Player Matchup

Xbalanque
Xbalanque
BansheeHC
Xbalanque
Level 69
God Stats
3W - 1L
1,529 SR
Queue Stats
133W - 122L
1,509 Elo+
Party 1
Loki
Loki
FearSidhe66
Loki
Level 68
God Stats
2W - 1L
1,191 SR
Queue Stats
102W - 100L
1,494 Elo+
Party 1
Sol
Sol
NumiYo
Sol
Level 155
God Stats
7W - 3L
1,732 SR
Queue Stats
174W - 187L
1,501 Elo+
Solo
Jing Wei
Jing Wei
Ptirolchik
Jing Wei
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 66L
1,473 Elo+
Solo
Yemoja
Yemoja
xxxxxSvoYxxxxx
Yemoja
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 125L
1,376 Elo+
Solo
Team Averages
Level 71
1,490 SR
1,471 Elo+

VS

Team Averages
Level 158
1,492 SR
1,504 Elo+
Athena
Athena
GottEneru
Athena
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 96L
1,474 Elo+
Party 2
Yemoja
Yemoja
Yipman
Yemoja
Level 183
God Stats
5W - 5L
1,445 SR
Queue Stats
1,051W - 1,065L
1,501 Elo+
Solo
Sobek
Sobek
bus339
Sobek
Level 109
God Stats
4W - 2L
1,636 SR
Queue Stats
23W - 23L
1,568 Elo+
Solo
Martichoras
Martichoras
telford1986
Martichoras
Level 166
God Stats
12W - 7L
1,723 SR
Queue Stats
656W - 575L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
xHaZeVenTurAx
Gilgamesh
Level 156
God Stats
0W - 2L
1,157 SR
Queue Stats
77W - 90L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BansheeHC
Xbalanque
18
3 / 5 / 14
11,091
739
16,400
15,574
8,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 7 / 9
10,446
696
11,972
14,202
6,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
NumiYo
Sol
19
4 / 2 / 15
11,661
777
20,107
13,302
6,559
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Ptirolchik
Jing Wei
19
8 / 4 / 11
11,974
798
19,423
15,989
8,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 2 / 14
11,551
770
9,498
14,048
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GottEneru
Athena
16
4 / 6 / 8
10,284
686
7,597
18,881
24,066
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
Yipman
Yemoja
3
0 / 1 / 1
4,122
275
0
788
305
Sobek
bus339
Sobek
17
1 / 5 / 12
10,326
688
9,853
24,666
39,145
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
telford1986
Martichoras
20
5 / 4 / 8
12,578
839
23,145
20,320
13,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
xHaZeVenTurAx
Gilgamesh
18
7 / 5 / 6
10,638
709
16,680
20,474
31,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
52
21
Kills
17
20
Deaths
21
63
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BansheeHC
Xbalanque
3
5
14
2
W
4
7
9
1.21
L
Athena
GottEneru
Athena
4
6
8
1.33
W
Sol
NumiYo
Sol
4
2
15
5.75
W
Jing Wei
Ptirolchik
Jing Wei
8
4
11
3.38
L
Yemoja
Yipman
Yemoja
0
1
1
0.5
L
Sobek
bus339
Sobek
1
5
12
1.4
L
Martichoras
telford1986
Martichoras
5
4
8
2.25
L
Gilgamesh
xHaZeVenTurAx
Gilgamesh
7
5
6
2
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,400
Damage
57,275
73,115
Taken
85,129
46,196
Mitigated
108,659
26,035
Healing
19,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BansheeHC
Xbalanque
16,400
11,037
4,437
3,381
15,574
8,596
2,787
4,628
10,815
0
28,690
W
11,972
2,886
882
371
14,202
6,971
1,129
4,295
9,537
0
21,873
L
Athena
GottEneru
Athena
7,597
1,332
1,044
1,263
18,881
24,066
0
6,084
12,797
9,449
0
W
Sol
NumiYo
Sol
20,107
5,111
2,310
5,379
13,302
6,559
2,490
1,974
11,146
47,999
0
W
Jing Wei
Ptirolchik
Jing Wei
19,423
15,593
855
2,068
15,989
8,757
2,737
3,381
12,456
0
35,607
L
Yemoja
Yipman
Yemoja
0
0
0
0
788
305
0
0
788
0
0
L
Sobek
bus339
Sobek
9,853
452
2,655
5,876
24,666
39,145
0
5,580
19,086
17,035
0
L
Martichoras
telford1986
Martichoras
23,145
5,332
1,236
5,153
20,320
13,727
704
10,871
9,449
0
76,448
L
Gilgamesh
xHaZeVenTurAx
Gilgamesh
16,680
1,210
636
1,301
20,474
31,416
288
7,070
13,404
0
21,416
W
9,498
1,405
3,592
2,760
14,048
15,313
322
3,172
10,726
20,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,723
Gold Earned
47,948
154
Minions Killed
135
0
Camps Cleared
0
1,379,733
Distance Traveled
956,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,091
739
24
2
0
296,703
0
W
Loki
10,446
696
15
1
0
267,235
0
L
Athena
10,284
686
4
0
0
194,804
0
W
Sol
11,661
777
52
3
0
276,990
0
W
Jing Wei
11,974
798
42
3
0
273,858
0
L
Yemoja
4,122
275
0
0
0
0
0
L
Sobek
10,326
688
15
1
0
260,089
0
L
Martichoras
12,578
839
104
7
0
261,215
0
L
Gilgamesh
10,638
709
12
1
0
240,646
0
W
Yemoja
11,551
770
21
1
0
264,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role