Player Matchup

Chaac
Chaac
Young_E_Z_
Chaac
Level 108
God Stats
0W - 2L
1,271 SR
Queue Stats
6W - 9L
1,522 Elo+
Party 2
Artemis
Artemis
the_assasin96z
Artemis
Level 145
God Stats
1W - 2L
1,605 SR
Queue Stats
7W - 15L
1,454 Elo+
Party 2
Kukulkan
Kukulkan
youssabibo
Kukulkan
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 160L
1,377 Elo+
Solo
Team Averages
Level 106
1,459 SR
1,451 Elo+

VS

Team Averages
Level 87
1,300 SR
1,440 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
EvilCheeseLover
Atlas
Level 33
God Stats
1W - 0L
1,196 SR
Queue Stats
7W - 10L
1,394 Elo+
Party 1
Vulcan
Vulcan
cannabisius
Vulcan
Level 102
God Stats
1W - 1L
1,205 SR
Queue Stats
32W - 36L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 7 / 3
7,800
780
6,228
17,318
15,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
4 / 9 / 1
8,551
855
8,715
16,237
7,315
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
youssabibo
Kukulkan
2
0 / 0 / 0
3,971
397
0
91
29

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 9
8,841
884
14,226
8,814
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 1 / 9
9,582
958
6,110
11,151
14,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
13
6 / 3 / 8
8,946
895
9,499
4,227
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
16
16
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
9
4.25
W
6
1
9
10.5
L
Chaac
2
7
3
0.5
W
Vulcan
6
3
8
3.33
L
4
9
1
0.5
L
Kukulkan
youssabibo
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
29,835
33,646
Taken
24,192
22,665
Mitigated
20,338
4,984
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,226
6,872
0
2,313
8,814
4,126
2,283
0
8,814
0
42,929
W
6,110
2,128
0
875
11,151
14,416
366
0
11,151
16,520
175
L
Chaac
6,228
630
14
3,766
17,318
15,321
0
6,843
10,475
0
16,973
W
Vulcan
9,499
400
0
0
4,227
1,796
327
12
4,215
21,942
0
L
8,715
3,886
121
1,083
16,237
7,315
0
8,566
7,671
0
28,151
L
Kukulkan
youssabibo
Kukulkan
0
0
0
0
91
29
0
91
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,322
Gold Earned
27,369
46
Minions Killed
107
0
Camps Cleared
0
313,212
Distance Traveled
569,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,841
884
51
5
0
191,949
0
W
Atlas
9,582
958
13
1
0
181,457
0
L
Chaac
7,800
780
16
2
0
171,974
0
W
Vulcan
8,946
895
43
4
0
195,748
0
L
Artemis
8,551
855
30
3
0
141,238
0
L
Kukulkan
3,971
397
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role