Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BlitzCrab
Merlin
Level 106
God Stats
7W - 7L
1,203 SR
Queue Stats
570W - 565L
1,472 Elo+
Solo
Jing Wei
Jing Wei
Lionheart2078
Jing Wei
Level 138
God Stats
6W - 4L
1,596 SR
Queue Stats
177W - 197L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
Level 103
God Stats
11W - 7L
1,668 SR
Queue Stats
382W - 394L
1,510 Elo+
Solo
Neith
Neith
xXFulherXx
Neith
Level 155
God Stats
10W - 11L
1,331 SR
Queue Stats
397W - 411L
1,453 Elo+
Solo
Team Averages
Level 126
1,460 SR
1,475 Elo+

VS

Team Averages
Level 112
1,615 SR
1,531 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
EzelGames
Chernobog
Level 51
God Stats
0W - 3L
1,316 SR
Queue Stats
92W - 81L
1,583 Elo+
Solo
Tyr
Tyr
Madarasage1
Tyr
Level 162
God Stats
4W - 3L
1,942 SR
Queue Stats
365W - 360L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
SnT Azox
Ah Puch
Level 95
God Stats
4W - 1L
1,814 SR
Queue Stats
125W - 124L
1,513 Elo+
Solo
Freya
Freya
obiwankanobi
Freya
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 213L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 2 / 10
8,222
914
7,028
13,105
12,718
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
BlitzCrab
Merlin
12
2 / 3 / 13
7,327
814
6,724
5,760
2,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Lionheart2078
Jing Wei
14
2 / 2 / 9
7,710
857
7,585
8,851
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
VeryPoxyi
Morgan Le Fay
16
13 / 2 / 10
9,916
1,102
18,495
10,685
6,492
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
14
5 / 2 / 14
8,551
950
12,462
7,344
3,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 4 / 5
7,159
795
4,779
9,980
13,381
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
EzelGames
Chernobog
13
0 / 6 / 6
6,820
758
3,914
11,499
5,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 5
7,238
804
6,156
12,976
13,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
SnT Azox
Ah Puch
15
3 / 5 / 4
8,105
901
10,976
10,779
4,593
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 7 / 3
6,359
707
4,399
10,314
4,472
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
26
Kills
9
11
Deaths
26
56
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
10
4.5
L
Kuzenbo
 
Kuzenbo
2
4
5
1.13
W
Merlin
BlitzCrab
Merlin
2
3
13
2.83
L
Chernobog
EzelGames
Chernobog
0
6
6
0.5
W
Jing Wei
Lionheart2078
Jing Wei
2
2
9
3.25
L
3
4
5
1.38
L
Ah Puch
SnT Azox
Ah Puch
3
5
4
1
W
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
13
2
10
9
L
1
7
3
0.36
W
Neith
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,294
Damage
30,224
45,745
Taken
55,548
29,086
Mitigated
41,105
20,606
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,028
1,288
1,242
6,225
13,105
12,718
0
4,775
8,330
0
8,730
L
Kuzenbo
 
Kuzenbo
4,779
1,672
742
710
9,980
13,381
0
3,939
6,041
6,407
0
W
Merlin
BlitzCrab
Merlin
6,724
267
978
503
5,760
2,667
396
2,616
3,144
13,485
0
L
Chernobog
EzelGames
Chernobog
3,914
1,436
153
1,601
11,499
5,259
0
5,272
6,225
0
10,957
W
Jing Wei
Lionheart2078
Jing Wei
7,585
3,998
1,623
2,554
8,851
3,972
518
5,848
3,003
0
17,049
L
6,156
59
40
2,349
12,976
13,400
0
3,617
9,345
0
10,022
L
Ah Puch
SnT Azox
Ah Puch
10,976
246
525
2,825
10,779
4,593
0
6,676
4,103
28,861
0
W
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
18,495
3,198
1,179
2,668
10,685
6,492
82
3,495
7,190
33,903
0
L
4,399
1,198
490
1,365
10,314
4,472
0
5,698
4,615
8,647
0
W
Neith
12,462
4,209
905
2,729
7,344
3,237
1,386
3,420
3,924
0
22,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,726
Gold Earned
35,681
117
Minions Killed
72
0
Camps Cleared
0
905,641
Distance Traveled
812,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,222
914
10
1
0
201,555
0
L
Kuzenbo
7,159
795
2
0
0
147,668
0
W
Merlin
7,327
814
17
2
0
134,509
0
L
Chernobog
6,820
758
15
2
0
174,391
0
W
Jing Wei
7,710
857
35
4
0
189,146
0
L
Tyr
7,238
804
9
1
0
180,809
0
L
Ah Puch
8,105
901
35
4
0
170,648
0
W
Morgan Le Fay
9,916
1,102
23
3
0
207,825
0
L
Freya
6,359
707
11
1
0
138,646
0
W
Neith
8,551
950
32
4
0
172,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role