Player Matchup

Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
StaynGang
King Arthur
Level 149
God Stats
4W - 0L
1,687 SR
Queue Stats
96W - 72L
1,620 Elo+
Party 1
Scylla
Scylla
temp-86640071
Scylla
Level 26
God Stats
6W - 5L
1,633 SR
Queue Stats
62W - 60L
1,644 Elo+
Party 1
Team Averages
Level 111
1,607 SR
1,588 Elo+

VS

Team Averages
Level 34
1,416 SR
1,436 Elo+
Hades
Hades
Derick1092
Hades
Level 26
God Stats
3W - 3L
1,594 SR
Queue Stats
38W - 28L
1,505 Elo+
Party 2
Maui
Maui
XBeastkillaz06
Maui
Level 29
God Stats
2W - 2L
1,343 SR
Queue Stats
97W - 88L
1,358 Elo+
Party 2
Vulcan
Vulcan
shadowgamemaste
Vulcan
Level 46
God Stats
1W - 1L
1,311 SR
Queue Stats
88W - 80L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 1 / 6
7,517
752
4,414
6,035
5,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
StaynGang
King Arthur
13
2 / 0 / 8
7,415
742
7,513
9,659
8,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 6
8,027
803
10,531
5,749
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
10
0 / 4 / 0
6,125
613
2,403
9,279
3,517
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 1
7,180
718
3,131
9,141
7,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

11
1 / 4 / 1
6,710
671
5,915
7,624
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
6
7
L
Hades
0
4
0
0
W
King Arthur
StaynGang
King Arthur
2
0
8
6
L
1
3
1
0.5
L
1
4
1
0.38
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,458
Damage
11,449
21,443
Taken
26,044
16,223
Mitigated
13,528
1,516
Healing
3,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,414
495
0
507
6,035
5,002
508
2,534
3,501
0
16,863
L
Hades
2,403
511
45
895
9,279
3,517
0
3,700
5,132
13,024
0
W
King Arthur
StaynGang
King Arthur
7,513
301
0
500
9,659
8,683
182
4,982
4,677
0
24,312
L
3,131
551
780
1,018
9,141
7,187
0
3,358
4,755
8,333
0
L
5,915
3,285
0
500
7,624
2,824
0
2,873
4,432
28,996
0
W
10,531
1,111
0
509
5,749
2,538
929
3,969
1,780
30,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,959
Gold Earned
20,015
107
Minions Killed
86
0
Camps Cleared
0
574,552
Distance Traveled
493,441
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,517
752
30
3
0
197,286
0
L
Hades
6,125
613
26
3
0
165,083
0
W
King Arthur
7,415
742
19
2
0
204,563
0
L
Maui
7,180
718
9
1
0
160,585
0
L
Vulcan
6,710
671
51
5
0
167,773
0
W
Scylla
8,027
803
58
6
0
172,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role