Player Matchup

Ymir
Ymir
 
Ymir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Gamer420_Skater
Anubis
Level 106
God Stats
1W - 2L
1,262 SR
Queue Stats
142W - 114L
1,534 Elo+
Solo
Lancelot
Lancelot
PUDDINXlOVER
Lancelot
Level 97
God Stats
12W - 5L
1,405 SR
Queue Stats
841W - 828L
1,434 Elo+
Solo
Ne Zha
Ne Zha
Rocjr150
Ne Zha
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 24L
1,349 Elo+
Solo
Charybdis
Charybdis
Zvrify
Charybdis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 96
1,433 SR
1,463 Elo+

VS

Team Averages
Level 157
1,481 SR
1,474 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dont Hard Reset
Nemesis
Level 214
God Stats
44W - 40L
1,517 SR
Queue Stats
1,891W - 1,783L
1,515 Elo+
Solo
Osiris
Osiris
NEY HEISENBERG
Osiris
Level 144
God Stats
2W - 4L
1,500 SR
Queue Stats
379W - 378L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
Pigpotato152
Baron Samedi
Level 101
God Stats
17W - 17L
1,573 SR
Queue Stats
38W - 49L
1,444 Elo+
Solo
Ishtar
Ishtar
will19035
Ishtar
Level 171
God Stats
2W - 3L
1,313 SR
Queue Stats
1,093W - 1,117L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 1 / 4
8,566
535
6,714
13,416
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 1
9,218
576
5,703
11,080
5,846
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
PUDDINXlOVER
Lancelot
15
4 / 0 / 1
9,025
564
8,486
11,442
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ne Zha
Rocjr150
Ne Zha
15
1 / 1 / 4
8,574
536
5,174
10,106
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charybdis
Zvrify
Charybdis
14
2 / 4 / 0
8,971
561
5,581
9,650
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 3 / 2
9,172
573
16,393
12,491
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 0 / 2
8,525
533
3,321
11,306
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 0
5,369
336
1,195
5,917
3,819
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Pigpotato152
Baron Samedi
12
0 / 3 / 1
6,562
410
5,370
9,954
3,506
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
will19035
Ishtar
8
0 / 3 / 0
5,979
374
3,670
6,856
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
7
7
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
4
4
L
Zeus
 
Zeus
4
3
2
1.67
L
3
0
2
4
W
2
1
1
2.5
L
0
3
0
0
W
Lancelot
PUDDINXlOVER
Lancelot
4
0
1
4.5
L
Baron Samedi
Pigpotato152
Baron Samedi
0
3
1
0.17
W
Ne Zha
Rocjr150
Ne Zha
1
1
4
3
W
Charybdis
Zvrify
Charybdis
2
4
0
0.5
L
Ishtar
will19035
Ishtar
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,658
Damage
29,949
55,694
Taken
46,524
28,984
Mitigated
18,291
13,196
Healing
11,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,714
1,398
200
4,147
13,416
10,017
893
3,364
9,957
44,693
0
L
Zeus
 
Zeus
16,393
699
170
3,545
12,491
4,509
330
2,066
10,425
72,149
0
L
3,321
1,327
0
1,306
11,306
4,275
0
2,654
8,652
0
71,070
W
5,703
245
0
4,890
11,080
5,846
957
5,443
5,637
70,191
0
L
1,195
357
0
1,162
5,917
3,819
0
1,282
4,635
0
15,416
W
Lancelot
PUDDINXlOVER
Lancelot
8,486
727
0
593
11,442
5,164
1,070
4,582
6,860
0
71,319
L
Baron Samedi
Pigpotato152
Baron Samedi
5,370
139
0
3,548
9,954
3,506
250
4,451
5,503
40,668
0
W
Ne Zha
Rocjr150
Ne Zha
5,174
1,233
0
2,262
10,106
4,107
3,311
625
9,377
0
59,561
W
Charybdis
Zvrify
Charybdis
5,581
3,145
0
1,104
9,650
3,850
4,451
7,749
1,901
0
57,976
L
Ishtar
will19035
Ishtar
3,670
1,741
0
1,442
6,856
2,182
0
1,964
4,892
0
29,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,354
Gold Earned
35,607
476
Minions Killed
344
0
Camps Cleared
0
1,522,612
Distance Traveled
1,238,735
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,566
535
65
4
0
266,007
0
L
Zeus
9,172
573
120
8
0
260,240
1
L
Nemesis
8,525
533
114
7
0
373,110
1
W
Anubis
9,218
576
114
7
0
283,865
5
L
Osiris
5,369
336
16
1
0
143,064
3
W
Lancelot
9,025
564
98
6
0
371,175
0
L
Baron Samedi
6,562
410
39
2
0
286,190
0
W
Ne Zha
8,574
536
92
6
0
322,054
2
W
Charybdis
8,971
561
107
7
0
279,511
0
L
Ishtar
5,979
374
55
3
0
176,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role