Player Matchup

Zeus
Zeus
JungleOrTгoll
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Hercules
Hercules
RëkìVT
Hercules
Level 45
God Stats
1W - 1L
1,668 SR
Queue Stats
10W - 4L
1,423 Elo+
Party 2
Fenrir
Fenrir
ÉricZemmour
Fenrir
Level 27
God Stats
1W - 1L
1,472 SR
Queue Stats
7W - 3L
1,409 Elo+
Party 2
Team Averages
Level 33
1,547 SR
1,444 Elo+

VS

Team Averages
Level 86
1,568 SR
1,483 Elo+
Scylla
Scylla
KUHAKUsen
Scylla
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
Umbozz
Sun Wukong
Level 156
God Stats
2W - 1L
1,426 SR
Queue Stats
81W - 73L
1,546 Elo+
Solo
Neith
Neith
martygud
Neith
Level 66
God Stats
2W - 1L
1,778 SR
Queue Stats
21W - 17L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 7
10,347
796
17,451
7,230
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
RëkìVT
Hercules
15
6 / 1 / 7
10,424
802
11,067
14,235
14,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
4 / 4 / 7
10,066
774
8,153
11,413
5,203
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KUHAKUsen
Scylla
15
1 / 2 / 2
9,140
703
5,063
10,346
3,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Umbozz
Sun Wukong
13
3 / 7 / 3
9,608
739
11,889
19,671
22,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
martygud
Neith
15
2 / 5 / 4
9,212
709
6,289
13,250
4,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
6
7
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Scylla
KUHAKUsen
Scylla
1
2
2
1
W
Hercules
RëkìVT
Hercules
6
1
7
9.5
L
Sun Wukong
Umbozz
Sun Wukong
3
7
3
0.64
L
Neith
martygud
Neith
2
5
4
0.8
W
Fenrir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
23,241
32,878
Taken
43,267
22,447
Mitigated
31,171
8,844
Healing
2,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,451
1,630
0
1,158
7,230
3,205
1,275
2,482
4,748
44,924
0
L
Scylla
KUHAKUsen
Scylla
5,063
673
0
250
10,346
3,452
0
5,845
4,129
36,019
0
W
Hercules
RëkìVT
Hercules
11,067
4,572
0
5,669
14,235
14,039
1,403
2,607
11,472
0
33,943
L
Sun Wukong
Umbozz
Sun Wukong
11,889
2,358
0
1,043
19,671
22,788
0
4,890
14,451
2,239
25,438
L
Neith
martygud
Neith
6,289
1,530
0
1,562
13,250
4,931
0
5,820
7,172
0
39,932
W
Fenrir
8,153
3,583
0
2,017
11,413
5,203
380
1,436
9,852
0
31,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
27,960
165
Minions Killed
153
0
Camps Cleared
0
719,130
Distance Traveled
682,191
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,347
796
77
6
0
222,340
0
L
Scylla
9,140
703
64
5
0
246,399
4
W
Hercules
10,424
802
47
4
0
266,270
3
L
Sun Wukong
9,608
739
24
2
0
220,275
2
L
Neith
9,212
709
65
5
0
215,517
0
W
Fenrir
10,066
774
41
3
0
230,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role