Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DoomPinch
Chaac
Level 124
God Stats
3W - 5L
1,223 SR
Queue Stats
120W - 112L
1,476 Elo+
Solo
Terra
Terra
DrogonDatDragon
Terra
Level 108
God Stats
3W - 3L
1,744 SR
Queue Stats
529W - 440L
1,607 Elo+
Solo
Ishtar
Ishtar
Kohlton83
Ishtar
Level 63
God Stats
6W - 7L
1,328 SR
Queue Stats
26W - 30L
1,329 Elo+
Solo
Tiamat
Tiamat
xlMr_Deathlx
Tiamat
Level 148
God Stats
3W - 0L
1,812 SR
Queue Stats
40W - 42L
1,478 Elo+
Party 1
Team Averages
Level 120
1,521 SR
1,478 Elo+

VS

Team Averages
Level 132
1,431 SR
1,499 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Brave_Baboon
Serqet
Level 193
God Stats
2W - 4L
1,500 SR
Queue Stats
432W - 435L
1,462 Elo+
Solo
Sylvanus
Sylvanus
HairyEtTubbyMan
Sylvanus
Level 113
God Stats
1W - 8L
1,109 SR
Queue Stats
142W - 148L
1,442 Elo+
Party 2
Ares
Ares
TTK king3313
Ares
Level 148
God Stats
2W - 4L
1,537 SR
Queue Stats
76W - 66L
1,541 Elo+
Solo
Danzaburou
Danzaburou
WesBurtt
Danzaburou
Level 81
God Stats
2W - 4L
1,508 SR
Queue Stats
153W - 146L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 1 / 3
7,133
713
4,014
7,796
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
DoomPinch
Chaac
11
3 / 1 / 1
6,362
636
6,289
10,169
7,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 3
5,254
525
5,218
8,308
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
Kohlton83
Ishtar
9
0 / 0 / 1
5,126
513
3,076
5,999
2,184
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
11
1 / 1 / 0
6,009
601
5,793
6,032
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
0 / 1 / 1
5,592
559
3,400
5,433
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Serqet
10
1 / 0 / 0
5,690
569
2,699
7,145
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Sylvanus
8
1 / 2 / 1
4,847
485
3,504
8,577
5,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 0
5,446
545
6,807
10,531
7,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
WesBurtt
Danzaburou
9
0 / 1 / 1
5,601
560
6,447
7,042
2,391
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
3
5.5
L
Yu Huang
 
Yu Huang
0
1
1
0.5
L
Serqet
1
0
0
1
W
Chaac
DoomPinch
Chaac
3
1
1
3.5
W
0
0
3
1.5
L
Sylvanus
1
2
1
0.75
W
Ishtar
Kohlton83
Ishtar
0
0
1
0.5
L
1
4
0
0.25
L
Danzaburou
WesBurtt
Danzaburou
0
1
1
0.5
W
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,390
Damage
22,857
38,304
Taken
38,728
22,418
Mitigated
19,828
14,674
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,014
1,326
0
952
7,796
2,875
0
1,253
6,459
0
59,647
L
Yu Huang
 
Yu Huang
3,400
608
0
2,166
5,433
2,189
0
4,087
1,346
42,583
0
L
Serqet
2,699
775
0
3,476
7,145
2,835
0
1,044
6,101
0
37,682
W
Chaac
DoomPinch
Chaac
6,289
982
0
4,373
10,169
7,731
0
5,081
4,331
0
43,592
W
5,218
1,027
763
4,210
8,308
6,206
0
3,029
5,279
18,079
0
L
Sylvanus
3,504
1,443
1,026
1,856
8,577
5,128
0
4,952
3,625
16,486
4,544
W
Ishtar
Kohlton83
Ishtar
3,076
2,127
0
2,262
5,999
2,184
0
141
5,720
0
35,615
L
6,807
690
0
2,542
10,531
7,285
0
0
10,531
35,061
0
L
Danzaburou
WesBurtt
Danzaburou
6,447
3,284
0
3,262
7,042
2,391
68
928
6,114
0
41,341
W
Tiamat
5,793
300
0
2,114
6,032
3,422
0
3,046
2,755
48,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
27,176
351
Minions Killed
311
0
Camps Cleared
0
1,094,909
Distance Traveled
994,134
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,133
713
103
10
0
264,743
0
L
Yu Huang
5,592
559
79
8
0
186,845
0
L
Serqet
5,690
569
79
8
0
251,024
0
W
Chaac
6,362
636
64
6
0
191,764
0
W
Terra
5,254
525
25
3
0
217,485
0
L
Sylvanus
4,847
485
45
5
0
174,835
0
W
Ishtar
5,126
513
70
7
0
202,002
0
L
Ares
5,446
545
38
4
0
184,627
0
L
Danzaburou
5,601
560
70
7
0
196,803
2
W
Tiamat
6,009
601
89
9
0
218,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role