Player Matchup

Hercules
Hercules
Atmyr
Hercules
Level 142
God Stats
30W - 28L
1,538 SR
Queue Stats
569W - 454L
1,679 Elo+
Party 1
Erlang Shen
Erlang Shen
Buppince
Erlang Shen
Level 154
God Stats
8W - 6L
1,593 SR
Queue Stats
792W - 430L
1,700 Elo+
Party 1
Merlin
Merlin
Shxnzee
Merlin
Level 122
God Stats
4W - 1L
1,790 SR
Queue Stats
116W - 74L
1,626 Elo+
Party 1
Janus
Janus
Vosyli
Janus
Level 158
God Stats
6W - 8L
1,472 SR
Queue Stats
1,098W - 712L
1,616 Elo+
Party 1
Ullr
Ullr
あTenshiあ
Ullr
Level 140
God Stats
56W - 41L
1,726 SR
Queue Stats
784W - 525L
1,610 Elo+
Party 1
Team Averages
Level 143
1,624 SR
1,646 Elo+

VS

Team Averages
Level 145
1,632 SR
1,576 Elo+
Ymir
Ymir
SandrithoO
Ymir
Level 142
God Stats
1W - 1L
1,667 SR
Queue Stats
3W - 6L
1,391 Elo+
Solo
Serqet
Serqet
albe629
Serqet
Level 132
God Stats
7W - 9L
1,512 SR
Queue Stats
347W - 315L
1,583 Elo+
Solo
Jing Wei
Jing Wei
bowser57__
Jing Wei
Level 159
God Stats
12W - 6L
1,617 SR
Queue Stats
255W - 207L
1,549 Elo+
Solo
King Arthur
King Arthur
eibar12345
King Arthur
Level 148
God Stats
3W - 4L
1,943 SR
Queue Stats
255W - 236L
1,676 Elo+
Party 2
Sol
Sol
miguelin_aranda7
Sol
Level 146
God Stats
4W - 4L
1,418 SR
Queue Stats
260W - 231L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Atmyr
Hercules
14
3 / 0 / 1
8,116
624
9,629
12,609
13,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Buppince
Erlang Shen
14
5 / 1 / 4
8,032
618
7,317
9,968
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Shxnzee
Merlin
14
3 / 2 / 3
7,900
608
8,039
7,415
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Vosyli
Janus
11
3 / 2 / 5
6,429
495
6,447
6,217
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 5
6,315
486
6,330
9,959
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,267
482
3,522
10,521
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
albe629
Serqet
9
2 / 4 / 2
6,248
481
4,644
10,031
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
bowser57__
Jing Wei
11
1 / 5 / 0
6,771
521
7,364
12,118
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
eibar12345
King Arthur
11
0 / 3 / 2
6,749
519
7,103
14,479
12,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 1
7,592
584
7,043
6,770
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
5
6
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
Atmyr
Hercules
3
0
1
3.5
W
Erlang Shen
Buppince
Erlang Shen
5
1
4
7
L
1
2
3
1.25
W
Merlin
Shxnzee
Merlin
3
2
3
2.25
W
Janus
Vosyli
Janus
3
2
5
2.75
L
Serqet
albe629
Serqet
2
4
2
0.75
L
Jing Wei
bowser57__
Jing Wei
1
5
0
0.2
L
King Arthur
eibar12345
King Arthur
0
3
2
0.33
L
1
1
1
1.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,762
Damage
29,676
46,168
Taken
53,919
27,272
Mitigated
30,739
12,050
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Atmyr
Hercules
9,629
4,831
0
5,329
12,609
13,622
0
855
11,506
0
71,093
W
Erlang Shen
Buppince
Erlang Shen
7,317
4,213
0
2,406
9,968
5,053
23
1,836
7,887
0
65,210
L
3,522
1,046
0
2,419
10,521
7,337
0
4,746
5,540
14,129
0
W
Merlin
Shxnzee
Merlin
8,039
375
0
1,677
7,415
3,071
0
4,776
2,379
67,205
0
W
Janus
Vosyli
Janus
6,447
294
0
731
6,217
2,208
0
2,237
3,938
35,266
0
L
Serqet
albe629
Serqet
4,644
1,557
0
422
10,031
3,723
0
2,316
7,624
0
34,028
L
Jing Wei
bowser57__
Jing Wei
7,364
5,283
0
4,116
12,118
5,087
0
1,634
10,334
0
55,124
L
King Arthur
eibar12345
King Arthur
7,103
913
0
3,353
14,479
12,426
0
1,818
12,607
164
48,653
L
7,043
1,532
0
3,447
6,770
2,166
710
3,442
3,328
70,770
0
W
6,330
1,304
0
1,907
9,959
3,318
0
558
9,233
0
37,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
33,627
456
Minions Killed
399
0
Camps Cleared
0
1,368,072
Distance Traveled
1,306,789
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,116
624
117
9
0
247,068
0
W
Erlang Shen
8,032
618
99
8
0
316,534
0
L
Ymir
6,267
482
14
1
0
266,939
0
W
Merlin
7,900
608
118
9
0
251,603
1
W
Janus
6,429
495
58
4
0
277,972
2
L
Serqet
6,248
481
59
5
0
268,418
0
L
Jing Wei
6,771
521
96
7
0
226,469
0
L
King Arthur
6,749
519
88
7
0
283,905
0
L
Sol
7,592
584
142
11
0
261,058
0
W
Ullr
6,315
486
64
5
0
274,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role