Player Matchup

Ix Chel
Ix Chel
CurvyScoliosis
Ix Chel
Level 84
God Stats
7W - 10L
1,401 SR
Queue Stats
90W - 103L
1,379 Elo+
Solo
Izanami
Izanami
Midnight_Siren_
Izanami
Level 101
God Stats
66W - 81L
1,420 SR
Queue Stats
139W - 161L
1,337 Elo+
Party 2
Loki
Loki
Ray-O-Thunda
Loki
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
237W - 229L
1,408 Elo+
Solo
Ymir
Ymir
margniJ
Ymir
Level 15
God Stats
17W - 27L
1,365 SR
Queue Stats
21W - 43L
1,232 Elo+
Party 2
Vamana
Vamana
softfrickenuget
Vamana
Level 67
God Stats
0W - 2L
1,227 SR
Queue Stats
366W - 361L
1,499 Elo+
Solo
Team Averages
Level 67
1,383 SR
1,371 Elo+

VS

Team Averages
Level 98
1,500 SR
1,349 Elo+
Thanatos
Thanatos
Cviar
Thanatos
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
123W - 115L
1,300 Elo+
Solo
Olorun
Olorun
Nofatchixisback9
Olorun
Level 113
God Stats
1W - 1L
1,331 SR
Queue Stats
34W - 47L
1,316 Elo+
Solo
Cthulhu
Cthulhu
Phenom Bo0M
Cthulhu
Level 73
God Stats
22W - 12L
1,621 SR
Queue Stats
55W - 59L
1,370 Elo+
Party 1
Charybdis
Charybdis
TheLastMofongo
Charybdis
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 196L
1,332 Elo+
Party 1
Shiva
Shiva
WG RED WOLVES
Shiva
Level 115
God Stats
12W - 4L
1,550 SR
Queue Stats
341W - 367L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,938
567
5,466
7,268
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

9
0 / 4 / 1
5,402
386
3,601
10,123
3,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
3 / 4 / 0
6,711
479
5,177
10,775
3,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
margniJ
Ymir
9
0 / 6 / 1
5,781
413
1,195
12,454
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 2 / 1
6,989
499
5,872
9,778
5,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cviar
Thanatos
13
4 / 2 / 2
7,978
570
6,790
12,111
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
2,974
212
0
0
0
Cthulhu
Phenom Bo0M
Cthulhu
11
4 / 2 / 8
7,999
571
5,398
8,493
7,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
TheLastMofongo
Charybdis
13
7 / 0 / 4
8,416
601
14,807
8,904
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 0
7,086
506
6,050
9,422
9,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
17
17
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Thanatos
Cviar
Thanatos
4
2
2
2.5
L
0
4
1
0.13
W
0
0
0
0
W
Cthulhu
Phenom Bo0M
Cthulhu
4
2
8
4
L
3
4
0
0.75
W
Charybdis
TheLastMofongo
Charybdis
7
0
4
9
W
2
2
0
1
L
Ymir
margniJ
Ymir
0
6
1
0.08
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
33,045
50,398
Taken
38,930
23,494
Mitigated
25,193
3,671
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,466
499
70
1,320
7,268
2,577
772
315
6,953
63,701
0
W
Thanatos
Cviar
Thanatos
6,790
2,411
0
8,203
12,111
4,957
0
3,237
8,874
0
48,849
L
3,601
2,513
0
341
10,123
3,506
0
1,656
8,467
0
34,937
W
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Phenom Bo0M
Cthulhu
5,398
340
1,410
1,069
8,493
7,275
100
1,540
6,953
21,259
0
L
5,177
1,428
0
432
10,775
3,726
0
190
10,509
0
41,524
W
Charybdis
TheLastMofongo
Charybdis
14,807
10,172
0
2,618
8,904
3,160
1,471
1,884
7,020
0
67,834
W
6,050
2,267
0
977
9,422
9,801
249
0
9,422
0
33,597
L
Ymir
margniJ
Ymir
1,195
0
0
547
12,454
8,445
0
3,237
9,217
7,373
0
L
5,872
4,022
0
961
9,778
5,240
0
0
9,203
0
41,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,821
Gold Earned
34,453
300
Minions Killed
248
0
Camps Cleared
0
1,297,501
Distance Traveled
1,020,344
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,938
567
111
8
0
255,381
0
W
Thanatos
7,978
570
76
5
0
313,609
0
L
Izanami
5,402
386
54
4
0
249,988
2
W
Olorun
2,974
212
0
0
0
0
0
W
Cthulhu
7,999
571
14
1
0
265,563
0
L
Loki
6,711
479
65
5
0
273,141
0
W
Charybdis
8,416
601
114
8
0
264,260
0
W
Shiva
7,086
506
44
3
0
176,912
0
L
Ymir
5,781
413
13
1
0
203,862
0
L
Vamana
6,989
499
57
4
0
315,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role