Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MisguidedBlood
Surtr
Level 109
God Stats
2W - 1L
1,294 SR
Queue Stats
273W - 267L
1,470 Elo+
Solo
Cernunnos
Cernunnos
SituatedRaptor4
Cernunnos
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 77L
1,429 Elo+
Party 2
Khepri
Khepri
TheDanger406
Khepri
Level 100
God Stats
4W - 2L
1,301 SR
Queue Stats
36W - 41L
1,426 Elo+
Party 2
Team Averages
Level 124
1,419 SR
1,465 Elo+

VS

Team Averages
Level 133
1,480 SR
1,514 Elo+
Freya
Freya
FingerxBlast894
Freya
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 214L
1,510 Elo+
Solo
Kumbhakarna
Kumbhakarna
High Keii
Kumbhakarna
Level 154
God Stats
4W - 12L
1,399 SR
Queue Stats
211W - 252L
1,494 Elo+
Party 1
Sol
Sol
Mxdas
Sol
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,482 Elo+
Party 1
Tiamat
Tiamat
RobbDawgg
Tiamat
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 137L
1,455 Elo+
Party 1
Nox
Nox
Timberjr6
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
2 / 1 / 11
10,193
849
12,915
6,952
4,478
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
 
Amaterasu
17
5 / 4 / 8
10,021
835
7,609
15,275
17,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

16
3 / 3 / 11
9,818
818
9,071
16,287
16,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
SituatedRaptor4
Cernunnos
17
4 / 3 / 7
10,051
838
12,705
8,907
5,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
15
1 / 1 / 9
9,770
814
3,649
9,625
10,636
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
3,554
296
0
651
221
Kumbhakarna
High Keii
Kumbhakarna
17
3 / 2 / 6
8,227
686
3,394
12,564
18,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Mxdas
Sol
16
3 / 5 / 3
8,762
730
10,016
11,986
7,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
RobbDawgg
Tiamat
16
1 / 3 / 5
7,612
634
8,907
11,051
8,998
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 3
8,681
723
5,891
13,014
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
15
Kills
9
12
Deaths
15
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
11
7.5
W
Amaterasu
 
Amaterasu
5
4
8
2.25
L
0
1
1
0.5
L
Kumbhakarna
High Keii
Kumbhakarna
3
2
6
3
W
3
3
11
2.83
L
Sol
Mxdas
Sol
3
5
3
0.9
L
Tiamat
RobbDawgg
Tiamat
1
3
5
1.17
W
Cernunnos
SituatedRaptor4
Cernunnos
4
3
7
2.5
W
Khepri
1
1
9
5.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,949
Damage
28,208
57,046
Taken
49,266
55,487
Mitigated
50,569
19,377
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,915
6,253
2,097
2,468
6,952
4,478
3,491
3,679
3,273
0
37,295
W
Amaterasu
 
Amaterasu
7,609
2,160
1,505
2,834
15,275
17,999
194
7,509
7,766
0
10,886
L
0
0
0
0
651
221
0
0
651
0
0
L
Kumbhakarna
High Keii
Kumbhakarna
3,394
238
481
692
12,564
18,920
0
847
11,576
7,036
297
W
9,071
2,360
898
2,793
16,287
16,682
1,126
6,879
9,408
672
23,768
L
Sol
Mxdas
Sol
10,016
2,666
335
2,261
11,986
7,301
0
753
11,070
25,414
0
L
Tiamat
RobbDawgg
Tiamat
8,907
247
1,326
1,868
11,051
8,998
0
1,111
9,846
27,712
0
W
Cernunnos
SituatedRaptor4
Cernunnos
12,705
4,278
941
1,385
8,907
5,692
1,978
4,659
4,248
0
28,540
W
Khepri
3,649
92
1,423
3,033
9,625
10,636
560
5,185
4,440
11,370
0
L
5,891
870
737
1,462
13,014
15,129
0
1,125
11,471
16,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,853
Gold Earned
36,836
141
Minions Killed
107
0
Camps Cleared
0
1,206,408
Distance Traveled
800,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,193
849
40
3
0
262,390
0
W
Amaterasu
10,021
835
11
1
0
260,162
0
L
Freya
3,554
296
0
0
0
0
0
L
Kumbhakarna
8,227
686
5
0
0
219,960
0
W
Surtr
9,818
818
35
3
0
230,957
0
L
Sol
8,762
730
42
4
0
200,578
0
L
Tiamat
7,612
634
44
4
0
186,797
0
W
Cernunnos
10,051
838
39
3
0
202,514
0
W
Khepri
9,770
814
16
1
0
250,385
0
L
Nox
8,681
723
16
1
0
193,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role