Player Matchup

Ishtar
Ishtar
Silver IV
Angels One Shot
Ishtar
Silver IV
Level 116
God Stats
2W - 2L
1,392 SR
Queue Stats
21W - 46L
990 MMR
Solo
Bakasura
Bakasura
Silver II
Kchiporra4050
Bakasura
Silver II
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
486W - 529L
1,007 MMR
Solo
Cerberus
Cerberus
Silver II
VitalArma
Cerberus
Silver II
Level 83
God Stats
4W - 2L
1,306 SR
Queue Stats
435W - 444L
996 MMR
Solo
Tyr
Tyr
Silver I
dculhane26
Tyr
Silver I
Level 139
God Stats
119W - 113L
1,554 SR
Queue Stats
248W - 252L
1,012 MMR
Solo
Poseidon
Poseidon
Silver III
elwalaPS
Poseidon
Silver III
Level 154
God Stats
10W - 9L
1,485 SR
Queue Stats
285W - 323L
976 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,447 SR
996 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,533 SR
996 MMR
Hercules
Hercules
Silver III
Crusty_Oatmeal96
Hercules
Silver III
Level 58
God Stats
0W - 5L
1,266 SR
Queue Stats
12W - 24L
992 MMR
Party 1
Anhur
Anhur
Silver III
Fonsoneitor98
Anhur
Silver III
Level 62
God Stats
8W - 13L
1,597 SR
Queue Stats
80W - 85L
1,020 MMR
Solo
Vulcan
Vulcan
Silver II
MonstaDFa
Vulcan
Silver II
Level 129
God Stats
6W - 9L
1,790 SR
Queue Stats
471W - 491L
1,009 MMR
Solo
Khepri
Khepri
Silver III
OhThatsMac
Khepri
Silver III
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
573W - 606L
970 MMR
Solo
Serqet
Serqet
Silver III
tokkii_i0
Serqet
Silver III
Level 60
God Stats
2W - 6L
1,512 SR
Queue Stats
39W - 50L
991 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,849
527
6,104
6,949
2,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Kchiporra4050
Bakasura
13
8 / 3 / 1
7,886
607
11,124
13,203
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
VitalArma
Cerberus
12
5 / 2 / 3
7,274
560
6,002
9,660
7,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
3 / 0 / 4
7,889
607
11,766
15,003
13,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
elwalaPS
Poseidon
13
2 / 0 / 2
7,812
601
5,453
6,173
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
He BoVamanaArachne

VS

Bans
AresAtlasMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,285
483
8,105
15,643
11,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
6,659
512
5,195
7,789
3,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
MonstaDFa
Vulcan
13
3 / 3 / 0
7,162
551
6,446
7,002
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
OhThatsMac
Khepri
10
0 / 3 / 4
6,230
479
3,042
11,890
7,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
tokkii_i0
Serqet
11
0 / 4 / 1
6,492
499
4,969
12,275
5,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
6
6
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
1
6
0
0.17
L
2
2
0
1
W
Bakasura
Kchiporra4050
Bakasura
8
3
1
2.83
L
Vulcan
MonstaDFa
Vulcan
3
3
0
1
L
Khepri
OhThatsMac
Khepri
0
3
4
0.67
W
Cerberus
VitalArma
Cerberus
5
2
3
3.25
W
3
0
4
5
W
Poseidon
elwalaPS
Poseidon
2
0
2
3
L
Serqet
tokkii_i0
Serqet
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,449
Damage
27,757
50,988
Taken
54,599
30,285
Mitigated
29,617
16,767
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,104
2,836
0
2,728
6,949
2,270
310
623
6,326
0
53,574
L
8,105
2,502
0
3,417
15,643
11,123
0
992
14,193
0
36,385
L
5,195
3,256
0
3,381
7,789
3,065
0
1,566
6,223
0
44,846
W
Bakasura
Kchiporra4050
Bakasura
11,124
7,107
0
3,542
13,203
5,080
0
2,579
9,952
0
48,194
L
Vulcan
MonstaDFa
Vulcan
6,446
2,501
0
685
7,002
2,625
0
4,173
2,479
50,092
0
L
Khepri
OhThatsMac
Khepri
3,042
494
0
2,584
11,890
7,548
0
3,182
7,914
21,970
0
W
Cerberus
VitalArma
Cerberus
6,002
1,190
210
3,152
9,660
7,677
158
2,272
7,152
34,272
0
W
11,766
1,554
0
6,663
15,003
13,487
0
529
13,677
0
51,122
W
Poseidon
elwalaPS
Poseidon
5,453
1,006
0
472
6,173
1,771
0
3,183
2,858
67,753
0
L
Serqet
tokkii_i0
Serqet
4,969
1,807
0
816
12,275
5,256
0
1,542
9,988
0
51,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
32,828
431
Minions Killed
349
0
Camps Cleared
0
1,402,488
Distance Traveled
1,289,466
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,849
527
89
7
0
246,588
0
L
Hercules
6,285
483
54
4
0
250,862
1
L
Anhur
6,659
512
87
7
0
243,908
0
W
Bakasura
7,886
607
88
7
0
326,618
0
L
Vulcan
7,162
551
105
8
0
206,079
1
L
Khepri
6,230
479
15
1
0
270,638
5
W
Cerberus
7,274
560
75
6
0
263,279
3
W
Tyr
7,889
607
68
5
0
268,675
0
W
Poseidon
7,812
601
111
9
0
297,328
3
L
Serqet
6,492
499
88
7
0
317,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role