Player Matchup

Anubis
Anubis
VDELOCO
Anubis
Level 109
God Stats
57W - 47L
1,529 SR
Queue Stats
142W - 142L
1,495 Elo+
Solo
Heimdallr
Heimdallr
n4lyddesVOSGES
Heimdallr
Level 148
God Stats
3W - 3L
1,401 SR
Queue Stats
229W - 232L
1,583 Elo+
Party 1
Horus
Horus
puladex
Horus
Level 129
God Stats
6W - 4L
1,719 SR
Queue Stats
136W - 130L
1,506 Elo+
Party 1
Team Averages
Level 129
1,550 SR
1,528 Elo+

VS

Team Averages
Level 127
1,585 SR
1,545 Elo+
Discordia
Discordia
GladMac
Discordia
Level 67
God Stats
24W - 12L
1,702 SR
Queue Stats
41W - 43L
1,552 Elo+
Party 2
Atlas
Atlas
Nerethos
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 99L
1,531 Elo+
Party 2
Ishtar
Ishtar
Zionqt
Ishtar
Level 158
God Stats
2W - 2L
1,554 SR
Queue Stats
151W - 138L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
VDELOCO
Anubis
15
3 / 2 / 7
10,105
722
13,470
12,250
9,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
n4lyddesVOSGES
Heimdallr
17
6 / 0 / 5
10,898
778
18,028
11,706
6,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
puladex
Horus
15
3 / 1 / 9
11,017
787
7,748
22,081
17,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GladMac
Discordia
15
1 / 3 / 1
8,822
630
11,999
8,826
2,983
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Nerethos
Atlas
13
1 / 6 / 2
9,152
654
8,666
22,232
19,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
Zionqt
Ishtar
15
1 / 3 / 1
9,016
644
11,028
11,726
4,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
GladMac
Discordia
1
3
1
0.5
L
Atlas
Nerethos
Atlas
1
6
2
0.33
W
Anubis
VDELOCO
Anubis
3
2
7
3.25
L
Ishtar
Zionqt
Ishtar
1
3
1
0.5
W
Heimdallr
n4lyddesVOSGES
Heimdallr
6
0
5
8.5
W
Horus
puladex
Horus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,246
Damage
31,693
46,037
Taken
42,784
33,599
Mitigated
27,190
27,228
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
GladMac
Discordia
11,999
1,080
80
1,043
8,826
2,983
0
1,901
6,912
39,534
0
L
Atlas
Nerethos
Atlas
8,666
1,844
1,286
2,800
22,232
19,463
0
8,262
13,970
19,844
0
W
Anubis
VDELOCO
Anubis
13,470
762
0
3,208
12,250
9,007
896
6,674
5,485
57,452
0
L
Ishtar
Zionqt
Ishtar
11,028
7,022
0
1,145
11,726
4,744
0
3,349
8,377
0
42,868
W
Heimdallr
n4lyddesVOSGES
Heimdallr
18,028
11,524
0
1,154
11,706
6,799
1,898
5,562
6,060
0
70,699
W
Horus
puladex
Horus
7,748
4,065
10,298
12,568
22,081
17,793
322
8,024
13,756
0
18,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
26,990
205
Minions Killed
136
0
Camps Cleared
0
786,502
Distance Traveled
833,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,822
630
41
3
0
281,719
0
L
Atlas
9,152
654
17
1
0
238,764
0
W
Anubis
10,105
722
93
7
0
240,497
0
L
Ishtar
9,016
644
78
6
0
313,371
0
W
Heimdallr
10,898
778
93
7
0
259,265
0
W
Horus
11,017
787
19
1
0
286,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role