Player Matchup

Nemesis
Nemesis
Have A Mercy
Nemesis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,386 Elo+
Party 1
Neith
Neith
JessLynnStrider
Neith
Level 61
God Stats
1W - 2L
1,271 SR
Queue Stats
2W - 4L
1,291 Elo+
Party 1
Ganesha
Ganesha
Nuke A Clear
Ganesha
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,214 Elo+
Party 1
Team Averages
Level 70
1,424 SR
1,297 Elo+

VS

Team Averages
Level 67
1,416 SR
1,373 Elo+
Morgan Le Fay
Morgan Le Fay
LA_MOLE_G27
Morgan Le Fay
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
156W - 151L
1,516 Elo+
Solo
Bacchus
Bacchus
RastaMonTrap
Bacchus
Level 37
God Stats
22W - 22L
1,415 SR
Queue Stats
170W - 181L
1,267 Elo+
Solo
Neith
Neith
iset-zu
Neith
Level 56
God Stats
128W - 154L
1,332 SR
Queue Stats
558W - 562L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Have A Mercy
Nemesis
16
2 / 7 / 0
10,769
633
15,214
24,889
12,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 3 / 2
10,104
594
6,675
11,687
5,658
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ganesha
Nuke A Clear
Ganesha
17
0 / 1 / 2
11,231
661
8,555
21,114
25,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LA_MOLE_G27
Morgan Le Fay
18
6 / 2 / 3
12,496
735
25,590
15,446
7,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
RastaMonTrap
Bacchus
16
1 / 0 / 9
12,294
723
7,397
16,505
31,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
iset-zu
Neith
19
4 / 0 / 6
12,903
759
15,373
6,155
2,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
11
11
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Have A Mercy
Nemesis
2
7
0
0.29
L
0
3
2
0.33
W
Morgan Le Fay
LA_MOLE_G27
Morgan Le Fay
6
2
3
3.75
L
Ganesha
Nuke A Clear
Ganesha
0
1
2
1
W
Bacchus
RastaMonTrap
Bacchus
1
0
9
5.5
W
Neith
iset-zu
Neith
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
48,360
57,690
Taken
38,106
43,609
Mitigated
41,787
14,161
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Have A Mercy
Nemesis
15,214
6,554
0
4,727
24,889
12,380
0
14,171
10,718
0
64,063
L
6,675
1,353
0
2,588
11,687
5,658
0
6,464
5,223
0
31,520
W
Morgan Le Fay
LA_MOLE_G27
Morgan Le Fay
25,590
3,141
100
3,682
15,446
7,567
376
3,112
12,334
77,772
0
L
Ganesha
Nuke A Clear
Ganesha
8,555
364
2,373
4,473
21,114
25,571
0
12,502
8,612
32,964
0
W
Bacchus
RastaMonTrap
Bacchus
7,397
1,025
0
4,159
16,505
31,739
621
3,356
13,149
21,272
0
W
Neith
iset-zu
Neith
15,373
10,348
0
3,807
6,155
2,481
1,873
2,165
3,990
0
62,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
37,693
181
Minions Killed
212
0
Camps Cleared
0
822,469
Distance Traveled
897,459
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,769
633
101
6
0
294,959
1
L
Neith
10,104
594
67
4
0
238,860
0
W
Morgan Le Fay
12,496
735
87
5
0
302,978
5
L
Ganesha
11,231
661
13
1
0
288,650
0
W
Bacchus
12,294
723
19
1
0
303,476
0
W
Neith
12,903
759
106
6
0
291,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role