Player Matchup

Fenrir
Fenrir
AndSharkr7
Fenrir
Level 69
God Stats
4W - 5L
1,334 SR
Queue Stats
376W - 359L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
Crimzonski23
Jing Wei
Level 18
God Stats
0W - 3L
1,293 SR
Queue Stats
32W - 50L
1,456 Elo+
Solo
Nox
Nox
JOSELITOnonSENSE
Nox
Level 159
God Stats
6W - 11L
1,285 SR
Queue Stats
679W - 663L
1,480 Elo+
Party 2
Sylvanus
Sylvanus
Renanzin00
Sylvanus
Level 47
God Stats
3W - 1L
1,675 SR
Queue Stats
92W - 76L
1,528 Elo+
Party 2
Neith
Neith
laelfdp
Neith
Level 66
God Stats
10W - 8L
1,852 SR
Queue Stats
799W - 740L
1,522 Elo+
Party 2
Team Averages
Level 72
1,487 SR
1,499 Elo+

VS

Team Averages
Level 108
1,474 SR
1,525 Elo+
Vamana
Vamana
Avyvl
Vamana
Level 126
God Stats
1W - 0L
1,518 SR
Queue Stats
190W - 157L
1,530 Elo+
Solo
Zhong Kui
Zhong Kui
BIGH3CZ
Zhong Kui
Level 68
God Stats
2W - 3L
1,224 SR
Queue Stats
352W - 319L
1,517 Elo+
Solo
Scylla
Scylla
Firehighdrent
Scylla
Level 124
God Stats
5W - 2L
1,496 SR
Queue Stats
204W - 185L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
annikenly
Sylvanus
Level 107
God Stats
2W - 0L
1,710 SR
Queue Stats
55W - 53L
1,444 Elo+
Party 1
Agni
Agni
chbxN
Agni
Level 114
God Stats
2W - 1L
1,421 SR
Queue Stats
100W - 84L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AndSharkr7
Fenrir
12
0 / 3 / 4
7,141
595
1,648
6,632
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Crimzonski23
Jing Wei
15
0 / 5 / 6
7,954
663
4,936
10,227
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 3 / 5
8,607
717
6,915
7,778
3,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Renanzin00
Sylvanus
13
0 / 5 / 5
8,090
674
5,104
15,551
15,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
laelfdp
Neith
18
6 / 4 / 3
9,962
830
15,223
10,734
4,844
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Avyvl
Vamana
17
6 / 3 / 10
10,108
842
12,844
14,829
19,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
BIGH3CZ
Zhong Kui
15
2 / 1 / 11
9,067
756
9,605
8,642
7,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 3 / 12
10,289
857
13,817
9,103
4,776
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
annikenly
Sylvanus
17
3 / 1 / 14
11,084
924
3,608
14,361
16,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Agni
chbxN
Agni
17
5 / 2 / 6
9,890
824
8,335
9,069
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
8
Kills
20
20
Deaths
10
23
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AndSharkr7
Fenrir
0
3
4
0.67
W
Vamana
Avyvl
Vamana
6
3
10
3.67
W
Zhong Kui
BIGH3CZ
Zhong Kui
2
1
11
7.5
L
Jing Wei
Crimzonski23
Jing Wei
0
5
6
0.6
W
4
3
12
3.33
L
2
3
5
1.5
L
Sylvanus
Renanzin00
Sylvanus
0
5
5
0.5
W
Sylvanus
annikenly
Sylvanus
3
1
14
10
W
Agni
chbxN
Agni
5
2
6
4
L
Neith
laelfdp
Neith
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,826
Damage
48,209
50,922
Taken
56,004
33,675
Mitigated
52,482
10,353
Healing
19,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AndSharkr7
Fenrir
1,648
270
521
323
6,632
5,914
0
5,166
1,385
0
2,077
W
Vamana
Avyvl
Vamana
12,844
7,401
549
1,789
14,829
19,211
1,592
4,373
10,334
0
19,742
W
Zhong Kui
BIGH3CZ
Zhong Kui
9,605
1,008
0
1,447
8,642
7,588
748
1,260
7,382
15,961
0
L
Jing Wei
Crimzonski23
Jing Wei
4,936
2,522
345
1,039
10,227
4,017
0
7,406
2,591
0
14,135
W
13,817
1,143
1,305
797
9,103
4,776
945
1,351
7,752
34,647
0
L
6,915
425
1,084
1,723
7,778
3,778
0
5,036
2,641
32,896
0
L
Sylvanus
Renanzin00
Sylvanus
5,104
662
1,610
2,552
15,551
15,122
0
9,102
5,987
7,800
0
W
Sylvanus
annikenly
Sylvanus
3,608
695
6,060
4,395
14,361
16,335
430
2,876
11,485
9,353
0
W
Agni
chbxN
Agni
8,335
217
1,426
1,574
9,069
4,572
1,046
2,159
6,824
30,299
0
L
Neith
laelfdp
Neith
15,223
3,087
0
1,156
10,734
4,844
0
8,655
1,958
0
29,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,754
Gold Earned
50,438
135
Minions Killed
165
0
Camps Cleared
0
1,043,928
Distance Traveled
1,157,795
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,141
595
3
0
0
234,776
0
W
Vamana
10,108
842
27
2
0
239,782
0
W
Zhong Kui
9,067
756
21
2
0
240,510
0
L
Jing Wei
7,954
663
26
2
0
221,750
0
W
Scylla
10,289
857
71
6
0
218,228
0
L
Nox
8,607
717
63
5
0
203,724
0
L
Sylvanus
8,090
674
6
1
0
169,335
0
W
Sylvanus
11,084
924
12
1
0
245,173
0
W
Agni
9,890
824
34
3
0
214,102
0
L
Neith
9,962
830
37
3
0
214,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role