Player Matchup

Scylla
Scylla
Chang1739
Scylla
Level 87
God Stats
13W - 15L
1,455 SR
Queue Stats
171W - 246L
1,338 Elo+
Solo
Rama
Rama
Felicar
Rama
Level 108
God Stats
22W - 13L
1,513 SR
Queue Stats
241W - 250L
1,439 Elo+
Solo
Pele
Pele
GoddessDanu3311
Pele
Level 83
God Stats
4W - 7L
1,555 SR
Queue Stats
355W - 370L
1,460 Elo+
Solo
Horus
Horus
RealDrK35
Horus
Level 66
God Stats
2W - 6L
1,431 SR
Queue Stats
60W - 62L
1,428 Elo+
Solo
Nu Wa
Nu Wa
TheMaxJax959
Nu Wa
Level 22
God Stats
21W - 22L
1,407 SR
Queue Stats
57W - 57L
1,441 Elo+
Solo
Team Averages
Level 73
1,472 SR
1,421 Elo+

VS

Team Averages
Level 29
1,550 SR
1,448 Elo+
Merlin
Merlin
DvasFeet69
Merlin
Level 27
God Stats
5W - 2L
1,764 SR
Queue Stats
221W - 257L
1,446 Elo+
Party 1
Cernunnos
Cernunnos
ItsxSlay3r
Cernunnos
Level 29
God Stats
11W - 14L
1,642 SR
Queue Stats
109W - 113L
1,623 Elo+
Solo
Da Ji
Da Ji
LolisMegaLol
Da Ji
Level 47
God Stats
4W - 7L
1,438 SR
Queue Stats
82W - 118L
1,450 Elo+
Party 1
Ymir
Ymir
kingbrush1
Ymir
Level 11
God Stats
0W - 2L
1,257 SR
Queue Stats
5W - 14L
1,291 Elo+
Solo
Vamana
Vamana
shamurijack
Vamana
Level 29
God Stats
4W - 4L
1,648 SR
Queue Stats
42W - 45L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chang1739
Scylla
14
7 / 0 / 6
7,776
864
8,282
4,034
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
Felicar
Rama
13
2 / 2 / 9
7,189
799
6,092
7,697
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 0 / 5
7,782
865
6,387
5,002
2,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
RealDrK35
Horus
13
1 / 1 / 12
6,955
773
4,255
8,450
7,973
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 0 / 5
6,977
775
7,315
4,200
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DvasFeet69
Merlin
14
1 / 5 / 2
6,934
770
6,500
8,840
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ItsxSlay3r
Cernunnos
9
0 / 0 / 0
5,383
598
1,364
1,999
663
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 4 / 1
6,576
731
5,713
7,487
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
5,955
662
1,659
11,470
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
11
0 / 2 / 0
5,805
645
4,405
9,236
8,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
17
Kills
3
3
Deaths
17
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
Chang1739
Scylla
7
0
6
10
L
Merlin
DvasFeet69
Merlin
1
5
2
0.4
W
Rama
Felicar
Rama
2
2
9
3.25
W
5
0
5
7.5
L
Cernunnos
ItsxSlay3r
Cernunnos
0
0
0
0
L
2
4
1
0.63
W
Horus
RealDrK35
Horus
1
1
12
7
W
2
0
5
4.5
L
0
6
0
0
L
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,331
Damage
19,641
29,383
Taken
39,032
16,934
Mitigated
27,913
9,828
Healing
1,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Chang1739
Scylla
8,282
497
0
0
4,034
1,747
997
2,349
1,621
20,892
0
L
Merlin
DvasFeet69
Merlin
6,500
481
0
0
8,840
4,102
0
2,769
6,071
29,228
0
W
Rama
Felicar
Rama
6,092
4,832
0
1,980
7,697
3,419
2,620
2,223
5,403
0
22,612
W
6,387
1,900
227
786
5,002
2,273
188
1,325
3,628
0
24,314
L
Cernunnos
ItsxSlay3r
Cernunnos
1,364
522
0
148
1,999
663
0
894
1,105
0
3,842
L
5,713
1,461
0
0
7,487
3,520
0
3,122
4,365
0
12,546
W
Horus
RealDrK35
Horus
4,255
2,096
3,564
3,271
8,450
7,973
375
1,728
6,651
0
7,911
W
7,315
1,740
0
0
4,200
1,522
1,809
279
3,921
24,665
0
L
1,659
333
0
180
11,470
10,816
0
5,067
6,403
10,739
0
L
Vamana
4,405
2,023
0
921
9,236
8,812
0
3,745
5,491
0
15,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,679
Gold Earned
30,653
180
Minions Killed
132
0
Camps Cleared
0
929,968
Distance Traveled
672,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,776
864
35
4
0
186,142
0
L
Merlin
6,934
770
57
6
0
154,909
0
W
Rama
7,189
799
47
5
0
162,287
0
W
Pele
7,782
865
48
5
0
207,988
0
L
Cernunnos
5,383
598
3
0
0
59,692
0
L
Da Ji
6,576
731
21
2
0
174,250
0
W
Horus
6,955
773
5
1
0
198,991
0
W
Nu Wa
6,977
775
45
5
0
174,560
0
L
Ymir
5,955
662
25
3
0
136,048
0
L
Vamana
5,805
645
26
3
0
147,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role