Player Matchup

Cu Chulainn
Cu Chulainn
GoodLordyMorty
Cu Chulainn
Level 129
God Stats
14W - 7L
1,627 SR
Queue Stats
195W - 197L
1,464 Elo+
Party 1
Hera
Hera
IGL_Manlon
Hera
Level 157
God Stats
2W - 2L
1,781 SR
Queue Stats
192W - 195L
1,464 Elo+
Party 1
Hou Yi
Hou Yi
joey_ballgame
Hou Yi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,518 Elo+
Party 1
Team Averages
Level 138
1,636 SR
1,482 Elo+

VS

Team Averages
Level 101
1,510 SR
1,531 Elo+
Kuzenbo
Kuzenbo
Lootie__
Kuzenbo
Level 37
God Stats
0W - 2L
1,402 SR
Queue Stats
3W - 6L
1,506 Elo+
Party 2
Zhong Kui
Zhong Kui
TTV_vante141
Zhong Kui
Level 149
God Stats
2W - 1L
1,608 SR
Queue Stats
4W - 2L
1,652 Elo+
Party 2
Cernunnos
Cernunnos
sum4u2nv
Cernunnos
Level 116
God Stats
1W - 1L
1,519 SR
Queue Stats
54W - 73L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GoodLordyMorty
Cu Chulainn
18
7 / 4 / 3
12,429
829
10,442
14,883
16,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 6 / 7
10,879
725
13,587
10,734
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 6
11,098
740
10,293
10,667
4,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Lootie__
Kuzenbo
15
1 / 4 / 8
10,060
671
7,980
15,755
20,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Zhong Kui
TTV_vante141
Zhong Kui
18
6 / 4 / 4
12,146
810
12,952
13,970
10,378
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
sum4u2nv
Cernunnos
15
3 / 4 / 7
10,413
694
7,815
11,942
5,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
10
11
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
GoodLordyMorty
Cu Chulainn
7
4
3
2.13
W
2
6
7
0.92
L
Kuzenbo
Lootie__
Kuzenbo
1
4
8
1.25
L
Zhong Kui
TTV_vante141
Zhong Kui
6
4
4
2
W
3
1
6
6
L
Cernunnos
sum4u2nv
Cernunnos
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,322
Damage
28,747
36,284
Taken
41,667
25,382
Mitigated
36,075
9,053
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
GoodLordyMorty
Cu Chulainn
10,442
1,226
0
4,849
14,883
16,811
575
6,657
7,933
560
34,532
W
13,587
4,023
0
810
10,734
3,962
352
5,880
4,670
50,720
0
L
Kuzenbo
Lootie__
Kuzenbo
7,980
1,850
0
1,372
15,755
20,640
0
3,746
12,009
27,676
339
L
Zhong Kui
TTV_vante141
Zhong Kui
12,952
1,647
0
4,995
13,970
10,378
810
4,375
9,595
55,237
0
W
10,293
4,482
0
3,394
10,667
4,609
2,368
7,433
3,000
0
46,216
L
Cernunnos
sum4u2nv
Cernunnos
7,815
3,433
0
2,312
11,942
5,057
980
5,657
6,285
0
40,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
32,619
189
Minions Killed
186
0
Camps Cleared
0
823,114
Distance Traveled
760,370
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,429
829
33
2
0
264,767
2
W
Hera
10,879
725
77
5
0
272,473
1
L
Kuzenbo
10,060
671
36
2
0
280,767
4
L
Zhong Kui
12,146
810
93
6
0
235,510
2
W
Hou Yi
11,098
740
79
5
0
285,874
1
L
Cernunnos
10,413
694
57
4
0
244,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role