Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Benegath
Charybdis
Level 178
God Stats
12W - 8L
1,458 SR
Queue Stats
535W - 348L
1,617 Elo+
Party 2
Merlin
Merlin
mØNESY
Merlin
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 34L
1,503 Elo+
Party 2
Team Averages
Level 161
1,486 SR
1,540 Elo+

VS

Team Averages
Level 30
1,489 SR
1,351 Elo+
Apollo
Apollo
EydrianComRaiva
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,245 Elo+
Party 1
Nemesis
Nemesis
SwagGuy
Nemesis
Level 81
God Stats
1W - 2L
1,468 SR
Queue Stats
12W - 12L
1,474 Elo+
Party 1
Kukulkan
Kukulkan
dinizerah
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 0 / 8
7,540
838
4,779
7,953
6,691
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Benegath
Charybdis
12
8 / 0 / 3
8,198
911
6,277
4,293
1,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
mØNESY
Merlin
13
2 / 0 / 8
7,760
862
9,448
3,782
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,425
603
2,336
7,730
2,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
SwagGuy
Nemesis
9
0 / 2 / 0
5,408
601
3,517
8,202
2,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
dinizerah
Kukulkan
9
0 / 5 / 0
5,541
616
2,228
6,928
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
8
6
W
Charybdis
Benegath
Charybdis
8
0
3
9.5
L
0
5
0
0
L
Nemesis
SwagGuy
Nemesis
0
2
0
0
L
Kukulkan
dinizerah
Kukulkan
0
5
0
0
W
Merlin
mØNESY
Merlin
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,504
Damage
8,081
16,028
Taken
22,860
9,911
Mitigated
7,784
4,762
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,779
499
0
2,088
7,953
6,691
475
1,224
6,729
0
9,650
W
Charybdis
Benegath
Charybdis
6,277
2,859
0
1,658
4,293
1,793
1,555
611
3,682
0
31,009
L
2,336
1,893
0
1,164
7,730
2,648
0
3,545
4,089
0
12,332
L
Nemesis
SwagGuy
Nemesis
3,517
1,157
0
1,000
8,202
2,821
0
2,599
5,507
0
16,083
L
Kukulkan
dinizerah
Kukulkan
2,228
522
0
0
6,928
2,315
0
3,336
3,528
14,934
0
W
Merlin
mØNESY
Merlin
9,448
693
80
936
3,782
1,427
825
438
3,344
46,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,498
Gold Earned
16,374
129
Minions Killed
85
0
Camps Cleared
0
495,984
Distance Traveled
460,566
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,540
838
5
1
0
173,510
0
W
Charybdis
8,198
911
45
5
0
167,163
0
L
Apollo
5,425
603
22
2
0
141,165
0
L
Nemesis
5,408
601
22
2
0
181,012
0
L
Kukulkan
5,541
616
41
5
0
138,389
0
W
Merlin
7,760
862
79
9
0
155,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role