Player Matchup

Scylla
Scylla
AmaZinG_ProFa
Scylla
Level 80
God Stats
1W - 0L
1,257 SR
Queue Stats
17W - 8L
1,724 Elo+
Solo
Bacchus
Bacchus
ManceauAlex9m1
Bacchus
Level 77
God Stats
11W - 8L
1,401 SR
Queue Stats
59W - 58L
1,453 Elo+
Party 3
Ishtar
Ishtar
PeakaBo_
Ishtar
Level 52
God Stats
56W - 66L
1,525 SR
Queue Stats
131W - 155L
1,446 Elo+
Party 1
Anubis
Anubis
WOLF_Ae01
Anubis
Level 59
God Stats
82W - 74L
1,559 SR
Queue Stats
103W - 135L
1,488 Elo+
Party 1
Odin
Odin
teur2_bs
Odin
Level 84
God Stats
4W - 2L
1,586 SR
Queue Stats
74W - 73L
1,465 Elo+
Party 3
Team Averages
Level 70
1,466 SR
1,515 Elo+

VS

Team Averages
Level 108
1,521 SR
1,430 Elo+
Artemis
Artemis
Greenmuppet54
Artemis
Level 145
God Stats
0W - 1L
1,259 SR
Queue Stats
52W - 44L
1,478 Elo+
Solo
Sol
Sol
Mr_Angelo_17
Sol
Level 119
God Stats
9W - 12L
1,377 SR
Queue Stats
249W - 244L
1,417 Elo+
Solo
Terra
Terra
ThiccFroslass
Terra
Level 103
God Stats
7W - 7L
1,542 SR
Queue Stats
73W - 84L
1,425 Elo+
Party 2
Thor
Thor
sabrrex
Thor
Level 47
God Stats
7W - 2L
1,683 SR
Queue Stats
83W - 103L
1,413 Elo+
Party 2
Anubis
Anubis
slawekluczak11
Anubis
Level 124
God Stats
4W - 3L
1,744 SR
Queue Stats
210W - 229L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,468
557
4,745
8,806
2,399
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 6
8,638
508
6,427
14,566
16,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
PeakaBo_
Ishtar
14
2 / 3 / 7
8,965
527
9,265
12,486
5,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
WOLF_Ae01
Anubis
17
8 / 0 / 4
10,736
632
12,822
12,380
6,507
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
14
4 / 1 / 3
9,365
551
6,946
8,087
6,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
1 / 5 / 4
7,289
429
9,608
14,305
6,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 0
8,323
490
8,241
13,566
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 3 / 3
7,482
440
4,460
12,089
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
sabrrex
Thor
16
7 / 2 / 1
9,330
549
10,959
13,935
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 5 / 1
7,036
414
4,503
6,904
2,558
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
17
Kills
10
10
Deaths
17
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
L
Artemis
1
5
4
0.6
W
1
1
6
4
L
1
2
0
0.5
W
Ishtar
PeakaBo_
Ishtar
2
3
7
1.83
L
1
3
3
0.83
W
Anubis
WOLF_Ae01
Anubis
8
0
4
10
L
Thor
sabrrex
Thor
7
2
1
3.75
L
0
5
1
0.1
W
Odin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
37,771
56,325
Taken
60,799
36,255
Mitigated
30,046
17,989
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,745
72
0
1,313
8,806
2,399
1,252
1,925
6,881
62,115
0
L
Artemis
9,608
4,178
0
3,386
14,305
6,237
0
4,022
10,283
0
55,948
W
6,427
556
0
2,477
14,566
16,166
267
2,134
12,432
19,174
0
L
8,241
2,955
0
7,177
13,566
4,170
0
6,919
6,647
80,220
0
W
Ishtar
PeakaBo_
Ishtar
9,265
6,106
0
4,369
12,486
5,105
2,162
2,889
9,597
0
82,022
L
4,460
489
299
2,640
12,089
10,590
0
4,442
7,647
25,780
0
W
Anubis
WOLF_Ae01
Anubis
12,822
302
0
9,330
12,380
6,507
432
6,667
5,713
87,638
0
L
Thor
sabrrex
Thor
10,959
2,341
0
912
13,935
6,491
0
3,687
10,248
0
86,723
L
4,503
58
0
1,227
6,904
2,558
156
5,065
1,839
39,954
0
W
Odin
6,946
1,054
0
500
8,087
6,078
543
3,888
4,199
285
51,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,172
Gold Earned
39,460
447
Minions Killed
421
0
Camps Cleared
0
1,680,824
Distance Traveled
1,514,643
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,468
557
105
6
0
321,729
0
L
Artemis
7,289
429
89
5
0
301,075
0
W
Bacchus
8,638
508
26
2
0
345,656
11
L
Sol
8,323
490
119
7
0
307,036
0
W
Ishtar
8,965
527
121
7
0
322,547
0
L
Terra
7,482
440
35
2
0
335,777
0
W
Anubis
10,736
632
115
7
0
356,138
0
L
Thor
9,330
549
121
7
0
390,939
0
L
Anubis
7,036
414
57
3
0
179,816
0
W
Odin
9,365
551
80
5
0
334,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role