Player Matchup

Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
DeathDealer2865
Eset
Level 147
God Stats
7W - 4L
1,505 SR
Queue Stats
110W - 89L
1,556 Elo+
Solo
Rama
Rama
IInfernuum
Rama
Level 88
God Stats
5W - 2L
1,724 SR
Queue Stats
195W - 166L
1,553 Elo+
Solo
Odin
Odin
InvaderMothFlaps
Odin
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 34L
1,364 Elo+
Solo
Xing Tian
Xing Tian
Mr_EIitekiIIer
Xing Tian
Level 107
God Stats
41W - 26L
1,558 SR
Queue Stats
395W - 379L
1,446 Elo+
Party 1
Team Averages
Level 111
1,557 SR
1,484 Elo+

VS

Team Averages
Level 79
1,423 SR
1,393 Elo+
Janus
Janus
Apollyon XP
Janus
Level 44
God Stats
0W - 4L
1,363 SR
Queue Stats
7W - 11L
1,432 Elo+
Solo
Cupid
Cupid
Brideau x 74
Cupid
Level 72
God Stats
0W - 2L
1,329 SR
Queue Stats
0W - 3L
1,228 Elo+
Party 3
Chaac
Chaac
Secrss
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 3
Da Ji
Da Ji
StampedGraph48
Da Ji
Level 119
God Stats
2W - 2L
1,721 SR
Queue Stats
31W - 26L
1,575 Elo+
Party 2
Sylvanus
Sylvanus
UnTouchable5355
Sylvanus
Level 154
God Stats
2W - 4L
1,200 SR
Queue Stats
35W - 38L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
7 / 0 / 1
7,730
644
6,752
8,553
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 2 / 1
8,123
677
5,459
5,921
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 2
5,905
492
4,489
9,408
3,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
9 / 1 / 0
8,562
714
8,506
8,809
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Mr_EIitekiIIer
Xing Tian
11
0 / 1 / 6
6,778
565
4,598
11,607
8,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,436
536
3,514
6,627
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 4 / 1
5,659
472
7,760
10,435
4,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Secrss
Chaac
9
0 / 9 / 1
5,690
474
3,405
12,164
6,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 0
6,502
542
4,045
10,814
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
10
1 / 0 / 3
6,043
504
6,436
8,902
6,420
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
20
Kills
6
7
Deaths
20
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
0
1
7.5
L
2
3
1
0.83
L
2
4
1
0.63
W
3
2
1
1.75
W
1
3
2
0.67
W
9
1
0
9
W
Xing Tian
Mr_EIitekiIIer
Xing Tian
0
1
6
3
L
Chaac
Secrss
Chaac
0
9
1
0.06
L
1
4
0
0.25
L
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,804
Damage
25,160
44,298
Taken
48,942
22,301
Mitigated
23,947
12,692
Healing
11,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,752
2,924
0
990
8,553
3,344
0
1,122
7,413
0
61,978
L
3,514
269
0
1,000
6,627
2,444
0
3,742
2,597
42,011
0
L
7,760
4,789
0
3,219
10,435
4,076
244
1,696
8,739
0
29,543
W
5,459
545
0
1,111
5,921
1,953
0
1,771
4,044
56,240
0
W
4,489
3,826
0
2,447
9,408
3,359
343
3,175
6,199
0
47,259
W
8,506
2,042
0
2,488
8,809
5,539
381
684
8,019
95
55,018
W
Xing Tian
Mr_EIitekiIIer
Xing Tian
4,598
759
1,863
3,793
11,607
8,106
0
2,403
9,204
16,503
0
L
Chaac
Secrss
Chaac
3,405
985
0
452
12,164
6,732
0
76
12,088
0
24,700
L
4,045
805
0
3,211
10,814
4,275
0
1,349
9,381
0
50,825
L
Sylvanus
6,436
2,828
944
2,340
8,902
6,420
114
2,894
6,004
33,045
10,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,098
Gold Earned
30,330
395
Minions Killed
307
0
Camps Cleared
0
1,294,979
Distance Traveled
1,155,469
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,730
644
93
8
0
321,018
0
L
Janus
6,436
536
89
7
0
216,760
1
L
Cupid
5,659
472
36
3
0
214,981
0
W
Eset
8,123
677
121
10
0
250,502
1
W
Rama
5,905
492
78
7
0
210,657
0
W
Odin
8,562
714
82
7
0
264,465
4
W
Xing Tian
6,778
565
21
2
0
248,337
0
L
Chaac
5,690
474
31
3
0
233,251
0
L
Da Ji
6,502
542
78
7
0
267,232
0
L
Sylvanus
6,043
504
73
6
0
223,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role