Player Matchup

Thor
Thor
Gold I
ASobekPluck
Thor
Gold I
Level 127
God Stats
6W - 6L
1,635 SR
Queue Stats
48W - 49L
1,632 MMR
Party 2
Janus
Janus
Gold II
OwBist Zurry
Janus
Gold II
Level 174
God Stats
1W - 2L
2,127 SR
Queue Stats
89W - 86L
1,536 MMR
Party 2
Chang'e
Chang'e
Gold IV
RuthlessTJ_MVP
Chang'e
Gold IV
Level 89
God Stats
4W - 2L
1,534 SR
Queue Stats
7W - 5L
1,707 MMR
Party 4
Charybdis
Charybdis
Gold V
STRIKERX53
Charybdis
Gold V
Level 125
God Stats
3W - 9L
1,634 SR
Queue Stats
25W - 28L
1,490 MMR
Party 4
Geb
Geb
Bronze III
Seranwrap0402033
Geb
Bronze III
Level 112
God Stats
0W - 2L
1,337 SR
Queue Stats
3W - 11L
1,601 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,653 SR
1,593 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,590 SR
1,597 MMR
Ao Kuang
Ao Kuang
Gold I
AngryPatar
Ao Kuang
Gold I
Level 106
God Stats
14W - 12L
1,590 SR
Queue Stats
46W - 41L
1,595 MMR
Solo
Scylla
Scylla
Platinum I
DButtersnaps
Scylla
Platinum I
Level 144
God Stats
42W - 24L
1,698 SR
Queue Stats
243W - 223L
1,782 MMR
Party 1
Ymir
Ymir
Gold IV
DonaldPump1
Ymir
Gold IV
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 11L
1,656 MMR
Party 3
Cernunnos
Cernunnos
Silver II
Shad0wk1ng480
Cernunnos
Silver II
Level 166
God Stats
2W - 0L
1,482 SR
Queue Stats
10W - 8L
1,511 MMR
Party 3
Ravana
Ravana
Platinum V
immune4k
Ravana
Platinum V
Level 129
God Stats
11W - 8L
1,679 SR
Queue Stats
361W - 348L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 1
9,733
541
11,650
16,580
8,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 6 / 4
9,060
503
6,669
12,971
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 5 / 2
7,923
440
8,011
15,652
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
STRIKERX53
Charybdis
13
0 / 7 / 3
8,120
451
6,532
15,043
5,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 5 / 1
7,252
403
4,500
18,535
14,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MartichorasBakasuraIzanami

VS

Bans
VamanaAnubisMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AngryPatar
Ao Kuang
17
6 / 2 / 4
11,106
617
10,487
21,445
11,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Scylla
18
8 / 0 / 7
11,465
637
24,392
9,072
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 0 / 16
9,811
545
6,520
9,819
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
Shad0wk1ng480
Cernunnos
17
5 / 4 / 1
10,861
603
11,293
14,886
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
immune4k
Ravana
17
6 / 4 / 8
10,682
593
8,911
11,984
5,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
10
Kills
27
27
Deaths
10
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
7
4
1
1.88
W
Ao Kuang
AngryPatar
Ao Kuang
6
2
4
4
W
Scylla
8
0
7
11.5
W
2
0
16
10
L
1
6
4
0.5
L
1
5
2
0.4
L
Charybdis
STRIKERX53
Charybdis
0
7
3
0.21
L
1
5
1
0.3
W
Cernunnos
Shad0wk1ng480
Cernunnos
5
4
1
1.38
W
Ravana
immune4k
Ravana
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,362
Damage
61,603
78,781
Taken
67,206
40,485
Mitigated
35,892
12,666
Healing
27,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,650
2,186
0
931
16,580
8,494
0
8,047
8,533
0
81,428
W
Ao Kuang
AngryPatar
Ao Kuang
10,487
1,816
0
12,019
21,445
11,269
3,224
7,670
13,687
78,883
0
W
Scylla
24,392
3,395
0
2,468
9,072
3,773
50
3,561
5,447
104,924
0
W
6,520
1,697
0
2,339
9,819
9,269
0
4,199
5,510
28,088
0
L
6,669
300
0
470
12,971
5,785
0
7,299
5,672
80,844
0
L
8,011
121
120
5,090
15,652
6,109
0
12,467
3,185
45,230
0
L
Charybdis
STRIKERX53
Charybdis
6,532
3,859
0
1,934
15,043
5,128
0
3,054
11,989
0
59,797
L
4,500
461
0
4,121
18,535
14,969
0
10,532
8,003
16,511
0
W
Cernunnos
Shad0wk1ng480
Cernunnos
11,293
6,276
0
5,737
14,886
6,230
3,626
1,715
13,125
0
98,237
W
Ravana
immune4k
Ravana
8,911
2,818
0
4,599
11,984
5,351
0
2,115
9,817
0
86,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,088
Gold Earned
53,925
442
Minions Killed
578
0
Camps Cleared
0
1,718,111
Distance Traveled
1,759,651
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,733
541
100
6
0
361,465
6
W
Ao Kuang
11,106
617
116
6
0
334,581
6
W
Scylla
11,465
637
148
8
0
374,810
0
W
Ymir
9,811
545
32
2
0
342,593
5
L
Janus
9,060
503
148
8
0
357,048
5
L
Chang'e
7,923
440
71
4
0
345,947
4
L
Charybdis
8,120
451
106
6
0
320,804
0
L
Geb
7,252
403
17
1
0
332,847
0
W
Cernunnos
10,861
603
150
8
0
319,181
1
W
Ravana
10,682
593
132
7
0
388,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role