Player Matchup

Merlin
Merlin
 
Merlin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Asogi
Mercury
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 48L
1,605 Elo+
Solo
Anubis
Anubis
DaniiSoares
Anubis
Level 39
God Stats
4W - 3L
1,527 SR
Queue Stats
8W - 10L
1,435 Elo+
Solo
Cupid
Cupid
DecayedDodo
Cupid
Level 60
God Stats
8W - 2L
1,375 SR
Queue Stats
23W - 40L
1,365 Elo+
Party 1
Tyr
Tyr
PieRatKing
Tyr
Level 158
God Stats
3W - 1L
1,708 SR
Queue Stats
46W - 56L
1,447 Elo+
Party 1
Team Averages
Level 90
1,522 SR
1,470 Elo+

VS

Team Averages
Level 105
1,490 SR
1,466 Elo+
Izanami
Izanami
Bristlle
Izanami
Level 84
God Stats
32W - 30L
1,573 SR
Queue Stats
213W - 212L
1,475 Elo+
Solo
Raijin
Raijin
Jezabella
Raijin
Level 107
God Stats
34W - 36L
1,446 SR
Queue Stats
278W - 317L
1,401 Elo+
Solo
Ix Chel
Ix Chel
Zalbaugh
Ix Chel
Level 118
God Stats
0W - 1L
1,423 SR
Queue Stats
34W - 33L
1,491 Elo+
Solo
Nox
Nox
hasica
Nox
Level 115
God Stats
16W - 17L
1,507 SR
Queue Stats
144W - 171L
1,457 Elo+
Solo
Cu Chulainn
Cu Chulainn
kayla861
Cu Chulainn
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
571W - 573L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 0 / 9
10,792
1,199
19,449
5,109
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Asogi
Mercury
17
6 / 0 / 5
11,773
1,308
12,918
4,531
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
14
1 / 2 / 0
8,830
981
4,357
3,926
2,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 3
9,083
1,009
6,766
11,899
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
1 / 2 / 4
9,231
1,026
10,323
15,349
17,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

282

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bristlle
Izanami
13
0 / 0 / 0
6,468
719
0
0
0
Raijin
Jezabella
Raijin
15
3 / 3 / 3
10,389
1,154
9,551
11,450
5,734
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
Zalbaugh
Ix Chel
15
2 / 7 / 5
9,791
1,088
14,873
15,423
8,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
hasica
Nox
15
0 / 2 / 5
9,039
1,004
2,355
15,914
18,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
kayla861
Cu Chulainn
15
2 / 0 / 3
9,656
1,073
10,708
14,324
18,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
12
Kills
7
7
Deaths
12
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
9
7.5
W
Mercury
Asogi
Mercury
6
0
5
8.5
L
Izanami
Bristlle
Izanami
0
0
0
0
W
Anubis
1
2
0
0.5
W
1
3
3
0.83
L
Raijin
Jezabella
Raijin
3
3
3
1.5
W
1
2
4
1.5
L
Ix Chel
Zalbaugh
Ix Chel
2
7
5
0.64
L
Nox
hasica
Nox
0
2
5
1.25
L
Cu Chulainn
kayla861
Cu Chulainn
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,813
Damage
37,487
40,814
Taken
57,111
29,639
Mitigated
51,813
5,360
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,449
523
0
200
5,109
2,338
0
3,138
1,971
34,032
0
W
Mercury
Asogi
Mercury
12,918
5,598
0
889
4,531
2,093
0
2,760
1,771
0
42,555
L
Izanami
Bristlle
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
4,357
0
0
876
3,926
2,234
0
2,227
1,699
20,919
0
W
6,766
4,693
664
1,503
11,899
5,423
0
8,997
2,902
0
14,922
L
Raijin
Jezabella
Raijin
9,551
1,283
116
529
11,450
5,734
0
4,740
6,362
45,774
0
W
10,323
800
0
1,228
15,349
17,551
0
9,657
5,692
0
21,326
L
Ix Chel
Zalbaugh
Ix Chel
14,873
1,354
906
264
15,423
8,863
0
6,085
9,018
31,065
0
L
Nox
hasica
Nox
2,355
285
0
90
15,914
18,546
0
5,367
10,175
9,691
0
L
Cu Chulainn
kayla861
Cu Chulainn
10,708
1,642
0
1,086
14,324
18,670
0
6,224
7,750
0
23,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,709
Gold Earned
45,343
204
Minions Killed
174
12
Camps Cleared
5
948,252
Distance Traveled
723,199
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,792
1,199
51
6
0
205,082
0
W
Mercury
11,773
1,308
61
7
10
241,530
0
L
Izanami
6,468
719
0
0
0
0
0
W
Anubis
8,830
981
47
5
0
109,824
0
W
Cupid
9,083
1,009
19
2
0
165,380
0
L
Raijin
10,389
1,154
109
12
2
169,492
1
W
Tyr
9,231
1,026
26
3
2
226,436
0
L
Ix Chel
9,791
1,088
24
3
2
176,184
0
L
Nox
9,039
1,004
20
2
0
168,900
0
L
Cu Chulainn
9,656
1,073
21
2
1
208,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role