Player Matchup

Bastet
Bastet
 
Bastet
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Derringerr
Ganesha
Level 129
God Stats
4W - 5L
1,315 SR
Queue Stats
155W - 145L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
VeryPoxyi
Sun Wukong
Level 103
God Stats
6W - 6L
1,562 SR
Queue Stats
382W - 394L
1,514 Elo+
Solo
Heimdallr
Heimdallr
Vraton
Heimdallr
Level 122
God Stats
2W - 6L
1,304 SR
Queue Stats
215W - 194L
1,542 Elo+
Party 2
Team Averages
Level 144
1,436 SR
1,520 Elo+

VS

Team Averages
Level 141
1,445 SR
1,610 Elo+
Thor
Thor
Lxcv1234
Thor
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,806 Elo+
Party 1
Danzaburou
Danzaburou
Masood617
Danzaburou
Level 169
God Stats
7W - 2L
1,421 SR
Queue Stats
280W - 265L
1,590 Elo+
Party 1
Zhong Kui
Zhong Kui
SenseiTao
Zhong Kui
Level 155
God Stats
2W - 2L
1,532 SR
Queue Stats
154W - 136L
1,516 Elo+
Party 1
Scylla
Scylla
SergeyMishkin
Scylla
Level 156
God Stats
6W - 8L
1,284 SR
Queue Stats
741W - 613L
1,600 Elo+
Solo
Agni
Agni
zzzzzzzzzzb
Agni
Level 65
God Stats
3W - 1L
1,485 SR
Queue Stats
125W - 105L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 2 / 2
8,171
743
4,571
5,611
3,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
 
He Bo
14
1 / 4 / 5
7,862
715
7,506
8,579
4,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Derringerr
Ganesha
15
0 / 2 / 4
8,258
751
3,729
12,347
14,243
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
VeryPoxyi
Sun Wukong
11
1 / 2 / 2
6,795
618
5,144
8,660
8,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Vraton
Heimdallr
14
1 / 3 / 4
7,732
703
6,334
9,620
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 1 / 8
8,682
789
5,948
7,474
6,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Masood617
Danzaburou
16
1 / 1 / 10
9,089
826
9,351
8,325
4,961
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
SenseiTao
Zhong Kui
14
0 / 2 / 8
8,524
775
4,934
9,185
9,909
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
6 / 1 / 6
9,519
865
13,089
4,894
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
3 / 1 / 4
8,534
776
6,827
4,781
2,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
6
Kills
13
13
Deaths
6
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
2
2
L
He Bo
 
He Bo
1
4
5
0.88
L
Ganesha
Derringerr
Ganesha
0
2
4
1
W
Thor
3
1
8
7
W
Danzaburou
Masood617
Danzaburou
1
1
10
6
W
Zhong Kui
SenseiTao
Zhong Kui
0
2
8
2
W
6
1
6
9
L
Sun Wukong
VeryPoxyi
Sun Wukong
1
2
2
1
L
Heimdallr
Vraton
Heimdallr
1
3
4
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,284
Damage
40,149
44,817
Taken
34,659
36,255
Mitigated
26,116
11,896
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,571
663
0
664
5,611
3,660
0
3,035
2,486
0
7,164
L
He Bo
 
He Bo
7,506
265
895
586
8,579
4,211
0
3,715
4,600
20,057
0
L
Ganesha
Derringerr
Ganesha
3,729
130
771
2,167
12,347
14,243
0
7,107
4,917
12,795
0
W
Thor
5,948
216
2,278
2,186
7,474
6,425
947
1,959
5,231
0
7,381
W
Danzaburou
Masood617
Danzaburou
9,351
2,360
1,665
2,628
8,325
4,961
1,886
2,386
5,895
0
37,013
W
Zhong Kui
SenseiTao
Zhong Kui
4,934
595
898
1,770
9,185
9,909
991
2,766
6,257
10,339
0
W
13,089
815
0
474
4,894
2,560
2,128
1,632
3,005
23,280
0
L
Sun Wukong
VeryPoxyi
Sun Wukong
5,144
138
1,900
2,756
8,660
8,520
0
4,996
3,305
0
5,645
L
Heimdallr
Vraton
Heimdallr
6,334
2,691
1,082
1,075
9,620
5,621
0
5,997
3,530
0
25,596
W
6,827
398
872
1,062
4,781
2,261
1,236
2,492
2,210
15,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,818
Gold Earned
44,348
108
Minions Killed
135
0
Camps Cleared
0
890,151
Distance Traveled
989,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,171
743
7
1
0
165,543
0
L
He Bo
7,862
715
45
4
0
194,954
0
L
Ganesha
8,258
751
1
0
0
229,177
0
W
Thor
8,682
789
6
1
0
200,138
0
W
Danzaburou
9,089
826
52
5
0
190,841
0
W
Zhong Kui
8,524
775
16
1
0
222,359
0
W
Scylla
9,519
865
32
3
0
196,509
0
L
Sun Wukong
6,795
618
6
1
0
129,428
0
L
Heimdallr
7,732
703
49
4
0
171,049
0
W
Agni
8,534
776
29
3
0
180,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role