Player Matchup

Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Krongh16
Ymir
Level 87
God Stats
32W - 28L
1,462 SR
Queue Stats
96W - 126L
1,420 Elo+
Party 1
Cabrakan
Cabrakan
ShakeMilk1
Cabrakan
Level 101
God Stats
3W - 2L
1,838 SR
Queue Stats
261W - 238L
1,554 Elo+
Solo
Danzaburou
Danzaburou
ULTRASANTI
Danzaburou
Level 133
God Stats
19W - 6L
1,536 SR
Queue Stats
98W - 129L
1,429 Elo+
Party 1
Hercules
Hercules
hazbrown
Hercules
Level 107
God Stats
4W - 2L
1,593 SR
Queue Stats
146W - 128L
1,528 Elo+
Party 2
Team Averages
Level 110
1,586 SR
1,486 Elo+

VS

Team Averages
Level 77
1,487 SR
1,498 Elo+
Surtr
Surtr
Earthsurge
Surtr
Level 123
God Stats
0W - 1L
1,148 SR
Queue Stats
5W - 6L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Hellsleader
Nu Wa
Level 63
God Stats
16W - 12L
1,692 SR
Queue Stats
93W - 69L
1,524 Elo+
Party 3
Hun Batz
Hun Batz
ICantWin
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,558 Elo+
Party 3
Izanami
Izanami
McGowpow
Izanami
Level 55
God Stats
1W - 5L
1,369 SR
Queue Stats
7W - 14L
1,361 Elo+
Party 3
Khepri
Khepri
SnarkyArky
Khepri
Level 117
God Stats
5W - 3L
1,726 SR
Queue Stats
48W - 37L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
9 / 3 / 10
12,233
612
18,361
13,961
6,845
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
16
2 / 1 / 17
10,880
544
6,695
12,842
15,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
ShakeMilk1
Cabrakan
17
6 / 1 / 4
11,437
572
9,072
13,633
18,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
ULTRASANTI
Danzaburou
17
4 / 3 / 10
11,031
552
13,001
12,414
5,514
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
hazbrown
Hercules
20
6 / 2 / 9
12,394
620
13,196
17,539
12,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
0 / 5 / 0
8,772
439
4,648
15,670
12,201
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 8 / 4
10,880
544
14,759
15,566
5,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
ICantWin
Hun Batz
15
3 / 6 / 4
9,867
493
9,145
19,467
7,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
McGowpow
Izanami
13
0 / 3 / 4
8,705
435
9,121
13,057
5,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SnarkyArky
Khepri
12
1 / 5 / 6
8,690
435
4,392
15,072
14,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
27
Kills
10
10
Deaths
27
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
3
10
4.67
L
Surtr
0
5
0
0
L
6
8
4
1
L
Hun Batz
ICantWin
Hun Batz
3
6
4
0.83
W
Ymir
2
1
17
10.5
L
Izanami
McGowpow
Izanami
0
3
4
0.67
W
Cabrakan
ShakeMilk1
Cabrakan
6
1
4
8
L
Khepri
SnarkyArky
Khepri
1
5
6
0.8
W
Danzaburou
ULTRASANTI
Danzaburou
4
3
10
3
W
Hercules
hazbrown
Hercules
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,325
Damage
42,065
70,389
Taken
78,832
58,828
Mitigated
44,818
19,768
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,361
1,077
0
4,333
13,961
6,845
591
7,457
6,504
103,182
0
L
Surtr
4,648
2,281
0
646
15,670
12,201
6
7,564
8,106
1,054
48,804
L
14,759
3,979
0
2,152
15,566
5,021
658
9,112
6,454
72,935
0
L
Hun Batz
ICantWin
Hun Batz
9,145
2,391
0
2,227
19,467
7,247
0
6,666
12,801
0
78,122
W
Ymir
6,695
777
0
3,000
12,842
15,178
235
3,088
9,754
33,194
0
L
Izanami
McGowpow
Izanami
9,121
5,509
0
4,619
13,057
5,547
0
5,265
7,792
0
61,778
W
Cabrakan
ShakeMilk1
Cabrakan
9,072
1,473
0
3,490
13,633
18,446
0
2,859
10,774
82,914
0
L
Khepri
SnarkyArky
Khepri
4,392
440
0
2,133
15,072
14,802
0
6,620
8,452
26,075
0
W
Danzaburou
ULTRASANTI
Danzaburou
13,001
8,368
0
4,433
12,414
5,514
1,530
3,733
8,681
0
107,610
W
Hercules
hazbrown
Hercules
13,196
4,835
0
4,512
17,539
12,845
1,133
3,707
13,832
0
140,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,975
Gold Earned
46,914
682
Minions Killed
434
0
Camps Cleared
0
1,946,226
Distance Traveled
1,777,580
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,233
612
139
7
0
393,145
2
L
Surtr
8,772
439
68
3
0
333,427
0
L
Nu Wa
10,880
544
115
6
0
342,893
0
L
Hun Batz
9,867
493
111
6
0
396,247
0
W
Ymir
10,880
544
55
3
0
383,714
0
L
Izanami
8,705
435
106
5
0
341,744
0
W
Cabrakan
11,437
572
150
8
0
340,605
0
L
Khepri
8,690
435
34
2
0
363,269
8
W
Danzaburou
11,031
552
145
7
0
358,178
2
W
Hercules
12,394
620
193
10
0
470,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role