Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Eemean
Artemis
Level 82
God Stats
4W - 1L
1,754 SR
Queue Stats
42W - 33L
1,620 Elo+
Solo
Osiris
Osiris
Flare2g
Osiris
Level 148
God Stats
4W - 7L
1,414 SR
Queue Stats
878W - 898L
1,566 Elo+
Party 1
Scylla
Scylla
MoistClams
Scylla
Level 124
God Stats
6W - 3L
1,791 SR
Queue Stats
655W - 659L
1,578 Elo+
Party 1
Maui
Maui
Riddlepadiddle
Maui
Level 88
God Stats
1W - 4L
1,723 SR
Queue Stats
112W - 95L
1,650 Elo+
Solo
Team Averages
Level 117
1,636 SR
1,583 Elo+

VS

Team Averages
Level 111
1,660 SR
1,586 Elo+
Agni
Agni
GnadesNUTS
Agni
Level 87
God Stats
18W - 19L
1,579 SR
Queue Stats
398W - 474L
1,554 Elo+
Party 2
Bellona
Bellona
OGnuggetmaster7
Bellona
Level 127
God Stats
9W - 8L
1,417 SR
Queue Stats
510W - 556L
1,651 Elo+
Party 2
Sylvanus
Sylvanus
Siddorax
Sylvanus
Level 106
God Stats
4W - 4L
1,775 SR
Queue Stats
523W - 469L
1,579 Elo+
Solo
Nemesis
Nemesis
ThiccVicc
Nemesis
Level 106
God Stats
7W - 0L
1,762 SR
Queue Stats
251W - 223L
1,575 Elo+
Solo
Heimdallr
Heimdallr
qKrispy
Heimdallr
Level 128
God Stats
8W - 2L
1,768 SR
Queue Stats
281W - 355L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 1 / 3
9,015
644
11,394
16,771
7,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Eemean
Artemis
13
1 / 1 / 2
7,555
540
5,335
10,355
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Flare2g
Osiris
11
0 / 6 / 2
6,479
463
4,872
15,044
13,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
MoistClams
Scylla
12
0 / 5 / 4
6,765
483
6,368
9,479
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 1 / 4
6,643
475
2,198
10,477
8,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
8,744
625
7,803
6,691
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 3
9,449
675
11,141
14,241
15,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Siddorax
Sylvanus
11
0 / 3 / 5
7,498
536
5,309
13,752
12,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ThiccVicc
Nemesis
14
5 / 1 / 1
8,439
603
10,777
11,271
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
qKrispy
Heimdallr
13
2 / 1 / 0
8,397
600
9,922
9,148
3,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
9
Kills
14
14
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
1
3
8.5
L
Artemis
Eemean
Artemis
1
1
2
2
L
Osiris
Flare2g
Osiris
0
6
2
0.17
W
3
2
1
1.75
L
Scylla
MoistClams
Scylla
0
5
4
0.4
W
4
3
3
1.83
L
1
1
4
3
W
Sylvanus
Siddorax
Sylvanus
0
3
5
0.83
W
Nemesis
ThiccVicc
Nemesis
5
1
1
5.5
W
Heimdallr
qKrispy
Heimdallr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,167
Damage
44,952
62,126
Taken
55,103
36,737
Mitigated
38,772
21,436
Healing
16,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,394
4,554
0
12,506
16,771
7,399
0
2,547
14,224
0
79,835
L
Artemis
Eemean
Artemis
5,335
3,543
0
2,923
10,355
4,307
0
1,196
9,159
0
57,280
L
Osiris
Flare2g
Osiris
4,872
1,558
0
3,301
15,044
13,145
0
3,313
11,731
0
40,856
W
7,803
1,587
0
1,006
6,691
2,914
0
1,774
4,917
70,745
0
L
Scylla
MoistClams
Scylla
6,368
373
0
625
9,479
3,764
0
3,536
5,943
42,917
0
W
11,141
3,192
0
2,682
14,241
15,437
56
3,152
11,089
1,211
69,001
L
2,198
590
0
2,081
10,477
8,122
0
3,460
7,017
12,287
0
W
Sylvanus
Siddorax
Sylvanus
5,309
857
1,434
3,772
13,752
12,488
0
2,740
11,012
17,007
0
W
Nemesis
ThiccVicc
Nemesis
10,777
5,930
0
2,884
11,271
4,055
0
647
10,624
0
73,944
W
Heimdallr
qKrispy
Heimdallr
9,922
5,907
0
4,687
9,148
3,878
814
709
8,439
0
70,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,457
Gold Earned
42,527
405
Minions Killed
472
0
Camps Cleared
0
1,385,559
Distance Traveled
1,463,622
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,015
644
121
9
0
330,855
1
L
Artemis
7,555
540
111
8
0
268,253
0
L
Osiris
6,479
463
62
4
0
224,597
1
W
Agni
8,744
625
125
9
0
287,236
0
L
Scylla
6,765
483
85
6
0
255,556
0
W
Bellona
9,449
675
115
8
0
280,880
0
L
Maui
6,643
475
26
2
0
306,298
3
W
Sylvanus
7,498
536
15
1
0
285,769
7
W
Nemesis
8,439
603
102
7
0
342,106
4
W
Heimdallr
8,397
600
115
8
0
267,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role