Player Matchup

Freya
Freya
Bronze I
 
Freya
Bronze I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze I
Matador-del65
Maui
Bronze I
Level 63
God Stats
4W - 9L
1,570 SR
Queue Stats
66W - 101L
516 MMR
Party 1
King Arthur
King Arthur
Silver V
Mattrex34
King Arthur
Silver V
Level 97
God Stats
40W - 56L
1,380 SR
Queue Stats
228W - 262L
524 MMR
Solo
Danzaburou
Danzaburou
Bronze I
SHQ1PT4R030
Danzaburou
Bronze I
Level 142
God Stats
5W - 9L
1,219 SR
Queue Stats
111W - 139L
465 MMR
Solo
Hera
Hera
Silver V
kewiin65
Hera
Silver V
Level 86
God Stats
18W - 21L
1,525 SR
Queue Stats
171W - 191L
589 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,439 SR
719 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,417 SR
725 MMR
Cernunnos
Cernunnos
Silver IV
CoppeRcurSe
Cernunnos
Silver IV
Level 96
God Stats
11W - 8L
1,415 SR
Queue Stats
65W - 76L
1,033 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
CopperCancer
Kuzenbo
Silver I
Level 134
God Stats
9W - 17L
1,315 SR
Queue Stats
114W - 117L
1,290 MMR
Party 2
Surtr
Surtr
Silver V
FatheredRelic56
Surtr
Silver V
Level 128
God Stats
154W - 181L
1,337 SR
Queue Stats
794W - 866L
441 MMR
Solo
Poseidon
Poseidon
Bronze I
KING_OF_DEMONS-5
Poseidon
Bronze I
Level 128
God Stats
7W - 8L
1,517 SR
Queue Stats
97W - 117L
440 MMR
Solo
Camazotz
Camazotz
Bronze II
saidserrano_
Camazotz
Bronze II
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 58L
421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
2 / 3 / 1
7,693
513
4,555
10,831
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 0 / 0
6,347
423
2,796
8,528
6,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Mattrex34
King Arthur
15
3 / 0 / 1
8,643
576
10,916
13,944
14,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
SHQ1PT4R030
Danzaburou
9
0 / 5 / 0
5,827
388
2,806
7,187
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
13
1 / 2 / 0
8,023
535
6,217
6,671
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AnubisMartichorasVamana

VS

Bans
Ao KuangAwilixBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CoppeRcurSe
Cernunnos
13
3 / 0 / 4
7,241
483
6,913
7,889
3,265
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
CopperCancer
Kuzenbo
11
2 / 0 / 4
7,135
476
4,970
10,301
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 0
7,094
473
7,921
16,043
11,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 3
7,793
520
3,870
5,470
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
saidserrano_
Camazotz
15
4 / 1 / 2
8,088
539
4,489
13,379
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
10
10
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
3
1
0.83
W
Cernunnos
CoppeRcurSe
Cernunnos
3
0
4
5
W
Kuzenbo
CopperCancer
Kuzenbo
2
0
4
4
W
0
4
0
0
W
1
1
3
2.5
L
0
0
0
0
L
King Arthur
Mattrex34
King Arthur
3
0
1
3.5
L
Danzaburou
SHQ1PT4R030
Danzaburou
0
5
0
0
L
Hera
1
2
0
0.5
W
Camazotz
saidserrano_
Camazotz
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,290
Damage
28,163
47,161
Taken
53,082
31,257
Mitigated
32,777
11,686
Healing
20,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,555
1,467
0
2,976
10,831
4,282
789
1,210
9,621
55,261
0
W
Cernunnos
CoppeRcurSe
Cernunnos
6,913
3,251
0
4,058
7,889
3,265
787
1,334
6,555
0
49,803
W
Kuzenbo
CopperCancer
Kuzenbo
4,970
2,066
0
4,278
10,301
10,185
39
4,283
6,018
20,091
204
W
7,921
3,088
0
6,079
16,043
11,586
0
381
15,662
841
58,764
W
3,870
412
0
895
5,470
2,208
0
3,415
2,055
68,568
0
L
2,796
709
0
2,254
8,528
6,837
0
2,200
6,328
23,124
0
L
King Arthur
Mattrex34
King Arthur
10,916
1,782
0
3,887
13,944
14,118
0
495
13,449
0
76,822
L
Danzaburou
SHQ1PT4R030
Danzaburou
2,806
999
0
959
7,187
3,258
0
1,035
6,152
0
28,873
L
Hera
6,217
1,791
0
1,610
6,671
2,762
0
3,996
2,675
70,675
0
W
Camazotz
saidserrano_
Camazotz
4,489
1,228
0
4,884
13,379
5,533
0
4,155
9,224
0
74,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,533
Gold Earned
37,351
446
Minions Killed
426
0
Camps Cleared
0
1,343,928
Distance Traveled
1,503,263
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,693
513
87
6
0
296,215
0
W
Cernunnos
7,241
483
82
5
0
302,635
4
W
Kuzenbo
7,135
476
17
1
0
316,164
8
W
Surtr
7,094
473
88
6
0
243,290
6
W
Poseidon
7,793
520
137
9
0
300,680
4
L
Maui
6,347
423
44
3
0
267,589
8
L
King Arthur
8,643
576
131
9
0
271,076
6
L
Danzaburou
5,827
388
44
3
0
208,278
0
L
Hera
8,023
535
140
9
0
300,770
7
W
Camazotz
8,088
539
102
7
0
340,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role