Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BG Jahrox
Nemesis
Level 106
God Stats
1W - 1L
1,276 SR
Queue Stats
84W - 67L
1,577 Elo+
Party 1
Atlas
Atlas
BGkahin
Atlas
Level 99
God Stats
2W - 0L
1,548 SR
Queue Stats
29W - 21L
1,500 Elo+
Party 1
Pele
Pele
Lululipes
Pele
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,680 Elo+
Solo
Izanami
Izanami
RHINOSAUR1313
Izanami
Level 145
God Stats
11W - 3L
1,592 SR
Queue Stats
183W - 135L
1,616 Elo+
Solo
Team Averages
Level 124
1,483 SR
1,575 Elo+

VS

Team Averages
Level 116
1,641 SR
1,597 Elo+
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Cikkenhsi
Nemesis
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 28L
1,720 Elo+
Solo
Ix Chel
Ix Chel
GrumpyGimpy
Ix Chel
Level 155
God Stats
10W - 7L
1,722 SR
Queue Stats
562W - 526L
1,559 Elo+
Solo
Danzaburou
Danzaburou
Hoodiecam
Danzaburou
Level 101
God Stats
17W - 14L
1,775 SR
Queue Stats
179W - 165L
1,602 Elo+
Solo
Chang'e
Chang'e
ThaGoose
Chang'e
Level 153
God Stats
1W - 1L
1,711 SR
Queue Stats
166W - 150L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 0 / 1
4,381
730
1,967
2,333
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
BG Jahrox
Nemesis
7
1 / 0 / 3
4,149
692
1,334
2,469
698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
BGkahin
Atlas
5
0 / 1 / 1
3,755
626
1,881
4,733
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
6
1 / 3 / 0
3,657
610
1,506
5,476
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
7
2 / 1 / 0
4,179
697
3,081
2,582
772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
2 / 1 / 1
4,137
690
3,315
4,993
2,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Cikkenhsi
Nemesis
2
0 / 1 / 0
2,867
478
94
1,131
277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
GrumpyGimpy
Ix Chel
8
1 / 1 / 0
4,116
686
1,952
2,177
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Hoodiecam
Danzaburou
5
0 / 2 / 0
3,179
530
1,899
3,292
970
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
ThaGoose
Chang'e
6
1 / 0 / 0
3,949
658
2,236
4,049
1,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
4
5
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
L
Odin
 
Odin
2
1
1
2.5
W
Nemesis
BG Jahrox
Nemesis
1
0
3
2.5
W
Atlas
BGkahin
Atlas
0
1
1
0.5
L
Nemesis
Cikkenhsi
Nemesis
0
1
0
0
L
Ix Chel
GrumpyGimpy
Ix Chel
1
1
0
1
L
Danzaburou
Hoodiecam
Danzaburou
0
2
0
0
W
Pele
1
3
0
0.33
W
Izanami
2
1
0
2
L
Chang'e
ThaGoose
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,769
Damage
9,496
17,593
Taken
15,642
6,939
Mitigated
6,438
4,504
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,967
402
0
762
2,333
739
0
858
1,475
28,512
0
L
Odin
 
Odin
3,315
667
0
500
4,993
2,715
0
974
3,951
0
21,566
W
Nemesis
BG Jahrox
Nemesis
1,334
833
0
68
2,469
698
0
268
2,201
0
20,185
W
Atlas
BGkahin
Atlas
1,881
1,102
0
1,624
4,733
3,196
0
1,715
3,018
8,971
0
L
Nemesis
Cikkenhsi
Nemesis
94
0
0
0
1,131
277
0
435
696
0
2,245
L
Ix Chel
GrumpyGimpy
Ix Chel
1,952
183
100
867
2,177
636
0
860
1,247
25,056
0
L
Danzaburou
Hoodiecam
Danzaburou
1,899
818
0
923
3,292
970
0
850
2,442
0
16,065
W
Pele
1,506
311
0
1,114
5,476
1,534
0
526
4,950
0
16,569
W
Izanami
3,081
2,586
0
936
2,582
772
0
821
1,761
0
29,243
L
Chang'e
ThaGoose
Chang'e
2,236
313
86
1,816
4,049
1,840
0
563
3,458
15,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,121
Gold Earned
18,248
197
Minions Killed
139
0
Camps Cleared
0
637,140
Distance Traveled
530,910
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,381
730
64
11
0
125,289
2
L
Odin
4,137
690
29
5
0
123,425
1
W
Nemesis
4,149
692
33
6
0
147,189
0
W
Atlas
3,755
626
8
1
0
135,847
0
L
Nemesis
2,867
478
5
1
0
34,059
0
L
Ix Chel
4,116
686
54
9
0
141,635
2
L
Danzaburou
3,179
530
30
5
0
108,486
0
W
Pele
3,657
610
30
5
0
118,518
0
W
Izanami
4,179
697
62
10
0
110,297
0
L
Chang'e
3,949
658
21
4
0
123,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role