Player Matchup

Tiamat
Tiamat
D3MONxL0RD
Tiamat
Level 69
God Stats
8W - 3L
1,837 SR
Queue Stats
389W - 335L
1,554 Elo+
Party 2
Nemesis
Nemesis
FEB GARAG
Nemesis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,429 Elo+
Solo
Izanami
Izanami
LaFlair45
Izanami
Level 154
God Stats
2W - 1L
1,791 SR
Queue Stats
205W - 205L
1,437 Elo+
Solo
Tyr
Tyr
iRlapze
Tyr
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 127L
1,577 Elo+
Party 2
Sylvanus
Sylvanus
raixenarg
Sylvanus
Level 80
God Stats
7W - 2L
1,738 SR
Queue Stats
14W - 7L
1,599 Elo+
Solo
Team Averages
Level 106
1,673 SR
1,519 Elo+

VS

Team Averages
Level 146
1,508 SR
1,471 Elo+
Hachiman
Hachiman
 
Hachiman
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GranpaGus
Chang'e
Level 53
God Stats
44W - 46L
1,524 SR
Queue Stats
105W - 137L
1,453 Elo+
Solo
Kuzenbo
Kuzenbo
Millo San
Kuzenbo
Level 184
God Stats
19W - 10L
1,567 SR
Queue Stats
200W - 205L
1,478 Elo+
Party 1
Vamana
Vamana
Smite4Switch
Vamana
Level 146
God Stats
8W - 10L
1,403 SR
Queue Stats
100W - 133L
1,455 Elo+
Solo
Janus
Janus
xHx Battosai
Janus
Level 256
God Stats
38W - 32L
1,545 SR
Queue Stats
568W - 568L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D3MONxL0RD
Tiamat
14
0 / 3 / 0
7,792
487
6,927
12,792
9,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
FEB GARAG
Nemesis
12
0 / 2 / 0
7,087
443
2,653
11,118
4,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
LaFlair45
Izanami
6
0 / 1 / 0
5,648
353
2,175
5,577
1,874
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
13
1 / 0 / 0
7,748
484
8,966
11,593
11,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
raixenarg
Sylvanus
10
1 / 2 / 0
7,481
468
6,107
15,338
12,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 1 / 3
8,389
524
8,834
9,544
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
GranpaGus
Chang'e
16
0 / 1 / 1
9,063
566
5,412
9,445
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Millo San
Kuzenbo
12
0 / 0 / 5
7,648
478
5,860
9,027
7,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
16
3 / 0 / 0
9,209
576
5,539
12,432
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 1
8,855
553
8,828
9,185
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
7
8
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
3
3.5
L
Tiamat
D3MONxL0RD
Tiamat
0
3
0
0
L
Nemesis
FEB GARAG
Nemesis
0
2
0
0
W
Chang'e
GranpaGus
Chang'e
0
1
1
0.5
L
Izanami
LaFlair45
Izanami
0
1
0
0
W
Kuzenbo
Millo San
Kuzenbo
0
0
5
2.5
W
Vamana
3
0
0
3
L
Tyr
1
0
0
1
L
Sylvanus
raixenarg
Sylvanus
1
2
0
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,828
Damage
34,473
56,418
Taken
49,633
38,162
Mitigated
25,317
19,117
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,834
6,370
0
1,108
9,544
3,547
965
3,685
5,859
0
57,047
L
Tiamat
D3MONxL0RD
Tiamat
6,927
296
0
4,721
12,792
9,056
294
7,063
5,431
65,235
0
L
Nemesis
FEB GARAG
Nemesis
2,653
795
0
1,423
11,118
4,144
0
1,718
9,344
0
58,524
W
Chang'e
GranpaGus
Chang'e
5,412
36
0
6,460
9,445
3,981
124
0
9,445
60,718
0
L
Izanami
LaFlair45
Izanami
2,175
1,457
30
1,216
5,577
1,874
75
1,421
4,156
0
30,988
W
Kuzenbo
Millo San
Kuzenbo
5,860
2,851
0
2,423
9,027
7,647
322
2,001
6,870
21,141
0
W
Vamana
5,539
2,926
0
2,209
12,432
6,131
686
1,921
10,511
0
88,932
L
Tyr
8,966
161
0
2,686
11,593
11,037
0
5,799
5,716
0
54,377
L
Sylvanus
raixenarg
Sylvanus
6,107
1,555
3,769
5,272
15,338
12,051
96
3,585
11,579
24,953
0
W
8,828
638
0
1,354
9,185
4,011
435
6,168
2,973
77,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,756
Gold Earned
43,164
378
Minions Killed
477
0
Camps Cleared
0
1,451,233
Distance Traveled
1,661,765
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,389
524
102
6
0
304,728
3
L
Tiamat
7,792
487
122
8
0
277,038
0
L
Nemesis
7,087
443
86
5
0
358,441
0
W
Chang'e
9,063
566
105
7
0
305,466
0
L
Izanami
5,648
353
54
3
0
141,952
0
W
Kuzenbo
7,648
478
22
1
0
351,698
5
W
Vamana
9,209
576
109
7
0
357,177
1
L
Tyr
7,748
484
84
5
0
381,443
6
L
Sylvanus
7,481
468
32
2
0
292,359
6
W
Janus
8,855
553
139
9
0
342,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role