Player Matchup

Vamana
Vamana
Azyyo
Vamana
Level 109
God Stats
6W - 7L
1,540 SR
Queue Stats
109W - 105L
1,422 Elo+
Solo
Artemis
Artemis
Jmensacre_Sup
Artemis
Level 29
God Stats
6W - 0L
1,500 SR
Queue Stats
45W - 46L
1,435 Elo+
Party 2
Ra
Ra
Xx-veloticx-xX
Ra
Level 64
God Stats
2W - 0L
1,608 SR
Queue Stats
15W - 6L
1,405 Elo+
Solo
Cthulhu
Cthulhu
Zay-P3
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,455 Elo+
Party 2
Loki
Loki
Zyrianbunton0911
Loki
Level 104
God Stats
5W - 4L
1,566 SR
Queue Stats
384W - 376L
1,382 Elo+
Solo
Team Averages
Level 71
1,543 SR
1,420 Elo+

VS

Team Averages
Level 90
1,605 SR
1,357 Elo+
Izanami
Izanami
BlazedMane
Izanami
Level 43
God Stats
1W - 1L
1,723 SR
Queue Stats
63W - 67L
1,433 Elo+
Party 1
Agni
Agni
Bode1534
Agni
Level 119
God Stats
5W - 6L
1,614 SR
Queue Stats
18W - 29L
1,391 Elo+
Solo
Mulan
Mulan
KwS zNath
Mulan
Level 68
God Stats
9W - 8L
1,545 SR
Queue Stats
122W - 102L
1,248 Elo+
Solo
Shiva
Shiva
Tyrranical Jak
Shiva
Level 63
God Stats
9W - 4L
1,742 SR
Queue Stats
81W - 89L
1,411 Elo+
Party 1
Fenrir
Fenrir
xoPsYcHoKiMmYxo
Fenrir
Level 157
God Stats
5W - 10L
1,402 SR
Queue Stats
46W - 86L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Azyyo
Vamana
12
3 / 0 / 4
6,919
692
4,309
6,647
5,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
10
4 / 3 / 7
5,993
599
8,012
6,757
2,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 6
6,833
683
3,943
5,654
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Zay-P3
Cthulhu
10
4 / 2 / 5
6,457
646
3,759
10,389
6,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 1 / 2
6,361
636
2,764
6,835
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlazedMane
Izanami
8
1 / 4 / 1
4,817
482
3,480
4,985
1,689
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
9
0 / 3 / 0
5,274
527
1,657
5,377
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
KwS zNath
Mulan
8
1 / 4 / 4
5,376
538
3,406
8,489
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 0
5,621
562
5,878
11,416
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
3 / 3 / 2
5,703
570
4,026
7,034
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
6
6
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
Azyyo
Vamana
3
0
4
5
L
Izanami
BlazedMane
Izanami
1
4
1
0.38
L
Agni
0
3
0
0
W
Artemis
4
3
7
2.5
L
Mulan
KwS zNath
Mulan
1
4
4
0.75
L
1
5
0
0.2
W
2
0
6
5
W
Cthulhu
Zay-P3
Cthulhu
4
2
5
3.25
W
5
1
2
6
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,787
Damage
18,447
36,282
Taken
37,301
19,398
Mitigated
19,129
12,771
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Azyyo
Vamana
4,309
2,482
0
2,417
6,647
5,443
0
0
6,647
0
44,325
L
Izanami
BlazedMane
Izanami
3,480
2,054
0
41
4,985
1,689
0
1,305
3,660
0
27,898
L
Agni
1,657
254
0
900
5,377
1,757
0
1,454
3,817
31,407
0
W
Artemis
8,012
3,088
185
1,605
6,757
2,456
619
19
6,738
0
33,150
L
Mulan
KwS zNath
Mulan
3,406
157
0
1,900
8,489
7,235
0
2,362
6,117
0
14,872
L
5,878
965
0
896
11,416
5,743
0
1,808
9,520
0
34,421
W
3,943
649
411
3,206
5,654
2,181
41
858
4,796
52,286
0
W
Cthulhu
Zay-P3
Cthulhu
3,759
554
1,176
3,146
10,389
6,787
0
193
10,196
17,525
0
W
2,764
390
0
625
6,835
2,531
468
587
6,248
0
32,296
L
4,026
636
0
431
7,034
2,705
0
489
6,485
0
27,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,563
Gold Earned
26,791
286
Minions Killed
243
0
Camps Cleared
0
1,030,338
Distance Traveled
997,431
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,919
692
73
7
0
181,291
4
L
Izanami
4,817
482
52
5
0
201,455
0
L
Agni
5,274
527
63
6
0
194,680
3
W
Artemis
5,993
599
38
4
0
191,527
0
L
Mulan
5,376
538
19
2
0
198,042
0
L
Shiva
5,621
562
66
7
0
206,341
0
W
Ra
6,833
683
102
10
0
220,441
0
W
Cthulhu
6,457
646
27
3
0
221,821
1
W
Loki
6,361
636
46
5
0
215,258
0
L
Fenrir
5,703
570
43
4
0
196,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role