
11,864
13,868
16,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 5
6,475
360
2,172
6,914
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
14
1 / 3 / 8
8,031
446
11,119
9,522
6,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
6 / 4 / 4
9,674
537
14,146
16,614
6,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,110
395
3,706
14,168
8,530
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
FaZe_Leche11
Tsukuyomi
2
0 / 0 / 0
5,138
285
0
519
113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 3 / 3
10,167
565
16,340
15,822
12,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
amejk
Ganesha
12
0 / 5 / 9
8,545
475
8,747
22,573
24,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 2 / 1
8,019
446
6,814
12,482
5,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
17
Kills
14
14
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Damsense
Cernunnos
8
3
4
3.33
L
0
7
0
0
L
Tsukuyomi
FaZe_Leche11
Tsukuyomi
0
0
0
0
L
9
3
3
3.5
W
2
3
8
2
W
0
1
5
2.5
L
Ganesha
amejk
Ganesha
0
5
9
0.9
W
Hera
1
3
8
1.67
W
6
4
4
2
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,781
Damage
35,607
58,630
Taken
65,564
41,024
Mitigated
51,856
14,953
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Damsense
Cernunnos
12,480
6,413
0
3,052
11,712
4,531
1,283
1,666
9,992
0
79,769
L
3,706
705
997
1,168
14,168
8,530
195
2,715
11,217
48,342
0
L
Tsukuyomi
FaZe_Leche11
Tsukuyomi
0
0
0
50
519
113
0
0
519
0
2,481
L
16,340
3,047
0
2,186
15,822
12,845
0
1,590
13,691
0
77,425
W
11,864
419
0
5,601
13,868
16,012
115
1,985
11,080
1,256
57,782
W
2,172
631
260
1,465
6,914
7,401
0
2,328
4,479
0
11,480
L
Ganesha
amejk
Ganesha
8,747
1,341
313
5,499
22,573
24,913
378
4,808
17,180
32,409
0
W
Hera
11,119
3,170
0
500
9,522
6,278
325
2,201
7,048
55,687
0
W
14,146
4,051
0
4,075
16,614
6,802
0
4,218
12,101
0
75,531
L
6,814
4,712
0
2,357
12,482
5,455
945
2,826
9,500
0
41,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,751
Gold Earned
38,979
391
Minions Killed
280
0
Camps Cleared
0
1,508,712
Distance Traveled
1,346,370
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,539
586
108
6
0
338,952
2
L
Ra
7,110
395
87
5
0
320,102
6
L
Tsukuyomi
5,138
285
6
0
0
22,138
0
L
Thor
10,167
565
90
5
0
319,450
0
W
Mulan
9,032
502
86
5
0
327,036
3
W
Horus
6,475
360
20
1
0
159,973
1
L
Ganesha
8,545
475
9
1
0
330,302
1
W
Hera
8,031
446
76
4
0
317,494
0
W
Hun Batz
9,674
537
101
6
0
365,257
2
L
Ishtar
8,019
446
88
5
0
354,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role