Player Matchup

Ra
Ra
 
Ra
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
EliteBanana43
Geb
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,047 Elo+
Party 1
Nemesis
Nemesis
GPDP2001
Nemesis
Level 104
God Stats
1W - 6L
1,396 SR
Queue Stats
155W - 133L
1,441 Elo+
Party 1
Bellona
Bellona
GradjeD
Bellona
Level 176
God Stats
5W - 4L
1,757 SR
Queue Stats
351W - 344L
1,466 Elo+
Solo
Neith
Neith
allyallyaj
Neith
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 167L
1,453 Elo+
Party 1
Team Averages
Level 91
1,530 SR
1,381 Elo+

VS

Team Averages
Level 112
1,553 SR
1,458 Elo+
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Regular_Pancake
Ishtar
Level 87
God Stats
103W - 93L
1,486 SR
Queue Stats
243W - 225L
1,415 Elo+
Party 2
King Arthur
King Arthur
SlushyGryphon77
King Arthur
Level 102
God Stats
23W - 24L
1,499 SR
Queue Stats
484W - 453L
1,390 Elo+
Party 2
Ra
Ra
matt ha1f
Ra
Level 124
God Stats
3W - 3L
1,610 SR
Queue Stats
172W - 183L
1,528 Elo+
Solo
Khepri
Khepri
soeverein_slang
Khepri
Level 121
God Stats
79W - 51L
1,668 SR
Queue Stats
398W - 373L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 3 / 1
4,738
474
1,156
4,856
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,743
474
2,305
7,139
4,680
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
GPDP2001
Nemesis
9
0 / 1 / 0
4,864
486
3,064
7,813
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
GradjeD
Bellona
8
1 / 1 / 0
4,817
482
2,349
8,389
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
10
0 / 2 / 1
5,280
528
2,254
3,946
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 1 / 0
6,017
602
3,441
6,034
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 0
5,900
590
2,801
3,873
1,372
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
SlushyGryphon77
King Arthur
11
0 / 0 / 0
5,955
596
3,957
5,887
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 1
6,202
620
5,709
3,673
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 0 / 4
5,842
584
1,512
2,924
2,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
8
8
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
1
0.17
W
Loki
 
Loki
3
1
0
3
L
0
1
0
0
L
Nemesis
GPDP2001
Nemesis
0
1
0
0
L
Bellona
GradjeD
Bellona
1
1
0
1
W
2
0
0
2
W
King Arthur
SlushyGryphon77
King Arthur
0
0
0
0
L
Neith
0
2
1
0.25
W
3
0
1
3.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,128
Damage
17,420
32,143
Taken
22,391
17,037
Mitigated
11,926
7,232
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,156
121
204
982
4,856
1,653
0
2,150
2,661
33,739
0
W
Loki
 
Loki
3,441
1,285
0
2,888
6,034
2,066
0
522
5,512
0
37,912
L
2,305
284
0
597
7,139
4,680
0
1,475
5,664
18,550
0
L
Nemesis
GPDP2001
Nemesis
3,064
1,628
0
1,753
7,813
2,870
0
1,382
6,374
0
35,194
L
Bellona
GradjeD
Bellona
2,349
842
0
2,755
8,389
6,526
0
1,893
6,496
0
22,007
W
2,801
1,613
70
2,241
3,873
1,372
0
0
3,873
0
42,168
W
King Arthur
SlushyGryphon77
King Arthur
3,957
746
0
500
5,887
4,062
0
1,515
4,372
0
40,980
L
Neith
2,254
1,439
0
941
3,946
1,308
0
219
3,727
0
33,952
W
5,709
532
566
2,386
3,673
1,607
0
769
2,904
57,700
0
W
1,512
42
0
955
2,924
2,819
0
655
2,269
16,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,442
Gold Earned
29,916
252
Minions Killed
313
0
Camps Cleared
0
991,746
Distance Traveled
1,001,341
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,738
474
55
6
0
194,392
0
W
Loki
6,017
602
75
8
0
212,379
0
L
Geb
4,743
474
26
3
0
187,092
0
L
Nemesis
4,864
486
68
7
0
229,457
0
L
Bellona
4,817
482
43
4
0
195,911
4
W
Ishtar
5,900
590
60
6
0
186,681
0
W
King Arthur
5,955
596
68
7
0
211,922
0
L
Neith
5,280
528
60
6
0
184,894
0
W
Ra
6,202
620
89
9
0
202,403
0
W
Khepri
5,842
584
21
2
0
187,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role