Player Matchup

Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
SirRqkan
Susano
Level 87
God Stats
17W - 12L
1,596 SR
Queue Stats
55W - 59L
1,447 Elo+
Party 1
King Arthur
King Arthur
iTz Court K
King Arthur
Level 243
God Stats
36W - 48L
1,696 SR
Queue Stats
958W - 933L
1,516 Elo+
Solo
Anhur
Anhur
ii-ZoRo_oO
Anhur
Level 129
God Stats
0W - 3L
1,112 SR
Queue Stats
213W - 212L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
zDBH-
Ao Kuang
Level 127
God Stats
2W - 4L
1,380 SR
Queue Stats
239W - 254L
1,432 Elo+
Party 1
Team Averages
Level 143
1,457 SR
1,475 Elo+

VS

Team Averages
Level 73
1,439 SR
1,475 Elo+
Serqet
Serqet
LordZipp88
Serqet
Level 86
God Stats
10W - 7L
1,690 SR
Queue Stats
118W - 94L
1,541 Elo+
Party 2
Horus
Horus
daniel_v_39_
Horus
Level 82
God Stats
16W - 13L
1,237 SR
Queue Stats
145W - 122L
1,512 Elo+
Party 2
Bacchus
Bacchus
knackige_Schelle
Bacchus
Level 65
God Stats
7W - 3L
1,227 SR
Queue Stats
310W - 323L
1,473 Elo+
Solo
Janus
Janus
rulostone
Janus
Level 64
God Stats
10W - 15L
1,542 SR
Queue Stats
196W - 192L
1,466 Elo+
Solo
Neith
Neith
those_carbide3
Neith
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 33L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 2 / 0
6,781
522
6,422
11,582
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
SirRqkan
Susano
3
0 / 2 / 1
4,784
368
1,325
2,561
799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
iTz Court K
King Arthur
14
7 / 1 / 1
9,268
713
9,739
13,226
11,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
3
0 / 1 / 1
4,763
366
547
2,604
639
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
zDBH-
Ao Kuang
11
1 / 7 / 0
6,982
537
5,911
14,890
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LordZipp88
Serqet
15
8 / 2 / 1
8,802
677
7,209
10,735
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 1
6,144
473
4,360
10,757
7,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 0 / 5
7,895
607
4,611
8,856
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
rulostone
Janus
13
0 / 2 / 8
7,765
597
7,920
7,992
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 1
7,962
612
6,353
7,559
2,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
9
Kills
13
13
Deaths
10
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
0
0.5
W
Serqet
LordZipp88
Serqet
8
2
1
4.25
L
Susano
SirRqkan
Susano
0
2
1
0.25
W
0
5
1
0.1
L
King Arthur
iTz Court K
King Arthur
7
1
1
7.5
L
Anhur
0
1
1
0.5
W
2
0
5
4.5
W
Janus
rulostone
Janus
0
2
8
2
W
3
1
1
3.5
L
Ao Kuang
zDBH-
Ao Kuang
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
30,453
44,863
Taken
45,899
22,580
Mitigated
26,430
11,443
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,422
3,330
0
3,858
11,582
4,350
0
2,489
9,048
0
46,203
W
Serqet
LordZipp88
Serqet
7,209
2,498
0
626
10,735
4,586
287
2,639
7,986
0
63,428
L
Susano
SirRqkan
Susano
1,325
294
39
72
2,561
799
0
476
2,085
0
6,681
W
4,360
1,943
230
1,500
10,757
7,412
45
0
10,757
0
39,954
L
King Arthur
iTz Court K
King Arthur
9,739
1,204
0
2,859
13,226
11,945
124
3,262
9,044
0
71,123
L
Anhur
547
475
0
1,270
2,604
639
0
559
2,045
0
5,189
W
4,611
681
0
1,804
8,856
8,417
0
188
8,652
24,530
0
W
Janus
rulostone
Janus
7,920
543
0
2,573
7,992
3,288
669
2,734
5,034
64,825
0
W
6,353
2,511
0
1,798
7,559
2,727
2,626
0
7,559
0
60,192
L
Ao Kuang
zDBH-
Ao Kuang
5,911
1,474
0
3,345
14,890
4,847
0
5,745
8,965
41,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,578
Gold Earned
38,568
296
Minions Killed
386
0
Camps Cleared
0
846,735
Distance Traveled
1,358,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,781
522
89
7
0
247,528
0
W
Serqet
8,802
677
109
8
0
336,698
0
L
Susano
4,784
368
10
1
0
100,211
0
W
Horus
6,144
473
55
4
0
269,909
0
L
King Arthur
9,268
713
106
8
0
222,291
0
L
Anhur
4,763
366
12
1
0
56,917
0
W
Bacchus
7,895
607
25
2
0
253,640
0
W
Janus
7,765
597
92
7
0
251,484
0
W
Neith
7,962
612
105
8
0
246,269
0
L
Ao Kuang
6,982
537
79
6
0
219,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role