Player Matchup

Cabrakan
Cabrakan
Gold IV
BINGBONG696970
Cabrakan
Gold IV
Level 32
God Stats
2W - 3L
1,923 SR
Queue Stats
10W - 8L
1,734 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
XxWarrior024xX
Baron Samedi
Gold IV
Level 107
God Stats
0W - 1L
1,583 SR
Queue Stats
10W - 10L
1,734 MMR
Party 1
Chaac
Chaac
Gold IV
exoticz3433
Chaac
Gold IV
Level 115
God Stats
1W - 2L
1,753 SR
Queue Stats
45W - 21L
1,772 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,753 SR
1,746 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,575 SR
1,825 MMR
Raijin
Raijin
Platinum V
AkCris7-62
Raijin
Platinum V
Level 153
God Stats
5W - 10L
1,573 SR
Queue Stats
240W - 297L
1,626 MMR
Solo
Chiron
Chiron
Platinum I
SiIence NA
Chiron
Platinum I
Level 159
God Stats
5W - 10L
1,720 SR
Queue Stats
243W - 194L
2,101 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
astuto240lince
Gilgamesh
Gold V
Level 141
God Stats
53W - 48L
1,432 SR
Queue Stats
105W - 140L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
1 / 5 / 3
11,770
654
8,665
23,785
38,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
XxWarrior024xX
Baron Samedi
17
1 / 6 / 3
11,373
632
18,883
16,435
9,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 2
11,404
634
18,073
20,955
25,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ne ZhaAo KuangAphroditeMartichorasAchilles

VS

Bans
AresScyllaAtlasPersephoneHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AkCris7-62
Raijin
20
5 / 0 / 8
14,286
794
22,119
10,493
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
SiIence NA
Chiron
20
9 / 1 / 6
14,244
791
24,333
20,644
9,885
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
astuto240lince
Gilgamesh
15
2 / 3 / 9
12,124
674
9,454
23,143
24,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
16
16
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
AkCris7-62
Raijin
5
0
8
9
L
Cabrakan
1
5
3
0.5
W
Chiron
SiIence NA
Chiron
9
1
6
12
L
Baron Samedi
XxWarrior024xX
Baron Samedi
1
6
3
0.42
W
Gilgamesh
astuto240lince
Gilgamesh
2
3
9
2.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,621
Damage
55,906
61,175
Taken
54,280
73,807
Mitigated
39,867
15,457
Healing
16,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AkCris7-62
Raijin
22,119
1,462
0
1,249
10,493
5,209
703
4,656
5,623
85,997
0
L
Cabrakan
8,665
1,024
0
2,561
23,785
38,240
0
7,990
15,155
17,139
0
W
Chiron
SiIence NA
Chiron
24,333
14,203
844
9,685
20,644
9,885
1,824
10,799
9,328
0
99,961
L
Baron Samedi
XxWarrior024xX
Baron Samedi
18,883
1,076
1,753
4,899
16,435
9,814
0
5,364
10,615
73,517
0
W
Gilgamesh
astuto240lince
Gilgamesh
9,454
1,171
0
5,024
23,143
24,773
0
12,377
10,115
534
24,102
L
18,073
3,181
0
6,244
20,955
25,753
0
8,479
11,847
0
63,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
40,654
212
Minions Killed
271
0
Camps Cleared
0
928,969
Distance Traveled
1,031,236
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,286
794
150
8
0
341,700
1
L
Cabrakan
11,770
654
19
1
0
308,895
4
W
Chiron
14,244
791
99
6
0
373,096
0
L
Baron Samedi
11,373
632
106
6
0
295,120
0
W
Gilgamesh
12,124
674
22
1
0
316,440
2
L
Chaac
11,404
634
87
5
0
324,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role