Player Matchup

He Bo
He Bo
 
He Bo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Fellsy95
Hou Yi
Level 145
God Stats
2W - 1L
1,795 SR
Queue Stats
31W - 19L
1,902 Elo+
Party 2
Thanatos
Thanatos
Tubbsy1994
Thanatos
Level 127
God Stats
1W - 2L
1,083 SR
Queue Stats
23W - 13L
1,902 Elo+
Party 2
Ix Chel
Ix Chel
bizil
Ix Chel
Level 147
God Stats
10W - 4L
1,937 SR
Queue Stats
121W - 99L
1,600 Elo+
Party 4
Guan Yu
Guan Yu
tcsilver
Guan Yu
Level 149
God Stats
14W - 11L
1,512 SR
Queue Stats
219W - 200L
1,563 Elo+
Party 4
Team Averages
Level 131
1,565 SR
1,694 Elo+

VS

Team Averages
Level 96
1,609 SR
1,604 Elo+
Baron Samedi
Baron Samedi
Bijuu95
Baron Samedi
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 95L
1,577 Elo+
Party 1
Apollo
Apollo
DoubleTapTaco
Apollo
Level 140
God Stats
1W - 1L
1,726 SR
Queue Stats
54W - 44L
1,657 Elo+
Party 3
Mulan
Mulan
Katana95
Mulan
Level 29
God Stats
2W - 3L
1,479 SR
Queue Stats
94W - 80L
1,535 Elo+
Party 1
Arachne
Arachne
Newbifrost
Arachne
Level 81
God Stats
62W - 35L
1,624 SR
Queue Stats
346W - 325L
1,521 Elo+
Solo
Geb
Geb
TheWolfChan
Geb
Level 141
God Stats
1W - 1L
1,717 SR
Queue Stats
34W - 16L
1,729 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 1 / 5
8,223
587
8,887
10,916
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Fellsy95
Hou Yi
14
4 / 0 / 1
8,272
591
9,543
10,475
4,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Tubbsy1994
Thanatos
14
7 / 2 / 5
8,645
618
7,781
12,636
5,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
bizil
Ix Chel
13
4 / 1 / 5
8,408
601
9,058
7,346
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
tcsilver
Guan Yu
14
0 / 2 / 7
8,528
609
11,592
15,559
18,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bijuu95
Baron Samedi
11
2 / 7 / 2
7,183
513
8,222
13,330
5,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 1
7,301
522
8,107
12,738
6,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Katana95
Mulan
11
2 / 3 / 0
6,899
493
8,709
13,609
13,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Newbifrost
Arachne
10
0 / 5 / 4
6,924
495
5,711
17,408
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 1 / 2
6,986
499
4,064
11,198
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
6
6
Deaths
19
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
1
5
6.5
L
Baron Samedi
Bijuu95
Baron Samedi
2
7
2
0.43
L
1
3
1
0.5
W
Hou Yi
Fellsy95
Hou Yi
4
0
1
4.5
L
Mulan
Katana95
Mulan
2
3
0
0.67
L
Arachne
Newbifrost
Arachne
0
5
4
0.4
L
1
1
2
2
W
Thanatos
Tubbsy1994
Thanatos
7
2
5
4.75
W
Ix Chel
bizil
Ix Chel
4
1
5
6.5
W
Guan Yu
tcsilver
Guan Yu
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,861
Damage
34,813
56,932
Taken
68,283
35,911
Mitigated
38,921
28,518
Healing
17,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,887
637
0
4,448
10,916
4,616
397
3,024
7,766
51,945
0
L
Baron Samedi
Bijuu95
Baron Samedi
8,222
586
496
2,628
13,330
5,190
0
5,305
8,025
49,502
0
L
8,107
5,848
0
3,819
12,738
6,033
388
2,717
10,021
0
49,664
W
Hou Yi
Fellsy95
Hou Yi
9,543
7,429
0
6,034
10,475
4,618
0
1,220
9,223
0
61,654
L
Mulan
Katana95
Mulan
8,709
1,203
0
4,691
13,609
13,458
0
745
12,864
0
48,797
L
Arachne
Newbifrost
Arachne
5,711
3,320
0
3,330
17,408
5,625
0
4,746
12,662
0
50,340
L
4,064
660
0
2,637
11,198
8,615
0
4,432
6,766
25,747
0
W
Thanatos
Tubbsy1994
Thanatos
7,781
2,368
0
8,633
12,636
5,422
0
3,642
8,793
0
57,461
W
Ix Chel
bizil
Ix Chel
9,058
1,118
1,641
4,030
7,346
2,853
557
2,742
4,416
65,998
0
W
Guan Yu
tcsilver
Guan Yu
11,592
1,115
208
3,524
15,559
18,402
96
1,992
12,536
0
71,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,076
Gold Earned
35,293
481
Minions Killed
366
0
Camps Cleared
0
1,486,684
Distance Traveled
1,440,859
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,223
587
69
5
0
289,730
2
L
Baron Samedi
7,183
513
83
6
0
245,947
0
L
Apollo
7,301
522
90
6
0
286,649
0
W
Hou Yi
8,272
591
103
7
0
273,473
0
L
Mulan
6,899
493
75
5
0
273,562
2
L
Arachne
6,924
495
84
6
0
316,553
0
L
Geb
6,986
499
34
2
0
318,148
3
W
Thanatos
8,645
618
95
7
0
341,540
0
W
Ix Chel
8,408
601
111
8
0
285,769
0
W
Guan Yu
8,528
609
103
7
0
296,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role